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- [page:BufferGeometry] →
- <h1>凸包缓冲几何体([name])</h1>
- <p class="desc">[name] 可被用于为传入的一组点生成凸包。
- 该任务的平均时间复杂度被认为是O(nlog(n))。</p>
- <h2>代码示例</h2>
- <code>const geometry = new ConvexBufferGeometry( points );
- const material = new THREE.MeshBasicMaterial( {color: 0x00ff00} );
- const mesh = new THREE.Mesh( geometry, material );
- scene.add( mesh );
- </code>
- <h2>例子</h2>
- <p>[example:webgl_geometry_convex geometry / convex ]</p>
- <h2>Constructor</h2>
- <h3>[name]( [param:Array points] )</h3>
- <p>
- points — 所得凸包中将包含的一组[page:Vector3 Vector3]。
- </p>
- <h2>源代码</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/geometries/ConvexGeometry.js examples/jsm/geometries/ConvexGeometry.js]
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