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webgl_loader_gltf_sheen.html 3.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - glTF 2.0 - transmission</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - GLTFLoader + <a href="https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_sheen" target="_blank" rel="noopener">KHR_materials_sheen</a> extension<br />
  12. Sheen Chair from <a href="https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/SheenChair" target="_blank" rel="noopener">glTF-Sample-Models</a>
  13. </div>
  14. <script type="module">
  15. import * as THREE from '../build/three.module.js';
  16. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  17. import { GLTFLoader } from './jsm/loaders/GLTFLoader.js';
  18. import { RoomEnvironment } from './jsm/environments/RoomEnvironment.js';
  19. import { GUI } from './jsm/libs/lil-gui.module.min.js';
  20. let camera, scene, renderer, controls;
  21. init();
  22. animate();
  23. function init() {
  24. const container = document.createElement( 'div' );
  25. document.body.appendChild( container );
  26. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 20 );
  27. camera.position.set( 0, 1, 2 );
  28. scene = new THREE.Scene();
  29. // model
  30. new GLTFLoader()
  31. .setPath( 'models/gltf/' )
  32. .load( 'SheenChair.glb', function ( gltf ) {
  33. scene.add( gltf.scene );
  34. const object = gltf.scene.getObjectByName( 'SheenChair_fabric' );
  35. const gui = new GUI();
  36. gui.add( object.material, 'sheen', 0, 1 );
  37. gui.open();
  38. } );
  39. renderer = new THREE.WebGLRenderer( { antialias: true } );
  40. renderer.setPixelRatio( window.devicePixelRatio );
  41. renderer.setSize( window.innerWidth, window.innerHeight );
  42. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  43. renderer.toneMappingExposure = 1;
  44. renderer.outputEncoding = THREE.sRGBEncoding;
  45. container.appendChild( renderer.domElement );
  46. const environment = new RoomEnvironment();
  47. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  48. scene.background = new THREE.Color( 0xbbbbbb );
  49. scene.environment = pmremGenerator.fromScene( environment ).texture;
  50. controls = new OrbitControls( camera, renderer.domElement );
  51. controls.enableDamping = true;
  52. controls.minDistance = 1;
  53. controls.maxDistance = 10;
  54. controls.target.set( 0, 0.5, 0 );
  55. controls.update();
  56. window.addEventListener( 'resize', onWindowResize );
  57. }
  58. function onWindowResize() {
  59. camera.aspect = window.innerWidth / window.innerHeight;
  60. camera.updateProjectionMatrix();
  61. renderer.setSize( window.innerWidth, window.innerHeight );
  62. }
  63. //
  64. function animate() {
  65. requestAnimationFrame( animate );
  66. controls.update(); // required if damping enabled
  67. render();
  68. }
  69. function render() {
  70. renderer.render( scene, camera );
  71. }
  72. </script>
  73. </body>
  74. </html>