webgpu_sandbox.html 7.4 KB

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  1. <html lang="en">
  2. <head>
  3. <title>WebGPU Sandbox</title>
  4. <meta charset="utf-8">
  5. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  6. <link type="text/css" rel="stylesheet" href="main.css">
  7. </head>
  8. <body>
  9. <div id="info">
  10. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> WebGPU - sandbox<br/>(Chrome Canary with flag: --enable-unsafe-webgpu)
  11. </div>
  12. <script type="module">
  13. import * as THREE from '../build/three.module.js';
  14. import { DDSLoader } from './jsm/loaders/DDSLoader.js';
  15. import WebGPURenderer from './jsm/renderers/webgpu/WebGPURenderer.js';
  16. import WebGPU from './jsm/renderers/webgpu/WebGPU.js';
  17. import AttributeNode from './jsm/renderers/nodes/core/AttributeNode.js';
  18. import FloatNode from './jsm/renderers/nodes/inputs/FloatNode.js';
  19. import Vector2Node from './jsm/renderers/nodes/inputs/Vector2Node.js';
  20. import ColorNode from './jsm/renderers/nodes/inputs/ColorNode.js';
  21. import TextureNode from './jsm/renderers/nodes/inputs/TextureNode.js';
  22. import UVNode from './jsm/renderers/nodes/accessors/UVNode.js';
  23. import PositionNode from './jsm/renderers/nodes/accessors/PositionNode.js';
  24. import NormalNode from './jsm/renderers/nodes/accessors/NormalNode.js';
  25. import OperatorNode from './jsm/renderers/nodes/math/OperatorNode.js';
  26. import SwitchNode from './jsm/renderers/nodes/utils/SwitchNode.js';
  27. import TimerNode from './jsm/renderers/nodes/utils/TimerNode.js';
  28. let camera, scene, renderer;
  29. let box;
  30. init().then( animate ).catch( error );
  31. async function init() {
  32. if ( WebGPU.isAvailable() === false ) {
  33. document.body.appendChild( WebGPU.getErrorMessage() );
  34. throw 'No WebGPU support';
  35. }
  36. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 );
  37. camera.position.z = 4;
  38. scene = new THREE.Scene();
  39. scene.background = new THREE.Color( 0x222222 );
  40. // textures
  41. const textureLoader = new THREE.TextureLoader();
  42. const texture = textureLoader.load( './textures/uv_grid_opengl.jpg' );
  43. texture.wrapS = THREE.RepeatWrapping;
  44. texture.wrapT = THREE.RepeatWrapping;
  45. texture.name = 'uv_grid';
  46. const textureDisplace = textureLoader.load( './textures/transition/transition1.png' );
  47. textureDisplace.wrapS = THREE.RepeatWrapping;
  48. textureDisplace.wrapT = THREE.RepeatWrapping;
  49. // compressed texture
  50. const ddsLoader = new DDSLoader();
  51. const dxt5Texture = ddsLoader.load( './textures/compressed/explosion_dxt5_mip.dds' );
  52. // box mesh
  53. const geometryBox = new THREE.BoxGeometry();
  54. const materialBox = new THREE.MeshBasicMaterial();
  55. const timerNode = new TimerNode();
  56. // birection speed
  57. const timerScaleNode = new OperatorNode( '*', timerNode, new Vector2Node( new THREE.Vector2( - 0.5, 0.1 ) ).setConst( true ) );
  58. const animateUV = new OperatorNode( '+', new UVNode(), timerScaleNode );
  59. materialBox.colorNode = new TextureNode( texture, animateUV );
  60. // test uv 2
  61. //geometryBox.setAttribute( 'uv2', geometryBox.getAttribute( 'uv' ) );
  62. //materialBox.colorNode = new TextureNode( texture, new UVNode( 1 ) );
  63. box = new THREE.Mesh( geometryBox, materialBox );
  64. box.position.set( 0, 1, 0 );
  65. scene.add( box );
  66. // displace example
  67. const geometrySphere = new THREE.SphereGeometry( .5, 64, 64 );
  68. const materialSphere = new THREE.MeshBasicMaterial();
  69. const displaceAnimated = new SwitchNode( new TextureNode( textureDisplace ), 'x' );
  70. const displaceY = new OperatorNode( '*', displaceAnimated, new FloatNode( .25 ).setConst( true ) );
  71. const displace = new OperatorNode( '*', new NormalNode( NormalNode.LOCAL ), displaceY );
  72. materialSphere.colorNode = displaceY;
