webgl_loader_ifc.html 3.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - IFC loader</title>
  5. <meta charset="utf-8" />
  6. <meta
  7. name="viewport"
  8. content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"
  9. />
  10. <link type="text/css" rel="stylesheet" href="main.css" />
  11. </head>
  12. <body>
  13. <div id="info">
  14. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a>
  15. -
  16. <a href="https://www.buildingsmart.org/standards/bsi-standards/industry-foundation-classes/" target="_blank" rel="noopener">IFC</a>
  17. loader
  18. </div>
  19. <script type="module">
  20. import * as THREE from '../build/three.module.js';
  21. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  22. import { IFCLoader } from './jsm/loaders/IFCLoader.js';
  23. let scene, camera, renderer;
  24. init();
  25. function init() {
  26. //Scene
  27. scene = new THREE.Scene();
  28. scene.background = new THREE.Color( 0x8cc7de );
  29. //Camera
  30. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 1000 );
  31. camera.position.z = - 70;
  32. camera.position.y = 25;
  33. camera.position.x = 90;
  34. //Initial cube
  35. const geometry = new THREE.BoxGeometry();
  36. const material = new THREE.MeshPhongMaterial( { color: 0xffffff } );
  37. const cube = new THREE.Mesh( geometry, material );
  38. scene.add( cube );
  39. //Lights
  40. const directionalLight1 = new THREE.DirectionalLight( 0xffeeff, 0.8 );
  41. directionalLight1.position.set( 1, 1, 1 );
  42. scene.add( directionalLight1 );
  43. const directionalLight2 = new THREE.DirectionalLight( 0xffffff, 0.8 );
  44. directionalLight2.position.set( - 1, 0.5, - 1 );
  45. scene.add( directionalLight2 );
  46. const ambientLight = new THREE.AmbientLight( 0xffffee, 0.25 );
  47. scene.add( ambientLight );
  48. //Setup IFC Loader
  49. const ifcLoader = new IFCLoader();
  50. ifcLoader.ifcManager.setWasmPath( 'jsm/loaders/ifc/' );
  51. ifcLoader.load( 'models/ifc/rac_advanced_sample_project.ifc', function ( model ) {
  52. scene.add( model.mesh );
  53. render();
  54. } );
  55. function selectObject(event) {
  56. if (event.button != 0) return;
  57. const mouse = new THREE.Vector2();
  58. mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
  59. mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
  60. const raycaster = new THREE.Raycaster();
  61. raycaster.setFromCamera(mouse, camera);
  62. const intersected = raycaster.intersectObjects(scene.children);
  63. if (intersected.length){
  64. const faceIndex = intersected[0].faceIndex;
  65. const id = ifcLoader.getExpressId(faceIndex);
  66. ifcLoader.highlightItems([id], scene);
  67. const props = ifcLoader.getItemProperties(id, true);
  68. console.log(props);
  69. renderer.render( scene, camera );
  70. }
  71. }
  72. window.onpointerdown = selectObject;
  73. //Renderer
  74. renderer = new THREE.WebGLRenderer( { antialias: true } );
  75. renderer.setSize( window.innerWidth, window.innerHeight );
  76. renderer.setPixelRatio( window.devicePixelRatio );
  77. document.body.appendChild( renderer.domElement );
  78. //Controls
  79. const controls = new OrbitControls( camera, renderer.domElement );
  80. controls.addEventListener( 'change', render );
  81. window.addEventListener( 'resize', onWindowResize );
  82. render();
  83. }
  84. function onWindowResize() {
  85. camera.aspect = window.innerWidth / window.innerHeight;
  86. camera.updateProjectionMatrix();
  87. renderer.setSize( window.innerWidth, window.innerHeight );
  88. render();
  89. }
  90. function render() {
  91. renderer.render( scene, camera );
  92. }
  93. </script>
  94. </body>
  95. </html>