webgl_materials_physical_transmission.html 5.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>threejs webgl - materials - transmission</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">threejs</a> - Transmission</div>
  12. <script type="module">
  13. import * as THREE from '../build/three.module.js';
  14. import { GUI } from './jsm/libs/dat.gui.module.js';
  15. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  16. import { RGBELoader } from './jsm/loaders/RGBELoader.js';
  17. const params = {
  18. color: 0xffffff,
  19. transmission: 1,
  20. opacity: 1,
  21. metalness: 0,
  22. roughness: 0,
  23. reflectivity: 0.5,
  24. thickness: 0.01,
  25. specularIntensity: 1,
  26. specularTint: 0xffffff,
  27. envMapIntensity: 1,
  28. lightIntensity: 1,
  29. exposure: 1
  30. };
  31. let camera, scene, renderer;
  32. let mesh;
  33. const hdrEquirect = new RGBELoader()
  34. .setPath( 'textures/equirectangular/' )
  35. .load( 'royal_esplanade_1k.hdr', function () {
  36. hdrEquirect.mapping = THREE.EquirectangularReflectionMapping;
  37. init();
  38. render();
  39. } );
  40. function init() {
  41. renderer = new THREE.WebGLRenderer( { antialias: true } );
  42. renderer.setPixelRatio( window.devicePixelRatio );
  43. renderer.setSize( window.innerWidth, window.innerHeight );
  44. renderer.shadowMap.enabled = true;
  45. document.body.appendChild( renderer.domElement );
  46. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  47. renderer.toneMappingExposure = params.exposure;
  48. renderer.outputEncoding = THREE.sRGBEncoding;
  49. scene = new THREE.Scene();
  50. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
  51. camera.position.set( 0, 0, 120 );
  52. //
  53. scene.background = hdrEquirect;
  54. //
  55. const geometry = new THREE.SphereGeometry( 20, 64, 32 );
  56. const texture = new THREE.CanvasTexture( generateTexture() );
  57. texture.magFilter = THREE.NearestFilter;
  58. texture.wrapT = THREE.RepeatWrapping;
  59. texture.wrapS = THREE.RepeatWrapping;
  60. texture.repeat.set( 1, 3.5 );
  61. const material = new THREE.MeshPhysicalMaterial( {
  62. color: params.color,
  63. metalness: params.metalness,
  64. roughness: params.roughness,
  65. reflectivity: params.reflectivity,
  66. alphaMap: texture,
  67. envMap: hdrEquirect,
  68. envMapIntensity: params.envMapIntensity,
  69. transmission: params.transmission, // use material.transmission for glass materials
  70. specularIntensity: params.specularIntensity,
  71. specularTint: params.specularTint,
  72. opacity: params.opacity,
  73. side: THREE.DoubleSide,
  74. transparent: true
  75. } );
  76. mesh = new THREE.Mesh( geometry, material );
  77. scene.add( mesh );
  78. //
  79. const controls = new OrbitControls( camera, renderer.domElement );
  80. controls.addEventListener( 'change', render ); // use if there is no animation loop
  81. controls.minDistance = 10;
  82. controls.maxDistance = 150;
  83. window.addEventListener( 'resize', onWindowResize );
  84. //
  85. const gui = new GUI();
  86. gui.addColor( params, 'color' )
  87. .onChange( function () {
  88. material.color.set( params.color );
  89. render();
  90. } );
  91. gui.add( params, 'transmission', 0, 1, 0.01 )
  92. .onChange( function () {
  93. material.transmission = params.transmission;
  94. render();
  95. } );
  96. gui.add( params, 'opacity', 0, 1, 0.01 )
  97. .onChange( function () {
  98. material.opacity = params.opacity;
  99. render();
  100. } );
  101. gui.add( params, 'metalness', 0, 1, 0.01 )
  102. .onChange( function () {
  103. material.metalness = params.metalness;
  104. render();
  105. } );
  106. gui.add( params, 'roughness', 0, 1, 0.01 )
  107. .onChange( function () {
  108. material.roughness = params.roughness;
  109. render();
  110. } );
  111. gui.add( params, 'reflectivity', 0, 1, 0.01 )
  112. .onChange( function () {
  113. material.reflectivity = params.reflectivity;
  114. render();
  115. } );
  116. gui.add( params, 'thickness', 0, 5, 0.01 )
  117. .onChange( function () {
  118. material.thickness = params.thickness;
  119. render();
  120. } );
  121. gui.add( params, 'specularIntensity', 0, 1, 0.01 )
  122. .onChange( function () {
  123. material.specularIntensity = params.specularIntensity;
  124. render();
  125. } );
  126. gui.addColor( params, 'specularTint' )
  127. .onChange( function () {
  128. material.specularTint.set( params.specularTint );
  129. render();
  130. } );
  131. gui.add( params, 'envMapIntensity', 0, 1, 0.01 )
  132. .name( 'envMap intensity' )
  133. .onChange( function () {
  134. material.envMapIntensity = params.envMapIntensity;
  135. render();
  136. } );
  137. gui.add( params, 'exposure', 0, 1, 0.01 )
  138. .onChange( function () {
  139. renderer.toneMappingExposure = params.exposure;
  140. render();
  141. } );
  142. gui.open();
  143. }
  144. function onWindowResize() {
  145. const width = window.innerWidth;
  146. const height = window.innerHeight;
  147. camera.aspect = width / height;
  148. camera.updateProjectionMatrix();
  149. renderer.setSize( width, height );
  150. render();
  151. }
  152. //
  153. function generateTexture() {
  154. const canvas = document.createElement( 'canvas' );
  155. canvas.width = 2;
  156. canvas.height = 2;
  157. const context = canvas.getContext( '2d' );
  158. context.fillStyle = 'white';
  159. context.fillRect( 0, 1, 2, 1 );
  160. return canvas;
  161. }
  162. function render() {
  163. renderer.render( scene, camera );
  164. }
  165. </script>
  166. </body>
  167. </html>