webxr_vr_video.html 3.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js vr - 360 stereo video</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info">
  12. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> vr - 360 stereo video<br />
  13. stereoscopic panoramic render by <a href="http://pedrofe.com/rendering-for-oculus-rift-with-arnold/" target="_blank" rel="noopener">pedrofe</a>. scene from <a href="http://www.meryproject.com/" target="_blank" rel="noopener">mery project</a>.
  14. </div>
  15. <video id="video" loop muted crossOrigin="anonymous" playsinline style="display:none">
  16. <source src="textures/MaryOculus.webm">
  17. <source src="textures/MaryOculus.mp4">
  18. </video>
  19. <script type="module">
  20. import * as THREE from '../build/three.module.js';
  21. import { VRButton } from './jsm/webxr/VRButton.js';
  22. let camera, scene, renderer;
  23. init();
  24. animate();
  25. function init() {
  26. const container = document.getElementById( 'container' );
  27. container.addEventListener( 'click', function () {
  28. video.play();
  29. } );
  30. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 2000 );
  31. camera.layers.enable( 1 ); // render left view when no stereo available
  32. // video
  33. const video = document.getElementById( 'video' );
  34. video.play();
  35. const texture = new THREE.Texture( video );
  36. setInterval( function () {
  37. if ( video.readyState >= video.HAVE_CURRENT_DATA ) {
  38. texture.needsUpdate = true;
  39. }
  40. }, 1000 / 24 );
  41. scene = new THREE.Scene();
  42. scene.background = new THREE.Color( 0x101010 );
  43. // left
  44. const geometry1 = new THREE.SphereBufferGeometry( 500, 60, 40 );
  45. // invert the geometry on the x-axis so that all of the faces point inward
  46. geometry1.scale( - 1, 1, 1 );
  47. const uvs1 = geometry1.attributes.uv.array;
  48. for ( let i = 0; i < uvs1.length; i += 2 ) {
  49. uvs1[ i ] *= 0.5;
  50. }
  51. const material1 = new THREE.MeshBasicMaterial( { map: texture } );
  52. const mesh1 = new THREE.Mesh( geometry1, material1 );
  53. mesh1.rotation.y = - Math.PI / 2;
  54. mesh1.layers.set( 1 ); // display in left eye only
  55. scene.add( mesh1 );
  56. // right
  57. const geometry2 = new THREE.SphereBufferGeometry( 500, 60, 40 );
  58. geometry2.scale( - 1, 1, 1 );
  59. const uvs2 = geometry2.attributes.uv.array;
  60. for ( let i = 0; i < uvs2.length; i += 2 ) {
  61. uvs2[ i ] *= 0.5;
  62. uvs2[ i ] += 0.5;
  63. }
  64. const material2 = new THREE.MeshBasicMaterial( { map: texture } );
  65. const mesh2 = new THREE.Mesh( geometry2, material2 );
  66. mesh2.rotation.y = - Math.PI / 2;
  67. mesh2.layers.set( 2 ); // display in right eye only
  68. scene.add( mesh2 );
  69. //
  70. renderer = new THREE.WebGLRenderer();
  71. renderer.setPixelRatio( window.devicePixelRatio );
  72. renderer.setSize( window.innerWidth, window.innerHeight );
  73. renderer.xr.enabled = true;
  74. renderer.xr.setReferenceSpaceType( 'local' );
  75. container.appendChild( renderer.domElement );
  76. document.body.appendChild( VRButton.createButton( renderer ) );
  77. //
  78. window.addEventListener( 'resize', onWindowResize, false );
  79. }
  80. function onWindowResize() {
  81. camera.aspect = window.innerWidth / window.innerHeight;
  82. camera.updateProjectionMatrix();
  83. renderer.setSize( window.innerWidth, window.innerHeight );
  84. }
  85. function animate() {
  86. renderer.setAnimationLoop( render );
  87. }
  88. function render() {
  89. renderer.render( scene, camera );
  90. }
  91. </script>
  92. </body>
  93. </html>