fog.html 2.6 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Fog</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <script type="module">
  24. import * as THREE from '../../build/three.module.js';
  25. function main() {
  26. const canvas = document.querySelector('#c');
  27. const renderer = new THREE.WebGLRenderer({canvas});
  28. const fov = 75;
  29. const aspect = 2; // the canvas default
  30. const near = 0.1;
  31. const far = 5;
  32. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  33. camera.position.z = 2;
  34. const scene = new THREE.Scene();
  35. {
  36. const near = 1;
  37. const far = 2;
  38. const color = 'lightblue';
  39. scene.fog = new THREE.Fog(color, near, far);
  40. scene.background = new THREE.Color(color);
  41. }
  42. {
  43. const color = 0xFFFFFF;
  44. const intensity = 1;
  45. const light = new THREE.DirectionalLight(color, intensity);
  46. light.position.set(-1, 2, 4);
  47. scene.add(light);
  48. }
  49. const boxWidth = 1;
  50. const boxHeight = 1;
  51. const boxDepth = 1;
  52. const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
  53. function makeInstance(geometry, color, x) {
  54. const material = new THREE.MeshPhongMaterial({color});
  55. const cube = new THREE.Mesh(geometry, material);
  56. scene.add(cube);
  57. cube.position.x = x;
  58. return cube;
  59. }
  60. const cubes = [
  61. makeInstance(geometry, 0x44aa88, 0),
  62. makeInstance(geometry, 0x8844aa, -2),
  63. makeInstance(geometry, 0xaa8844, 2),
  64. ];
  65. function resizeRendererToDisplaySize(renderer) {
  66. const canvas = renderer.domElement;
  67. const width = canvas.clientWidth;
  68. const height = canvas.clientHeight;
  69. const needResize = canvas.width !== width || canvas.height !== height;
  70. if (needResize) {
  71. renderer.setSize(width, height, false);
  72. }
  73. return needResize;
  74. }
  75. function render(time) {
  76. time *= 0.001;
  77. if (resizeRendererToDisplaySize(renderer)) {
  78. const canvas = renderer.domElement;
  79. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  80. camera.updateProjectionMatrix();
  81. }
  82. cubes.forEach((cube, ndx) => {
  83. const speed = 1 + ndx * .1;
  84. const rot = time * speed;
  85. cube.rotation.x = rot;
  86. cube.rotation.y = rot;
  87. });
  88. renderer.render(scene, camera);
  89. requestAnimationFrame(render);
  90. }
  91. requestAnimationFrame(render);
  92. }
  93. main();
  94. </script>
  95. </html>