webgl_loader_gltf_transmission.html 3.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - glTF 2.0 - transmission</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - GLTFLoader + <a href="https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_transmission" target="_blank" rel="noopener">KHR_materials_transmission</a> extension<br />
  12. <a href="https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/TransmissionTest" target="_blank" rel="noopener">Transmission Test</a> by
  13. <a href="https://www.adobe.com/" target="_blank" rel="noopener">Adobe, Inc</a><br />
  14. <a href="https://hdrihaven.com/hdri/?h=quarry_01" target="_blank" rel="noopener">Quarry</a> by <a href="https://hdrihaven.com/" target="_blank" rel="noopener">HDRI Haven</a>
  15. </div>
  16. <script type="module">
  17. import * as THREE from '../build/three.module.js';
  18. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  19. import { GLTFLoader } from './jsm/loaders/GLTFLoader.js';
  20. import { RGBELoader } from './jsm/loaders/RGBELoader.js';
  21. let camera, scene, renderer;
  22. init();
  23. render();
  24. function init() {
  25. const container = document.createElement( 'div' );
  26. document.body.appendChild( container );
  27. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
  28. camera.position.set( 0, 0, 2.0 );
  29. scene = new THREE.Scene();
  30. new RGBELoader()
  31. .setDataType( THREE.UnsignedByteType )
  32. .setPath( 'textures/equirectangular/' )
  33. .load( 'quarry_01_1k.hdr', function ( texture ) {
  34. const envMap = pmremGenerator.fromEquirectangular( texture ).texture;
  35. scene.background = envMap;
  36. scene.environment = envMap;
  37. texture.dispose();
  38. pmremGenerator.dispose();
  39. render();
  40. // model
  41. const loader = new GLTFLoader().setPath( 'models/gltf/TransmissionTest/glTF/' );
  42. loader.load( 'TransmissionTest.gltf', function ( gltf ) {
  43. scene.add( gltf.scene );
  44. render();
  45. } );
  46. } );
  47. renderer = new THREE.WebGLRenderer( { antialias: true } );
  48. renderer.setPixelRatio( window.devicePixelRatio );
  49. renderer.setSize( window.innerWidth, window.innerHeight );
  50. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  51. renderer.toneMappingExposure = 1;
  52. renderer.outputEncoding = THREE.sRGBEncoding;
  53. container.appendChild( renderer.domElement );
  54. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  55. pmremGenerator.compileEquirectangularShader();
  56. const controls = new OrbitControls( camera, renderer.domElement );
  57. controls.addEventListener( 'change', render ); // use if there is no animation loop
  58. controls.minDistance = 1;
  59. controls.maxDistance = 10;
  60. controls.target.set( 0, 0.0, - 0.2 );
  61. controls.update();
  62. window.addEventListener( 'resize', onWindowResize );
  63. }
  64. function onWindowResize() {
  65. camera.aspect = window.innerWidth / window.innerHeight;
  66. camera.updateProjectionMatrix();
  67. renderer.setSize( window.innerWidth, window.innerHeight );
  68. render();
  69. }
  70. //
  71. function render() {
  72. renderer.render( scene, camera );
  73. }
  74. </script>
  75. </body>
  76. </html>