load-obj-materials-windmill2.html 5.0 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Load .OBJ and .MTL file - Windmill2</title>
  8. <style>
  9. html, body {
  10. margin: 0;
  11. height: 100%;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <script type="module">
  24. import * as THREE from '../../build/three.module.js';
  25. import {OrbitControls} from '../../examples/jsm/controls/OrbitControls.js';
  26. import {OBJLoader} from '../../examples/jsm/loaders/OBJLoader.js';
  27. import {MTLLoader} from '../../examples/jsm/loaders/MTLLoader.js';
  28. function main() {
  29. const canvas = document.querySelector('#c');
  30. const renderer = new THREE.WebGLRenderer({canvas});
  31. const fov = 45;
  32. const aspect = 2; // the canvas default
  33. const near = 0.1;
  34. const far = 100;
  35. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  36. camera.position.set(0, 10, 20);
  37. const controls = new OrbitControls(camera, canvas);
  38. controls.target.set(0, 5, 0);
  39. controls.update();
  40. const scene = new THREE.Scene();
  41. scene.background = new THREE.Color('black');
  42. {
  43. const planeSize = 4000;
  44. const loader = new THREE.TextureLoader();
  45. const texture = loader.load('resources/images/checker.png');
  46. texture.wrapS = THREE.RepeatWrapping;
  47. texture.wrapT = THREE.RepeatWrapping;
  48. texture.magFilter = THREE.NearestFilter;
  49. const repeats = planeSize / 200;
  50. texture.repeat.set(repeats, repeats);
  51. const planeGeo = new THREE.PlaneGeometry(planeSize, planeSize);
  52. const planeMat = new THREE.MeshPhongMaterial({
  53. map: texture,
  54. side: THREE.DoubleSide,
  55. });
  56. const mesh = new THREE.Mesh(planeGeo, planeMat);
  57. mesh.rotation.x = Math.PI * -.5;
  58. scene.add(mesh);
  59. }
  60. {
  61. const skyColor = 0xB1E1FF; // light blue
  62. const groundColor = 0xB97A20; // brownish orange
  63. const intensity = 1;
  64. const light = new THREE.HemisphereLight(skyColor, groundColor, intensity);
  65. scene.add(light);
  66. }
  67. {
  68. const color = 0xFFFFFF;
  69. const intensity = 1;
  70. const light = new THREE.DirectionalLight(color, intensity);
  71. light.position.set(5, 10, 2);
  72. scene.add(light);
  73. scene.add(light.target);
  74. }
  75. function frameArea(sizeToFitOnScreen, boxSize, boxCenter, camera) {
  76. const halfSizeToFitOnScreen = sizeToFitOnScreen * 0.5;
  77. const halfFovY = THREE.MathUtils.degToRad(camera.fov * .5);
  78. const distance = halfSizeToFitOnScreen / Math.tan(halfFovY);
  79. // compute a unit vector that points in the direction the camera is now
  80. // in the xz plane from the center of the box
  81. const direction = (new THREE.Vector3())
  82. .subVectors(camera.position, boxCenter)
  83. .multiply(new THREE.Vector3(1, 0, 1))
  84. .normalize();
  85. // move the camera to a position distance units way from the center
  86. // in whatever direction the camera was from the center already
  87. camera.position.copy(direction.multiplyScalar(distance).add(boxCenter));
  88. // pick some near and far values for the frustum that
  89. // will contain the box.
  90. camera.near = boxSize / 100;
  91. camera.far = boxSize * 100;
  92. camera.updateProjectionMatrix();
  93. // point the camera to look at the center of the box
  94. camera.lookAt(boxCenter.x, boxCenter.y, boxCenter.z);
  95. }
  96. {
  97. const mtlLoader = new MTLLoader();
  98. mtlLoader.load('resources/models/windmill_2/windmill-fixed.mtl', (mtl) => {
  99. mtl.preload();
  100. const objLoader = new OBJLoader();
  101. objLoader.setMaterials(mtl);
  102. objLoader.load('resources/models/windmill_2/windmill.obj', (root) => {
  103. scene.add(root);
  104. // compute the box that contains all the stuff
  105. // from root and below
  106. const box = new THREE.Box3().setFromObject(root);
  107. const boxSize = box.getSize(new THREE.Vector3()).length();
  108. const boxCenter = box.getCenter(new THREE.Vector3());
  109. // set the camera to frame the box
  110. frameArea(boxSize * 1.2, boxSize, boxCenter, camera);
  111. // update the Trackball controls to handle the new size
  112. controls.maxDistance = boxSize * 10;
  113. controls.target.copy(boxCenter);
  114. controls.update();
  115. });
  116. });
  117. }
  118. function resizeRendererToDisplaySize(renderer) {
  119. const canvas = renderer.domElement;
  120. const width = canvas.clientWidth;
  121. const height = canvas.clientHeight;
  122. const needResize = canvas.width !== width || canvas.height !== height;
  123. if (needResize) {
  124. renderer.setSize(width, height, false);
  125. }
  126. return needResize;
  127. }
  128. function render() {
  129. if (resizeRendererToDisplaySize(renderer)) {
  130. const canvas = renderer.domElement;
  131. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  132. camera.updateProjectionMatrix();
  133. }
  134. renderer.render(scene, camera);
  135. requestAnimationFrame(render);
  136. }
  137. requestAnimationFrame(render);
  138. }
  139. main();
  140. </script>
  141. </html>