render-target.html 3.6 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Responsive</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <script type="module">
  24. import * as THREE from '../../build/three.module.js';
  25. function main() {
  26. const canvas = document.querySelector('#c');
  27. const renderer = new THREE.WebGLRenderer({canvas});
  28. const rtWidth = 512;
  29. const rtHeight = 512;
  30. const renderTarget = new THREE.WebGLRenderTarget(rtWidth, rtHeight);
  31. const rtFov = 75;
  32. const rtAspect = rtWidth / rtHeight;
  33. const rtNear = 0.1;
  34. const rtFar = 5;
  35. const rtCamera = new THREE.PerspectiveCamera(rtFov, rtAspect, rtNear, rtFar);
  36. rtCamera.position.z = 2;
  37. const rtScene = new THREE.Scene();
  38. rtScene.background = new THREE.Color('red');
  39. {
  40. const color = 0xFFFFFF;
  41. const intensity = 1;
  42. const light = new THREE.DirectionalLight(color, intensity);
  43. light.position.set(-1, 2, 4);
  44. rtScene.add(light);
  45. }
  46. const boxWidth = 1;
  47. const boxHeight = 1;
  48. const boxDepth = 1;
  49. const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
  50. function makeInstance(geometry, color, x) {
  51. const material = new THREE.MeshPhongMaterial({color});
  52. const cube = new THREE.Mesh(geometry, material);
  53. rtScene.add(cube);
  54. cube.position.x = x;
  55. return cube;
  56. }
  57. const rtCubes = [
  58. makeInstance(geometry, 0x44aa88, 0),
  59. makeInstance(geometry, 0x8844aa, -2),
  60. makeInstance(geometry, 0xaa8844, 2),
  61. ];
  62. const fov = 75;
  63. const aspect = 2; // the canvas default
  64. const near = 0.1;
  65. const far = 5;
  66. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  67. camera.position.z = 2;
  68. const scene = new THREE.Scene();
  69. {
  70. const color = 0xFFFFFF;
  71. const intensity = 1;
  72. const light = new THREE.DirectionalLight(color, intensity);
  73. light.position.set(-1, 2, 4);
  74. scene.add(light);
  75. }
  76. const material = new THREE.MeshPhongMaterial({
  77. map: renderTarget.texture,
  78. });
  79. const cube = new THREE.Mesh(geometry, material);
  80. scene.add(cube);
  81. function resizeRendererToDisplaySize(renderer) {
  82. const canvas = renderer.domElement;
  83. const width = canvas.clientWidth;
  84. const height = canvas.clientHeight;
  85. const needResize = canvas.width !== width || canvas.height !== height;
  86. if (needResize) {
  87. renderer.setSize(width, height, false);
  88. }
  89. return needResize;
  90. }
  91. function render(time) {
  92. time *= 0.001;
  93. if (resizeRendererToDisplaySize(renderer)) {
  94. const canvas = renderer.domElement;
  95. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  96. camera.updateProjectionMatrix();
  97. }
  98. // rotate all the cubes in the render target scene
  99. rtCubes.forEach((cube, ndx) => {
  100. const speed = 1 + ndx * .1;
  101. const rot = time * speed;
  102. cube.rotation.x = rot;
  103. cube.rotation.y = rot;
  104. });
  105. // draw render target scene to render target
  106. renderer.setRenderTarget(renderTarget);
  107. renderer.render(rtScene, rtCamera);
  108. renderer.setRenderTarget(null);
  109. // rotate the cube in the scene
  110. cube.rotation.x = time;
  111. cube.rotation.y = time * 1.1;
  112. // render the scene to the canvas
  113. renderer.render(scene, camera);
  114. requestAnimationFrame(render);
  115. }
  116. requestAnimationFrame(render);
  117. }
  118. main();
  119. </script>
  120. </html>