webgl_postprocessing_ssrr.html 8.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <head>
  5. <title>three.js webgl - postprocessing - Screen Space Refraction</title>
  6. <meta charset="utf-8">
  7. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  8. <link type="text/css" rel="stylesheet" href="main.css">
  9. </head>
  10. <body>
  11. <div id="container"></div>
  12. <div id="info">
  13. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> -
  14. SSRrPass demo by <a href="https://github.com/gonnavis" target="_blank">Vis</a>.<br />
  15. click object to toggle transparent<br/>
  16. </div>
  17. <script type="module">
  18. import * as THREE from '../build/three.module.js';
  19. import Stats from './jsm/libs/stats.module.js';
  20. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  21. import { GUI } from './jsm/libs/dat.gui.module.js';
  22. import { EffectComposer } from './jsm/postprocessing/EffectComposer.js';
  23. import { SSRrPass } from './jsm/postprocessing/SSRrPass.js';
  24. import { DRACOLoader } from './jsm/loaders/DRACOLoader.js';
  25. const params = {
  26. enableSSRr: true,
  27. autoRotate: true,
  28. };
  29. let composer;
  30. let ssrrPass;
  31. let gui;
  32. let stats;
  33. let controls;
  34. let camera, scene, renderer;
  35. const objects = [];
  36. const selects = [];
  37. const raycaster = new THREE.Raycaster();
  38. const mouseDown = new THREE.Vector2();
  39. const mouse = new THREE.Vector2();
  40. const container = document.querySelector( '#container' );
  41. // Configure and create Draco decoder.
  42. const dracoLoader = new DRACOLoader();
  43. dracoLoader.setDecoderPath( 'js/libs/draco/' );
  44. dracoLoader.setDecoderConfig( { type: 'js' } );
  45. init();
  46. animate();
  47. function init() {
  48. camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 0.1, 15 );
  49. camera.position.set( 0.13271600513224902, 0.3489546826045913, 0.43921296427927076 );
  50. scene = new THREE.Scene();
  51. scene.background = new THREE.Color( 0x443333 );
  52. scene.fog = new THREE.Fog( 0x443333, 1, 4 );
  53. // Ground
  54. const map = new THREE.TextureLoader().load( './textures/uv_grid_opengl.jpg' );
  55. map.wrapS = THREE.RepeatWrapping;
  56. map.wrapT = THREE.RepeatWrapping;
  57. map.repeat.set( 20, 20 );
  58. const plane = new THREE.Mesh(
  59. new THREE.PlaneGeometry( 8, 8 ),
  60. new THREE.MeshPhongMaterial( {
  61. color: 0x999999,
  62. specular: 0x101010,
  63. map,
  64. } )
  65. );
  66. plane.rotation.x = - Math.PI / 2;
  67. plane.position.y = - 0.0001;
  68. // plane.receiveShadow = true;
  69. scene.add( plane );
  70. plane.name = 'plane';
  71. // Lights
  72. const hemiLight = new THREE.HemisphereLight( 0x443333, 0x111122 );
  73. hemiLight.name = 'hemiLight';
  74. scene.add( hemiLight );
  75. const spotLight = new THREE.SpotLight();
  76. spotLight.name = 'spotLight';
  77. spotLight.angle = Math.PI / 16;
  78. spotLight.penumbra = 0.5;
  79. // spotLight.castShadow = true;
  80. spotLight.position.set( - 1, 1, 1 );
  81. scene.add( spotLight );
  82. dracoLoader.load( 'models/draco/bunny.drc', function ( geometry ) {
  83. geometry.computeVertexNormals();
  84. const material = new THREE.MeshStandardMaterial( { color: 0x606060 } );
  85. const mesh = new THREE.Mesh( geometry, material );
  86. mesh.position.y = - 0.0365;
  87. mesh.name = 'bunny';
  88. scene.add( mesh );
  89. objects.push( mesh );
  90. selects.push( mesh );
  91. // Release decoder resources.
