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scenegraph-sun-earth-orbit-fixed.html 2.6 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Scenegraph - Sun Earth</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <script type="module">
  24. import * as THREE from '../../build/three.module.js';
  25. function main() {
  26. const canvas = document.querySelector('#c');
  27. const renderer = new THREE.WebGLRenderer({canvas});
  28. const fov = 40;
  29. const aspect = 2; // the canvas default
  30. const near = 0.1;
  31. const far = 1000;
  32. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  33. camera.position.set(0, 50, 0);
  34. camera.up.set(0, 0, 1);
  35. camera.lookAt(0, 0, 0);
  36. const scene = new THREE.Scene();
  37. {
  38. const color = 0xFFFFFF;
  39. const intensity = 3;
  40. const light = new THREE.PointLight(color, intensity);
  41. scene.add(light);
  42. }
  43. const objects = [];
  44. const radius = 1;
  45. const widthSegments = 6;
  46. const heightSegments = 6;
  47. const sphereGeometry = new THREE.SphereGeometry(
  48. radius, widthSegments, heightSegments);
  49. const solarSystem = new THREE.Object3D();
  50. scene.add(solarSystem);
  51. objects.push(solarSystem);
  52. const sunMaterial = new THREE.MeshPhongMaterial({emissive: 0xFFFF00});
  53. const sunMesh = new THREE.Mesh(sphereGeometry, sunMaterial);
  54. sunMesh.scale.set(5, 5, 5);
  55. solarSystem.add(sunMesh);
  56. objects.push(sunMesh);
  57. const earthMaterial = new THREE.MeshPhongMaterial({color: 0x2233FF, emissive: 0x112244});
  58. const earthMesh = new THREE.Mesh(sphereGeometry, earthMaterial);
  59. earthMesh.position.x = 10;
  60. solarSystem.add(earthMesh);
  61. objects.push(earthMesh);
  62. function resizeRendererToDisplaySize(renderer) {
  63. const canvas = renderer.domElement;
  64. const width = canvas.clientWidth;
  65. const height = canvas.clientHeight;
  66. const needResize = canvas.width !== width || canvas.height !== height;
  67. if (needResize) {
  68. renderer.setSize(width, height, false);
  69. }
  70. return needResize;
  71. }
  72. function render(time) {
  73. time *= 0.001;
  74. if (resizeRendererToDisplaySize(renderer)) {
  75. const canvas = renderer.domElement;
  76. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  77. camera.updateProjectionMatrix();
  78. }
  79. objects.forEach((obj) => {
  80. obj.rotation.y = time;
  81. });
  82. renderer.render(scene, camera);
  83. requestAnimationFrame(render);
  84. }
  85. requestAnimationFrame(render);
  86. }
  87. main();
  88. </script>
  89. </html>