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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <base href="../../../" />
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- [page:Loader] →
- <h1>[name]</h1>
- <p class="desc">
- A loader for Rhinoceros 3d files and objects. <br /><br />
- Rhinoceros is a 3D modeler used to create, edit, analyze, document, render, animate, and translate NURBS curves, surfaces, solids, point clouds, as well as polygon meshes and SubD objects.
- [link:https://github.com/mcneel/rhino3dm rhino3dm.js] is compiled to WebAssembly from the open source geometry library [link:https://github.com/mcneel/opennurbs openNURBS].
- Currently uses rhino3dm.js 0.13.0
- </p>
- <h2>Supported Conversions</h2>
- <p>
- [name] loads the following objects to a respective three.js type:
- </p>
- <table>
- <tr>
- <th>3dm type</th>
- <th>three.js type</th>
- </tr>
- <tr>
- <td>Point</td>
- <td>[page:Points Points]</td>
- </tr>
- <tr>
- <td>PointSet</td>
- <td>[page:Points Points]</td>
- </tr>
- <tr>
- <td>TextDot</td>
- <td>[page:Sprite Sprite]</td>
- </tr>
- <tr>
- <td>Curve</td>
- <td>[page:Line Line] <sup>1</sup></td>
- </tr>
- <tr>
- <td>Mesh</td>
- <td>[page:Mesh Mesh]</td>
- </tr>
- <tr>
- <td>Extrusion</td>
- <td>[page:Mesh Mesh] <sup> 2</sup></td>
- </tr>
- <tr>
- <td>BREP</td>
- <td>[page:Object3D Object3D] <sup>2, 3</sup></td>
- </tr>
- <tr>
- <td>SubD</td>
- <td>[page:Mesh Mesh] <sup>4</sup></td>
- </tr>
- <tr>
- <td>InstanceReferences</td>
- <td>[page:Object3D Object3D]</td>
- </tr>
- <tr>
- <td>DirectionalLight</td>
- <td>[page:DirectionalLight DirectionalLight]</td>
- </tr>
- <tr>
- <td>PointLight</td>
- <td>[page:PointLight PointLight]</td>
- </tr>
- <tr>
- <td>RectangularLight</td>
- <td>[page:RectAreaLight RectAreaLight]</td>
- </tr>
- <tr>
- <td>SpotLight</td>
- <td>[page:SpotLight SpotLight]</td>
- </tr>
- </table>
- <p><i>
- <sup>1</sup> NURBS curves are discretized to a hardcoded resolution.
- </i></p>
- <p><i>
- <sup>2</sup> Types which are based on BREPs and NURBS surfaces are represented with their "Render Mesh".
- </i></p>
- <p><i>
- <sup>3</sup> BREPS are converted to an Object3D with it's children array populated with BREP Faces
- </i></p>
- <p><i>
- <sup>4</sup> SubD objects are represented by subdividing their control net.
- </i></p>
- <h2>Code Example</h2>
- <code>
- // Instantiate a loader
- const loader = new Rhino3dmLoader();
- // Specify path to a folder containing WASM/JS libraries.
- loader.setLibraryPath( '/examples/jsm/libs/rhino3dm/' );
- // Load a 3DM file
- loader.load(
- // resource URL
- 'model.3dm',
- // called when the resource is loaded
- function ( object ) {
- scene.add( object );
- },
- // called as loading progresses
- function ( xhr ) {
- console.log( ( xhr.loaded / xhr.total * 100 ) + '% loaded' );
- },
- // called when loading has errors
- function ( error ) {
- console.log( 'An error happened' );
- }
- );
- </code>
- <h2>Examples</h2>
- <p>
- [example:webgl_loader_3dm]
- </p>
- <hr>
- <h2>Constructor</h2>
- <h3>Rhino3dmLoader( [param:LoadingManager manager] )</h3>
- <p>
- [page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
- </p>
- <p>
- Creates a new Rhino3dmLoader.
- </p>
- <h2>Properties</h2>
- <p>See the base [page:Loader] class for common properties.</p>
- <h2>Methods</h2>
- <p>See the base [page:Loader] class for common methods.</p>
- <h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
- <p>
- [page:String url] — A string containing the path/URL of the <em>.3dm</em> file.<br />
- [page:Function onLoad] — A function to be called after the loading is successfully completed.<br />
- [page:Function onProgress] — (optional) A function to be called while the loading is in progress. The argument will be the XMLHttpRequest instance, that contains .[page:Integer total] and .[page:Integer loaded] bytes.<br />
- [page:Function onError] — (optional) A function to be called if an error occurs during loading. The function receives error as an argument.<br />
- </p>
- <p>
- Begin loading from url and call the <em>onLoad</em> function with the geometry.
- </p>
- <h3>[method:this setLibraryPath]( [param:String value] )</h3>
- <p>
- [page:String value] — Path to folder containing the JS and WASM libraries.
- </p>
- <h3>[method:this setWorkerLimit]( [param:Number workerLimit] )</h3>
- <p>
- [page:Number workerLimit] - Maximum number of workers to be allocated. Default is 4.<br />
- </p>
- <p>
- Sets the maximum number of [link:https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API/Using_web_workers Web Workers]
- to be used during decoding. A lower limit may be preferable if workers are also for other tasks
- in the application.
- </p>
- <h3>[method:this dispose]()</h3>
- <p>
- Disposes of the loader resources and deallocates memory.
- </p>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/loaders/3DMLoader.js examples/jsm/loaders/3DMLoader.js]
- </p>
- </body>
- </html>
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