render-on-demand-w-damping.html 2.8 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Rendering on Demand w/Damping</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <script type="module">
  24. import * as THREE from '../../build/three.module.js';
  25. import {OrbitControls} from '../../examples/jsm/controls/OrbitControls.js';
  26. function main() {
  27. const canvas = document.querySelector('#c');
  28. const renderer = new THREE.WebGLRenderer({canvas});
  29. const fov = 75;
  30. const aspect = 2; // the canvas default
  31. const near = 0.1;
  32. const far = 5;
  33. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  34. camera.position.z = 2;
  35. const controls = new OrbitControls(camera, canvas);
  36. controls.enableDamping = true;
  37. controls.target.set(0, 0, 0);
  38. controls.update();
  39. const scene = new THREE.Scene();
  40. {
  41. const color = 0xFFFFFF;
  42. const intensity = 1;
  43. const light = new THREE.DirectionalLight(color, intensity);
  44. light.position.set(-1, 2, 4);
  45. scene.add(light);
  46. }
  47. const boxWidth = 1;
  48. const boxHeight = 1;
  49. const boxDepth = 1;
  50. const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
  51. function makeInstance(geometry, color, x) {
  52. const material = new THREE.MeshPhongMaterial({color});
  53. const cube = new THREE.Mesh(geometry, material);
  54. scene.add(cube);
  55. cube.position.x = x;
  56. return cube;
  57. }
  58. makeInstance(geometry, 0x44aa88, 0);
  59. makeInstance(geometry, 0x8844aa, -2);
  60. makeInstance(geometry, 0xaa8844, 2);
  61. function resizeRendererToDisplaySize(renderer) {
  62. const canvas = renderer.domElement;
  63. const width = canvas.clientWidth;
  64. const height = canvas.clientHeight;
  65. const needResize = canvas.width !== width || canvas.height !== height;
  66. if (needResize) {
  67. renderer.setSize(width, height, false);
  68. }
  69. return needResize;
  70. }
  71. let renderRequested = false;
  72. function render() {
  73. renderRequested = undefined;
  74. if (resizeRendererToDisplaySize(renderer)) {
  75. const canvas = renderer.domElement;
  76. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  77. camera.updateProjectionMatrix();
  78. }
  79. controls.update();
  80. renderer.render(scene, camera);
  81. }
  82. render();
  83. function requestRenderIfNotRequested() {
  84. if (!renderRequested) {
  85. renderRequested = true;
  86. requestAnimationFrame(render);
  87. }
  88. }
  89. controls.addEventListener('change', requestRenderIfNotRequested);
  90. window.addEventListener('resize', requestRenderIfNotRequested);
  91. }
  92. main();
  93. </script>
  94. </html>