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webgpu_sandbox.html 6.4 KB

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  1. <html lang="en">
  2. <head>
  3. <title>WebGPU Sandbox</title>
  4. <meta charset="utf-8">
  5. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  6. <link type="text/css" rel="stylesheet" href="main.css">
  7. </head>
  8. <body>
  9. <div id="info">
  10. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> WebGPU - sandbox<br/>(Chrome Canary with flag: --enable-unsafe-webgpu)
  11. </div>
  12. <script type="module">
  13. import * as THREE from '../build/three.module.js';
  14. import { DDSLoader } from './jsm/loaders/DDSLoader.js';
  15. import WebGPURenderer from './jsm/renderers/webgpu/WebGPURenderer.js';
  16. import WebGPU from './jsm/renderers/webgpu/WebGPU.js';
  17. import AttributeNode from './jsm/renderers/nodes/core/AttributeNode.js';
  18. import FloatNode from './jsm/renderers/nodes/inputs/FloatNode.js';
  19. import Vector2Node from './jsm/renderers/nodes/inputs/Vector2Node.js';
  20. import ColorNode from './jsm/renderers/nodes/inputs/ColorNode.js';
  21. import TextureNode from './jsm/renderers/nodes/inputs/TextureNode.js';
  22. import UVNode from './jsm/renderers/nodes/accessors/UVNode.js';
  23. import OperatorNode from './jsm/renderers/nodes/math/OperatorNode.js';
  24. import SwitchNode from './jsm/renderers/nodes/utils/SwitchNode.js';
  25. import TimerNode from './jsm/renderers/nodes/utils/TimerNode.js';
  26. let camera, scene, renderer;
  27. let box;
  28. init().then( animate ).catch( error );
  29. async function init() {
  30. if ( WebGPU.isAvailable() === false ) {
  31. document.body.appendChild( WebGPU.getErrorMessage() );
  32. throw 'No WebGPU support';
  33. }
  34. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 );
  35. camera.position.z = 4;
  36. scene = new THREE.Scene();
  37. scene.background = new THREE.Color( 0x222222 );
  38. // textured mesh
  39. const textureLoader = new THREE.TextureLoader();
  40. const texture = textureLoader.load( './textures/uv_grid_opengl.jpg' );
  41. texture.wrapS = THREE.RepeatWrapping;
  42. texture.wrapT = THREE.RepeatWrapping;
  43. texture.name = 'uv_grid';
  44. // compressed texture
  45. const ddsLoader = new DDSLoader();
  46. const dxt5Texture = ddsLoader.load( './textures/compressed/explosion_dxt5_mip.dds' );
  47. //
  48. const geometryBox = new THREE.BoxGeometry();
  49. const materialBox = new THREE.MeshBasicMaterial( { map: texture } );
  50. const timerNode = new TimerNode();
  51. // birection speed
  52. const timerScaleNode = new OperatorNode( '*', timerNode, new Vector2Node( new THREE.Vector2( - 0.5, 0.1 ) ).setConst( true ) );
  53. const animateUV = new OperatorNode( '+', new UVNode(), timerScaleNode );
  54. materialBox.colorNode = new TextureNode( texture, animateUV );
  55. // test uv 2
  56. //geometryBox.setAttribute( 'uv2', geometryBox.getAttribute( 'uv' ) );
  57. //materialBox.colorNode = new TextureNode( texture, new UVNode( 1 ) );
  58. box = new THREE.Mesh( geometryBox, materialBox );
  59. box.position.set( 0, 1, 0 );
  60. scene.add( box );
  61. // data texture
  62. const geometryPlane = new THREE.PlaneBufferGeometry();
  63. const materialPlane = new THREE.MeshBasicMaterial();
  64. materialPlane.colorNode = new OperatorNode( '+', new TextureNode( createDataTexture() ), new ColorNode( new THREE.Color( 0x0000FF ) ) );
