custom-geometry-cube-vertex-colors.html 3.6 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Custom Geometry - Cube - Vertex Colors</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <script type="module">
  24. import * as THREE from '../../build/three.module.js';
  25. function main() {
  26. const canvas = document.querySelector('#c');
  27. const renderer = new THREE.WebGLRenderer({canvas});
  28. const fov = 75;
  29. const aspect = 2; // the canvas default
  30. const near = 0.1;
  31. const far = 100;
  32. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  33. camera.position.z = 5;
  34. const scene = new THREE.Scene();
  35. {
  36. const color = 0xFFFFFF;
  37. const intensity = 1;
  38. const light = new THREE.DirectionalLight(color, intensity);
  39. light.position.set(-1, 2, 4);
  40. scene.add(light);
  41. }
  42. const geometry = new THREE.Geometry();
  43. geometry.vertices.push(
  44. new THREE.Vector3(-1, -1, 1), // 0
  45. new THREE.Vector3( 1, -1, 1), // 1
  46. new THREE.Vector3(-1, 1, 1), // 2
  47. new THREE.Vector3( 1, 1, 1), // 3
  48. new THREE.Vector3(-1, -1, -1), // 4
  49. new THREE.Vector3( 1, -1, -1), // 5
  50. new THREE.Vector3(-1, 1, -1), // 6
  51. new THREE.Vector3( 1, 1, -1), // 7
  52. );
  53. /*
  54. 6----7
  55. /| /|
  56. 2----3 |
  57. | | | |
  58. | 4--|-5
  59. |/ |/
  60. 0----1
  61. */
  62. geometry.faces.push(
  63. // front
  64. new THREE.Face3(0, 3, 2),
  65. new THREE.Face3(0, 1, 3),
  66. // right
  67. new THREE.Face3(1, 7, 3),
  68. new THREE.Face3(1, 5, 7),
  69. // back
  70. new THREE.Face3(5, 6, 7),
  71. new THREE.Face3(5, 4, 6),
  72. // left
  73. new THREE.Face3(4, 2, 6),
  74. new THREE.Face3(4, 0, 2),
  75. // top
  76. new THREE.Face3(2, 7, 6),
  77. new THREE.Face3(2, 3, 7),
  78. // bottom
  79. new THREE.Face3(4, 1, 0),
  80. new THREE.Face3(4, 5, 1),
  81. );
  82. geometry.faces.forEach((face, ndx) => {
  83. face.vertexColors = [
  84. (new THREE.Color()).setHSL(ndx / 12 , 1, 0.5),
  85. (new THREE.Color()).setHSL(ndx / 12 + 0.1, 1, 0.5),
  86. (new THREE.Color()).setHSL(ndx / 12 + 0.2, 1, 0.5),
  87. ];
  88. });
  89. geometry.computeFaceNormals();
  90. function makeInstance(geometry, color, x) {
  91. const material = new THREE.MeshBasicMaterial({vertexColors: true});
  92. const cube = new THREE.Mesh(geometry, material);
  93. scene.add(cube);
  94. cube.position.x = x;
  95. return cube;
  96. }
  97. const cubes = [
  98. makeInstance(geometry, 0x44FF44, 0),
  99. makeInstance(geometry, 0x4444FF, -4),
  100. makeInstance(geometry, 0xFF4444, 4),
  101. ];
  102. function resizeRendererToDisplaySize(renderer) {
  103. const canvas = renderer.domElement;
  104. const width = canvas.clientWidth;
  105. const height = canvas.clientHeight;
  106. const needResize = canvas.width !== width || canvas.height !== height;
  107. if (needResize) {
  108. renderer.setSize(width, height, false);
  109. }
  110. return needResize;
  111. }
  112. function render(time) {
  113. time *= 0.001;
  114. if (resizeRendererToDisplaySize(renderer)) {
  115. const canvas = renderer.domElement;
  116. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  117. camera.updateProjectionMatrix();
  118. }
  119. cubes.forEach((cube, ndx) => {
  120. const speed = 1 + ndx * .1;
  121. const rot = time * speed;
  122. cube.rotation.x = rot;
  123. cube.rotation.y = rot;
  124. });
  125. renderer.render(scene, camera);
  126. requestAnimationFrame(render);
  127. }
  128. requestAnimationFrame(render);
  129. }
  130. main();
  131. </script>
  132. </html>