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- import {
- DataTexture,
- Curve,
- Uniform,
- Material,
- InstancedMesh,
- Geometry,
- Mesh,
- Vector3
- } from '../../../src/Three';
- interface SplineUniform {
- spineTexture: Uniform,
- pathOffset: Uniform,
- pathSegment: Uniform,
- spineOffset: Uniform,
- Uniform,
- flow: Uniform,
- }
- export function initSplineTexture( size?: number ): DataTexture;
- export function updateSplineTexture( texture: DataTexture, splineCurve: Curve<Vector3>, offset?: number );
- export function getUniforms( splineTexture: DataTexture ): SplineUniform;
- export function modifyShader( material: Material, uniforms: SplineUniform, numberOfCurves?: number );
- export class Flow {
- constructor( mesh: Mesh, numberOfCurves?: number );
- curveArray: number[];
- curveLengthArray: number[];
- object3D: Mesh;
- splineTexure: DataTexture;
- uniforms: SplineUniform;
- updateCurve( index: number, curve: Curve<Vector3> );
- moveAlongCurve( amount: number );
- }
- export class InstancedFlow extends Flow {
- constructor( count: Number, curveCount: Number, geometry: Geometry, material: Material );
- object3D: InstancedMesh;
- offsets: number[];
- whichCurve: number[];
- moveIndividualAlongCurve( index: number, offset: number );
- setCurve( index: number, curveNo: number )
- }
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