webgpu_materials.html 5.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - WebGPU - Materials</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> WebGPU - Materials<br/>(Chrome Canary with flag: --enable-unsafe-webgpu)
  12. </div>
  13. <script type="importmap">
  14. {
  15. "imports": {
  16. "three": "../build/three.module.js"
  17. }
  18. }
  19. </script>
  20. <script type="module">
  21. import * as THREE from 'three';
  22. import WebGPURenderer from './jsm/renderers/webgpu/WebGPURenderer.js';
  23. import WebGPU from './jsm/renderers/webgpu/WebGPU.js';
  24. import { TeapotGeometry } from './jsm/geometries/TeapotGeometry.js';
  25. import AttributeNode from './jsm/renderers/nodes/core/AttributeNode.js';
  26. import PositionNode from './jsm/renderers/nodes/accessors/PositionNode.js';
  27. import NormalNode from './jsm/renderers/nodes/accessors/NormalNode.js';
  28. import FloatNode from './jsm/renderers/nodes/inputs/FloatNode.js';
  29. import TextureNode from './jsm/renderers/nodes/inputs/TextureNode.js';
  30. import Stats from './jsm/libs/stats.module.js';
  31. let stats;
  32. let camera, scene, renderer;
  33. const objects = [], materials = [];
  34. init().then( animate ).catch( error );
  35. async function init() {
  36. if ( WebGPU.isAvailable() === false ) {
  37. document.body.appendChild( WebGPU.getErrorMessage() );
  38. throw 'No WebGPU support';
  39. }
  40. const container = document.createElement( 'div' );
  41. document.body.appendChild( container );
  42. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  43. camera.position.set( 0, 200, 800 );
  44. scene = new THREE.Scene();
  45. // Grid
  46. const helper = new THREE.GridHelper( 1000, 40, 0x303030, 0x303030 );
  47. helper.material.colorNode = new AttributeNode( 'color', 'vec3' );
  48. helper.position.y = - 75;
  49. scene.add( helper );
  50. // Materials
  51. const textureLoader = new THREE.TextureLoader();
  52. const texture = textureLoader.load( './textures/uv_grid_opengl.jpg' );
  53. texture.wrapS = THREE.RepeatWrapping;
  54. texture.wrapT = THREE.RepeatWrapping;
  55. const opacityTexture = textureLoader.load( './textures/alphaMap.jpg' );
  56. opacityTexture.wrapS = THREE.RepeatWrapping;
  57. opacityTexture.wrapT = THREE.RepeatWrapping;
  58. let material;
  59. // PositionNode.LOCAL
  60. material = new THREE.MeshBasicMaterial();
  61. material.colorNode = new PositionNode( PositionNode.LOCAL );
  62. materials.push( material );
  63. // NormalNode.LOCAL
  64. material = new THREE.MeshBasicMaterial();
  65. material.colorNode = new NormalNode( NormalNode.LOCAL );
  66. materials.push( material );
  67. // NormalNode.WORLD
  68. material = new THREE.MeshBasicMaterial();
  69. material.colorNode = new NormalNode( NormalNode.WORLD );
  70. materials.push( material );
  71. // NormalNode.VIEW
  72. material = new THREE.MeshBasicMaterial();
  73. material.colorNode = new NormalNode( NormalNode.VIEW );
  74. materials.push( material );
  75. // TextureNode
  76. material = new THREE.MeshBasicMaterial();
  77. material.colorNode = new TextureNode( texture );
  78. materials.push( material );
  79. // Opacity
  80. material = new THREE.MeshBasicMaterial();
  81. material.opacityNode = new TextureNode( texture );
  82. material.transparent = true;
  83. materials.push( material );
  84. // AlphaTest
  85. material = new THREE.MeshBasicMaterial();
  86. material.colorNode = new TextureNode( texture );
  87. material.opacityNode = new TextureNode( opacityTexture );
  88. material.alphaTestNode = new FloatNode( 0.5 );
  89. materials.push( material );
  90. // Geometry
  91. const geometry = new TeapotGeometry( 50, 18 );
  92. for ( let i = 0, l = materials.length; i < l; i ++ ) {
  93. addMesh( geometry, materials[ i ] );
  94. }
  95. //
  96. renderer = new WebGPURenderer();
  97. renderer.setPixelRatio( window.devicePixelRatio );
  98. renderer.setSize( window.innerWidth, window.innerHeight );
  99. container.appendChild( renderer.domElement );
  100. //
  101. stats = new Stats();
  102. container.appendChild( stats.dom );
  103. //
  104. window.addEventListener( 'resize', onWindowResize );
  105. return renderer.init();
  106. }
  107. function addMesh( geometry, material ) {
  108. const mesh = new THREE.Mesh( geometry, material );
  109. mesh.position.x = ( objects.length % 4 ) * 200 - 400;
  110. mesh.position.z = Math.floor( objects.length / 4 ) * 200 - 200;
  111. mesh.rotation.x = Math.random() * 200 - 100;
  112. mesh.rotation.y = Math.random() * 200 - 100;
  113. mesh.rotation.z = Math.random() * 200 - 100;
  114. objects.push( mesh );
  115. scene.add( mesh );
  116. }
  117. function onWindowResize() {
  118. camera.aspect = window.innerWidth / window.innerHeight;
  119. camera.updateProjectionMatrix();
  120. renderer.setSize( window.innerWidth, window.innerHeight );
  121. }
  122. //
  123. function animate() {
  124. requestAnimationFrame( animate );
  125. render();
  126. stats.update();
  127. }
  128. function render() {
  129. const timer = 0.0001 * Date.now();
  130. camera.position.x = Math.cos( timer ) * 1000;
  131. camera.position.z = Math.sin( timer ) * 1000;
  132. camera.lookAt( scene.position );
  133. for ( let i = 0, l = objects.length; i < l; i ++ ) {
  134. const object = objects[ i ];
  135. object.rotation.x += 0.01;
  136. object.rotation.y += 0.005;
  137. }
  138. renderer.render( scene, camera );
  139. }
  140. function error( error ) {
  141. console.error( error );
  142. }
  143. </script>
  144. </body>
  145. </html>