lights-point-physically-correct.html 4.4 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Lights - Physically Correct Lights</title>
  8. <style>
  9. html, body {
  10. margin: 0;
  11. height: 100%;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <script type="module">
  24. import * as THREE from '../../build/three.module.js';
  25. import {OrbitControls} from '../../examples/jsm/controls/OrbitControls.js';
  26. import {GUI} from '../../examples/jsm/libs/lil-gui.module.min.js';
  27. function main() {
  28. const canvas = document.querySelector('#c');
  29. const renderer = new THREE.WebGLRenderer({canvas});
  30. renderer.physicallyCorrectLights = true;
  31. const fov = 45;
  32. const aspect = 2; // the canvas default
  33. const near = 0.1;
  34. const far = 100;
  35. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  36. camera.position.set(0, 10, 20);
  37. const controls = new OrbitControls(camera, canvas);
  38. controls.target.set(0, 5, 0);
  39. controls.update();
  40. const scene = new THREE.Scene();
  41. scene.background = new THREE.Color('black');
  42. {
  43. const planeSize = 40;
  44. const loader = new THREE.TextureLoader();
  45. const texture = loader.load('resources/images/checker.png');
  46. texture.wrapS = THREE.RepeatWrapping;
  47. texture.wrapT = THREE.RepeatWrapping;
  48. texture.magFilter = THREE.NearestFilter;
  49. const repeats = planeSize / 2;
  50. texture.repeat.set(repeats, repeats);
  51. const planeGeo = new THREE.PlaneGeometry(planeSize, planeSize);
  52. const planeMat = new THREE.MeshPhongMaterial({
  53. map: texture,
  54. side: THREE.DoubleSide,
  55. });
  56. const mesh = new THREE.Mesh(planeGeo, planeMat);
  57. mesh.rotation.x = Math.PI * -.5;
  58. scene.add(mesh);
  59. }
  60. {
  61. const cubeSize = 4;
  62. const cubeGeo = new THREE.BoxGeometry(cubeSize, cubeSize, cubeSize);
  63. const cubeMat = new THREE.MeshPhongMaterial({color: '#8AC'});
  64. const mesh = new THREE.Mesh(cubeGeo, cubeMat);
  65. mesh.position.set(cubeSize + 1, cubeSize / 2, 0);
  66. scene.add(mesh);
  67. }
  68. {
  69. const sphereRadius = 3;
  70. const sphereWidthDivisions = 32;
  71. const sphereHeightDivisions = 16;
  72. const sphereGeo = new THREE.SphereGeometry(sphereRadius, sphereWidthDivisions, sphereHeightDivisions);
  73. const sphereMat = new THREE.MeshPhongMaterial({color: '#CA8'});
  74. const mesh = new THREE.Mesh(sphereGeo, sphereMat);
  75. mesh.position.set(-sphereRadius - 1, sphereRadius + 2, 0);
  76. scene.add(mesh);
  77. }
  78. class ColorGUIHelper {
  79. constructor(object, prop) {
  80. this.object = object;
  81. this.prop = prop;
  82. }
  83. get value() {
  84. return `#${this.object[this.prop].getHexString()}`;
  85. }
  86. set value(hexString) {
  87. this.object[this.prop].set(hexString);
  88. }
  89. }
  90. function makeXYZGUI(gui, vector3, name, onChangeFn) {
  91. const folder = gui.addFolder(name);
  92. folder.add(vector3, 'x', -10, 10).onChange(onChangeFn);
  93. folder.add(vector3, 'y', 0, 10).onChange(onChangeFn);
  94. folder.add(vector3, 'z', -10, 10).onChange(onChangeFn);
  95. folder.open();
  96. }
  97. {
  98. const color = 0xFFFFFF;
  99. const intensity = 1;
  100. const light = new THREE.PointLight(color, intensity);
  101. light.power = 800;
  102. light.decay = 2;
  103. light.distance = Infinity;
  104. light.position.set(0, 10, 0);
  105. scene.add(light);
  106. const helper = new THREE.PointLightHelper(light);
  107. scene.add(helper);
  108. const gui = new GUI();
  109. gui.addColor(new ColorGUIHelper(light, 'color'), 'value').name('color');
  110. gui.add(light, 'decay', 0, 4, 0.01);
  111. gui.add(light, 'power', 0, 1220);
  112. makeXYZGUI(gui, light.position, 'position');
  113. }
  114. function resizeRendererToDisplaySize(renderer) {
  115. const canvas = renderer.domElement;
  116. const width = canvas.clientWidth;
  117. const height = canvas.clientHeight;
  118. const needResize = canvas.width !== width || canvas.height !== height;
  119. if (needResize) {
  120. renderer.setSize(width, height, false);
  121. }
  122. return needResize;
  123. }
  124. function render() {
  125. if (resizeRendererToDisplaySize(renderer)) {
  126. const canvas = renderer.domElement;
  127. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  128. camera.updateProjectionMatrix();
  129. }
  130. renderer.render(scene, camera);
  131. requestAnimationFrame(render);
  132. }
  133. requestAnimationFrame(render);
  134. }
  135. main();
  136. </script>
  137. </html>