webgpu_materials.html 4.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - materials</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgpu materials
  12. </div>
  13. <script type="module">
  14. import * as THREE from '../build/three.module.js';
  15. import WebGPURenderer from './jsm/renderers/webgpu/WebGPURenderer.js';
  16. import WebGPU from './jsm/renderers/webgpu/WebGPU.js';
  17. import { TeapotGeometry } from './jsm/geometries/TeapotGeometry.js';
  18. import AttributeNode from './jsm/renderers/nodes/core/AttributeNode.js';
  19. import PositionNode from './jsm/renderers/nodes/accessors/PositionNode.js';
  20. import NormalNode from './jsm/renderers/nodes/accessors/NormalNode.js';
  21. import TextureNode from './jsm/renderers/nodes/inputs/TextureNode.js';
  22. import Stats from './jsm/libs/stats.module.js';
  23. let stats;
  24. let camera, scene, renderer;
  25. const objects = [], materials = [];
  26. init().then( animate ).catch( error );
  27. async function init() {
  28. if ( WebGPU.isAvailable() === false ) {
  29. document.body.appendChild( WebGPU.getErrorMessage() );
  30. throw 'No WebGPU support';
  31. }
  32. const container = document.createElement( 'div' );
  33. document.body.appendChild( container );
  34. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  35. camera.position.set( 0, 200, 800 );
  36. scene = new THREE.Scene();
  37. // Grid
  38. const helper = new THREE.GridHelper( 1000, 40, 0x303030, 0x303030 );
  39. helper.material.colorNode = new AttributeNode( 'color', 'vec3' );
  40. helper.position.y = - 75;
  41. scene.add( helper );
  42. // Materials
  43. const textureLoader = new THREE.TextureLoader();
  44. const texture = textureLoader.load( './textures/uv_grid_opengl.jpg' );
  45. texture.wrapS = THREE.RepeatWrapping;
  46. texture.wrapT = THREE.RepeatWrapping;
  47. let material;
  48. // PositionNode.LOCAL
  49. material = new THREE.MeshBasicMaterial();
  50. material.colorNode = new PositionNode( PositionNode.LOCAL );
  51. materials.push( material );
  52. // NormalNode.LOCAL
  53. material = new THREE.MeshBasicMaterial();
  54. material.colorNode = new NormalNode( NormalNode.LOCAL );
  55. materials.push( material );
  56. // NormalNode.WORLD
  57. material = new THREE.MeshBasicMaterial();
  58. material.colorNode = new NormalNode( NormalNode.WORLD );
  59. materials.push( material );
  60. // NormalNode.VIEW
  61. material = new THREE.MeshBasicMaterial();
  62. material.colorNode = new NormalNode( NormalNode.VIEW );
  63. materials.push( material );
  64. // TextureNode
  65. material = new THREE.MeshBasicMaterial();
  66. material.colorNode = new TextureNode( texture );
  67. materials.push( material );
  68. // Opacity
  69. material = new THREE.MeshBasicMaterial();
  70. material.opacityNode = new TextureNode( texture );
  71. material.transparent = true;
  72. materials.push( material );
  73. // Geometry
  74. const geometry = new TeapotGeometry( 50, 18 );
  75. for ( let i = 0, l = materials.length; i < l; i ++ ) {
  76. addMesh( geometry, materials[ i ] );
  77. }
  78. //
  79. renderer = new WebGPURenderer();
  80. renderer.setPixelRatio( window.devicePixelRatio );
  81. renderer.setSize( window.innerWidth, window.innerHeight );
  82. container.appendChild( renderer.domElement );
  83. //
  84. stats = new Stats();
  85. container.appendChild( stats.dom );
  86. //
  87. window.addEventListener( 'resize', onWindowResize );
  88. return renderer.init();
  89. }
  90. function addMesh( geometry, material ) {
  91. const mesh = new THREE.Mesh( geometry, material );
  92. mesh.position.x = ( objects.length % 4 ) * 200 - 400;
  93. mesh.position.z = Math.floor( objects.length / 4 ) * 200 - 200;
  94. mesh.rotation.x = Math.random() * 200 - 100;
  95. mesh.rotation.y = Math.random() * 200 - 100;
  96. mesh.rotation.z = Math.random() * 200 - 100;
  97. objects.push( mesh );
  98. scene.add( mesh );
  99. }
  100. function onWindowResize() {
  101. camera.aspect = window.innerWidth / window.innerHeight;
  102. camera.updateProjectionMatrix();
  103. renderer.setSize( window.innerWidth, window.innerHeight );
  104. }
  105. //
  106. function animate() {
  107. requestAnimationFrame( animate );
  108. render();
  109. stats.update();
  110. }
  111. function render() {
  112. const timer = 0.0001 * Date.now();
  113. camera.position.x = Math.cos( timer ) * 1000;
  114. camera.position.z = Math.sin( timer ) * 1000;
  115. camera.lookAt( scene.position );
  116. for ( let i = 0, l = objects.length; i < l; i ++ ) {
  117. const object = objects[ i ];
  118. object.rotation.x += 0.01;
  119. object.rotation.y += 0.005;
  120. }
  121. renderer.render( scene, camera );
  122. }
  123. function error( error ) {
  124. console.error( error );
  125. }
  126. </script>
  127. </body>
  128. </html>