webgpu_rtt.html 3.7 KB

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  1. <html lang="en">
  2. <head>
  3. <title>WebGPU RTT</title>
  4. <meta charset="utf-8">
  5. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  6. <link type="text/css" rel="stylesheet" href="main.css">
  7. </head>
  8. <body>
  9. <div id="info">
  10. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> WebGPU - RTT<br/>(Chrome Canary with flag: --enable-unsafe-webgpu)
  11. </div>
  12. <script type="module">
  13. import * as THREE from '../build/three.module.js';
  14. import WebGPURenderer from './jsm/renderers/webgpu/WebGPURenderer.js';
  15. import WebGPUTextureRenderer from './jsm/renderers/webgpu/WebGPUTextureRenderer.js';
  16. import WebGPU from './jsm/renderers/webgpu/WebGPU.js';
  17. import TextureNode from './jsm/renderers/nodes/inputs/TextureNode.js';
  18. import OperatorNode from './jsm/renderers/nodes/math/OperatorNode.js';
  19. import Vector2Node from './jsm/renderers/nodes/inputs/Vector2Node.js';
  20. let camera, scene, renderer;
  21. const mouse = new THREE.Vector2();
  22. let cameraFX, sceneFX, textureRenderer;
  23. let box;
  24. const dpr = window.devicePixelRatio;
  25. init().then( animate ).catch( error );
  26. async function init() {
  27. if ( WebGPU.isAvailable() === false ) {
  28. document.body.appendChild( WebGPU.getErrorMessage() );
  29. throw 'No WebGPU support';
  30. }
  31. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 );
  32. camera.position.z = 4;
  33. scene = new THREE.Scene();
  34. scene.background = new THREE.Color( 0x222222 );
  35. // textured mesh
  36. const loader = new THREE.TextureLoader();
  37. const texture = loader.load( './textures/uv_grid_opengl.jpg' );
  38. const geometryBox = new THREE.BoxBufferGeometry();
  39. const materialBox = new THREE.MeshBasicMaterial();
  40. materialBox.colorNode = new TextureNode( texture );
  41. //
  42. box = new THREE.Mesh( geometryBox, materialBox );
  43. scene.add( box );
  44. //
  45. renderer = new WebGPURenderer();
  46. renderer.setPixelRatio( dpr );
  47. renderer.setSize( window.innerWidth, window.innerHeight );
  48. document.body.appendChild( renderer.domElement );
  49. textureRenderer = new WebGPUTextureRenderer( renderer );
  50. textureRenderer.setSize( window.innerWidth * dpr, window.innerHeight * dpr );
  51. window.addEventListener( 'mousemove', onWindowMouseMove, false );
  52. window.addEventListener( 'resize', onWindowResize, false );
  53. // FX
  54. cameraFX = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
  55. sceneFX = new THREE.Scene();
  56. const geometryFX = new THREE.PlaneGeometry( 2, 2 );
  57. // modulate the final color based on the mouse position
  58. const screenFXNode = new OperatorNode( '+', new Vector2Node( mouse ), new Vector2Node( new THREE.Vector2( 0.5, 0.5 ) ).setConst( true ) );
  59. const materialFX = new THREE.MeshBasicMaterial();
  60. materialFX.colorNode = new OperatorNode( '*', new TextureNode( textureRenderer.getTexture() ), screenFXNode );
  61. const quad = new THREE.Mesh( geometryFX, materialFX );
  62. sceneFX.add( quad );
  63. //
  64. return renderer.init();
  65. }
  66. function onWindowMouseMove( e ) {
  67. mouse.x = e.offsetX / screen.width;
  68. mouse.y = e.offsetY / screen.height;
  69. }
  70. function onWindowResize() {
  71. camera.aspect = window.innerWidth / window.innerHeight;
  72. camera.updateProjectionMatrix();
  73. renderer.setSize( window.innerWidth, window.innerHeight );
  74. textureRenderer.setSize( window.innerWidth * dpr, window.innerHeight * dpr );
  75. }
  76. function animate() {
  77. requestAnimationFrame( animate );
  78. box.rotation.x += 0.01;
  79. box.rotation.y += 0.02;
  80. textureRenderer.render( scene, camera );
  81. renderer.render( sceneFX, cameraFX );
  82. }
  83. function error( error ) {
  84. console.error( error );
  85. }
  86. </script>
  87. </body>
  88. </html>