  65. materialPlane.opacityNode = new SwitchNode( new TextureNode( dxt5Texture ), 'a' );
  66. materialPlane.transparent = true;
  67. const plane = new THREE.Mesh( geometryPlane, materialPlane );
  68. plane.position.set( 0, - 1, 0 );
  69. scene.add( plane );
  70. // compressed texture
  71. const materialCompressed = new THREE.MeshBasicMaterial();
  72. materialCompressed.colorNode = new TextureNode( dxt5Texture );
  73. materialCompressed.transparent = true;
  74. const boxCompressed = new THREE.Mesh( geometryBox, materialCompressed );
  75. boxCompressed.position.set( - 2, 1, 0 );
  76. scene.add( boxCompressed );
  77. // points
  78. const points = [];
  79. for ( let i = 0; i < 1000; i ++ ) {
  80. const point = new THREE.Vector3().random().subScalar( 0.5 );
  81. points.push( point );
  82. }
  83. const geometryPoints = new THREE.BufferGeometry().setFromPoints( points );
  84. const materialPoints = new THREE.PointsMaterial();
  85. geometryPoints.setAttribute( 'color', geometryPoints.getAttribute( 'position' ) );
  86. materialPoints.colorNode = new OperatorNode( '*', new AttributeNode( 'vec3', 'color' ), new FloatNode( 3 ).setConst( true ) );
  87. const pointCloud = new THREE.Points( geometryPoints, materialPoints );
  88. pointCloud.position.set( 2, - 1, 0 );
  89. scene.add( pointCloud );
  90. // lines
  91. const geometryLine = new THREE.BufferGeometry().setFromPoints( [
  92. new THREE.Vector3( - 0.5, - 0.5, 0 ),
  93. new THREE.Vector3( 0.5, - 0.5, 0 ),
  94. new THREE.Vector3( 0.5, 0.5, 0 ),
  95. new THREE.Vector3( - 0.5, 0.5, 0 )
  96. ] );
  97. geometryLine.setAttribute( 'color', geometryLine.getAttribute( 'position' ) );
  98. const materialLine = new THREE.LineBasicMaterial();
  99. materialLine.colorNode = new AttributeNode( 'vec3', 'color' );
  100. const line = new THREE.Line( geometryLine, materialLine );
  101. line.position.set( 2, 1, 0 );
  102. scene.add( line );
  103. //
  104. renderer = new WebGPURenderer( { extensions: [ 'texture-compression-bc' ] } );
  105. renderer.setPixelRatio( window.devicePixelRatio );
  106. renderer.setSize( window.innerWidth, window.innerHeight );
  107. document.body.appendChild( renderer.domElement );
  108. window.addEventListener( 'resize', onWindowResize );
  109. return renderer.init();
  110. }
  111. function onWindowResize() {
  112. camera.aspect = window.innerWidth / window.innerHeight;
  113. camera.updateProjectionMatrix();
  114. renderer.setSize( window.innerWidth, window.innerHeight );
  115. }
  116. function animate() {
  117. requestAnimationFrame( animate );
  118. box.rotation.x += 0.01;
  119. box.rotation.y += 0.02;
  120. renderer.render( scene, camera );
  121. }
  122. function createDataTexture() {
  123. const color = new THREE.Color( 0xff0000 );
  124. const width = 512;
  125. const height = 512;
  126. const size = width * height;
  127. const data = new Uint8Array( 4 * size );
  128. const r = Math.floor( color.r * 255 );
  129. const g = Math.floor( color.g * 255 );
  130. const b = Math.floor( color.b * 255 );
  131. for ( let i = 0; i < size; i ++ ) {
  132. const stride = i * 4;
  133. data[ stride ] = r;
  134. data[ stride + 1 ] = g;
  135. data[ stride + 2 ] = b;
  136. data[ stride + 3 ] = 255;
  137. }
  138. return new THREE.DataTexture( data, width, height, THREE.RGBAFormat );
  139. }
  140. function error( error ) {
  141. console.error( error );
  142. }
  143. </script>
  144. </body>
  145. </html>