  92. dracoLoader.dispose();
  93. } );
  94. let geometry, material, mesh;
  95. geometry = new THREE.BoxBufferGeometry( .05, .05, .05 );
  96. material = new THREE.MeshStandardMaterial( { color: 'green' } );
  97. mesh = new THREE.Mesh( geometry, material );
  98. mesh.position.set( - .12, .025, .015 );
  99. mesh.name = 'box';
  100. scene.add( mesh );
  101. objects.push( mesh );
  102. selects.push( mesh );
  103. geometry = new THREE.IcosahedronBufferGeometry( .025, 4 );
  104. material = new THREE.MeshStandardMaterial( { color: 'cyan' } );
  105. mesh = new THREE.Mesh( geometry, material );
  106. mesh.position.set( - .05, .025, .08 );
  107. mesh.name = 'sphere';
  108. scene.add( mesh );
  109. objects.push( mesh );
  110. // selects.push( mesh );
  111. geometry = new THREE.ConeBufferGeometry( .025, .05, 64 );
  112. material = new THREE.MeshStandardMaterial( { color: 'yellow' } );
  113. mesh = new THREE.Mesh( geometry, material );
  114. mesh.position.set( - .05, .025, - .055 );
  115. mesh.name = 'cone';
  116. scene.add( mesh );
  117. objects.push( mesh );
  118. // selects.push( mesh );
  119. // renderer
  120. renderer = new THREE.WebGLRenderer( { antialias: false } );
  121. renderer.setSize( window.innerWidth, window.innerHeight );
  122. renderer.outputEncoding = THREE.sRGBEncoding;
  123. renderer.autoClear = false;
  124. container.appendChild( renderer.domElement );
  125. //
  126. controls = new OrbitControls( camera, renderer.domElement );
  127. controls.enableDamping = true;
  128. controls.target.set( 0, 0.0635, 0 );
  129. controls.update();
  130. controls.enabled = ! params.autoRotate;
  131. // STATS
  132. stats = new Stats();
  133. container.appendChild( stats.dom );
  134. window.addEventListener( 'resize', onWindowResize );
  135. window.addEventListener( 'pointerdown', onPointerDown );
  136. window.addEventListener( 'pointerup', onPointerUp );
  137. // composer
  138. composer = new EffectComposer( renderer );
  139. ssrrPass = new SSRrPass( {
  140. renderer,
  141. scene,
  142. camera,
  143. width: innerWidth,
  144. height: innerHeight,
  145. encoding: THREE.sRGBEncoding,
  146. selects: selects
  147. } );
  148. composer.addPass( ssrrPass );
  149. // GUI
  150. gui = new GUI();
  151. gui.add( params, 'enableSSRr' ).name( 'Enable SSRr' );
  152. ssrrPass.ior = 1.1;
  153. gui.add( ssrrPass, 'ior' ).name( 'IOR' ).min( 1 ).max( 1.5 ).step( .0001 );
  154. gui.add( ssrrPass, 'fillHole' );
  155. gui.add( params, 'autoRotate' ).onChange( () => {
  156. controls.enabled = ! params.autoRotate;
  157. } );
  158. const folder = gui.addFolder( 'more settings' );
  159. folder.add( ssrrPass, 'specular' );
  160. folder.add( ssrrPass.specularMaterial, 'metalness' ).min( 0 ).max( 1 ).step( .01 );
  161. folder.add( ssrrPass.specularMaterial, 'roughness' ).min( 0 ).max( 1 ).step( .01 );
  162. folder.add( ssrrPass, 'output', {
  163. 'Default': SSRrPass.OUTPUT.Default,
  164. 'SSRr Only': SSRrPass.OUTPUT.SSRr,
  165. 'Beauty': SSRrPass.OUTPUT.Beauty,
  166. 'Depth': SSRrPass.OUTPUT.Depth,
  167. 'DepthSelects': SSRrPass.OUTPUT.DepthSelects,
  168. 'NormalSelects': SSRrPass.OUTPUT.NormalSelects,
  169. 'Refractive': SSRrPass.OUTPUT.Refractive,
  170. 'Specular': SSRrPass.OUTPUT.Specular,
  171. } ).onChange( function ( value ) {
  172. ssrrPass.output = parseInt( value );
  173. } );
  174. ssrrPass.surfDist = 0.0015;
  175. folder.add( ssrrPass, 'surfDist' ).min( 0 ).max( .005 ).step( .0001 );
  176. ssrrPass.maxDistance = 50;
  177. folder.add( ssrrPass, 'maxDistance' ).min( 0 ).max( 100 ).step( .001 );
  178. folder.add( ssrrPass, 'infiniteThick' );
  179. // folder.open()
  180. // gui.close()
  181. }
  182. function onPointerDown( event ) {
  183. mouseDown.x = ( event.clientX / window.innerWidth ) * 2 - 1;
  184. mouseDown.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
  185. }
  186. function onPointerUp( event ) {
  187. // calculate mouse position in normalized device coordinates
  188. // (-1 to +1) for both components
  189. mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
  190. mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
  191. if ( mouseDown.sub( mouse ).length() > 0 ) return;
  192. raycaster.setFromCamera( mouse, camera );
  193. const intersect = raycaster.intersectObjects( objects )[ 0 ];
  194. if ( intersect ) {
  195. const index = selects.indexOf( intersect.object );
  196. if ( index >= 0 ) {
  197. selects.splice( index, 1 );
  198. } else {
  199. selects.push( intersect.object );
  200. }
  201. }
  202. }
  203. function onWindowResize() {
  204. camera.aspect = window.innerWidth / window.innerHeight;
  205. camera.updateProjectionMatrix();
  206. renderer.setSize( window.innerWidth, window.innerHeight );
  207. composer.setSize( window.innerWidth, window.innerHeight );
  208. }
  209. function animate() {
  210. requestAnimationFrame( animate );
  211. stats.begin();
  212. render();
  213. stats.end();
  214. }
  215. function render() {
  216. if ( params.autoRotate ) {
  217. const timer = Date.now() * 0.0003;
  218. camera.position.x = Math.sin( timer ) * 0.5;
  219. camera.position.y = 0.2135;
  220. camera.position.z = Math.cos( timer ) * 0.5;
  221. camera.lookAt( 0, 0.0635, 0 );
  222. } else {
  223. controls.update();
  224. }
  225. if ( params.enableSSRr ) {
  226. composer.render();
  227. } else {
  228. renderer.render( scene, camera );
  229. }
  230. }
  231. </script>
  232. </body>
  233. </html>