  73. materialSphere.positionNode = new OperatorNode( '+', new PositionNode( PositionNode.LOCAL ), displace );
  74. const sphere = new THREE.Mesh( geometrySphere, materialSphere );
  75. sphere.position.set( - 2, - 1, 0 );
  76. scene.add( sphere );
  77. // data texture
  78. const geometryPlane = new THREE.PlaneGeometry();
  79. const materialPlane = new THREE.MeshBasicMaterial();
  80. materialPlane.colorNode = new OperatorNode( '+', new TextureNode( createDataTexture() ), new ColorNode( new THREE.Color( 0x0000FF ) ) );
  81. materialPlane.opacityNode = new SwitchNode( new TextureNode( dxt5Texture ), 'a' );
  82. materialPlane.transparent = true;
  83. const plane = new THREE.Mesh( geometryPlane, materialPlane );
  84. plane.position.set( 0, - 1, 0 );
  85. scene.add( plane );
  86. // compressed texture
  87. const materialCompressed = new THREE.MeshBasicMaterial();
  88. materialCompressed.colorNode = new TextureNode( dxt5Texture );
  89. materialCompressed.transparent = true;
  90. const boxCompressed = new THREE.Mesh( geometryBox, materialCompressed );
  91. boxCompressed.position.set( - 2, 1, 0 );
  92. scene.add( boxCompressed );
  93. // points
  94. const points = [];
  95. for ( let i = 0; i < 1000; i ++ ) {
  96. const point = new THREE.Vector3().random().subScalar( 0.5 );
  97. points.push( point );
  98. }
  99. const geometryPoints = new THREE.BufferGeometry().setFromPoints( points );
  100. const materialPoints = new THREE.PointsMaterial();
  101. materialPoints.colorNode = new OperatorNode( '*', new PositionNode(), new FloatNode( 3 ).setConst( true ) );
  102. const pointCloud = new THREE.Points( geometryPoints, materialPoints );
  103. pointCloud.position.set( 2, - 1, 0 );
  104. scene.add( pointCloud );
  105. // lines
  106. const geometryLine = new THREE.BufferGeometry().setFromPoints( [
  107. new THREE.Vector3( - 0.5, - 0.5, 0 ),
  108. new THREE.Vector3( 0.5, - 0.5, 0 ),
  109. new THREE.Vector3( 0.5, 0.5, 0 ),
  110. new THREE.Vector3( - 0.5, 0.5, 0 )
  111. ] );
  112. geometryLine.setAttribute( 'color', geometryLine.getAttribute( 'position' ) );
  113. const materialLine = new THREE.LineBasicMaterial();
  114. materialLine.colorNode = new AttributeNode( 'color', 'vec3' );
  115. const line = new THREE.Line( geometryLine, materialLine );
  116. line.position.set( 2, 1, 0 );
  117. scene.add( line );
  118. //
  119. renderer = new WebGPURenderer( { extensions: [ 'texture-compression-bc' ] } );
  120. renderer.setPixelRatio( window.devicePixelRatio );
  121. renderer.setSize( window.innerWidth, window.innerHeight );
  122. document.body.appendChild( renderer.domElement );
  123. window.addEventListener( 'resize', onWindowResize );
  124. return renderer.init();
  125. }
  126. function onWindowResize() {
  127. camera.aspect = window.innerWidth / window.innerHeight;
  128. camera.updateProjectionMatrix();
  129. renderer.setSize( window.innerWidth, window.innerHeight );
  130. }
  131. function animate() {
  132. requestAnimationFrame( animate );
  133. box.rotation.x += 0.01;
  134. box.rotation.y += 0.02;
  135. renderer.render( scene, camera );
  136. }
  137. function createDataTexture() {
  138. const color = new THREE.Color( 0xff0000 );
  139. const width = 512;
  140. const height = 512;
  141. const size = width * height;
  142. const data = new Uint8Array( 4 * size );
  143. const r = Math.floor( color.r * 255 );
  144. const g = Math.floor( color.g * 255 );
  145. const b = Math.floor( color.b * 255 );
  146. for ( let i = 0; i < size; i ++ ) {
  147. const stride = i * 4;
  148. data[ stride ] = r;
  149. data[ stride + 1 ] = g;
  150. data[ stride + 2 ] = b;
  151. data[ stride + 3 ] = 255;
  152. }
  153. return new THREE.DataTexture( data, width, height, THREE.RGBAFormat );
  154. }
  155. function error( error ) {
  156. console.error( error );
  157. }
  158. </script>
  159. </body>
  160. </html>