Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 4109922d32 r125bisbis hace 4 años
.github b4be803311 Update CONTRIBUTING.md hace 4 años
build fcb0260c29 r125bis hace 4 años
docs f35f4b8ab5 added KTX2 docs hace 4 años
editor bd095516a1 Merge pull request #21159 from Mugen87/dev51 hace 4 años
examples 2eb9419d31 Merge pull request #21169 from elalish/KTX2docs hace 4 años
files b963904e7a Examples: Fix toggle icon CSS issue. #19943 hace 4 años
src 2638efa427 Face3: Remove from core. hace 4 años
test 2638efa427 Face3: Remove from core. hace 4 años
utils 8091046f6d Merge pull request #20761 from marcofugaro/async-await-fix hace 4 años
.editorconfig f1ba3a32ed Remove indent size from .editorconfig hace 6 años
.gitattributes 5446f535d1 git should handle the line endings hace 7 años
.gitignore 08bac6a468 cleanup hace 5 años
LICENSE 75406c6313 Update LICENSE hace 4 años
README.md f8d47b7598 fixed typo hace 4 años
icon.png c69db34ef8 Added icon.png hace 6 años
package-lock.json cf3b4b6fd5 Updated dev dependencies. hace 4 años
package.json 350f0a0219 r125bisbis hace 4 años

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

let camera, scene, renderer;
let geometry, material, mesh;

init();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	renderer.setAnimationLoop( animation );
	document.body.appendChild( renderer.domElement );

}

function animation( time ) {

	mesh.rotation.x = time / 2000;
	mesh.rotation.y = time / 1000;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2 GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases