textured-cube-wait-for-all-textures.html 3.7 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Textured Cube - 6 Textures</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. #loading {
  19. position: fixed;
  20. top: 0;
  21. left: 0;
  22. width: 100%;
  23. height: 100%;
  24. display: flex;
  25. justify-content: center;
  26. align-items: center;
  27. }
  28. #loading .progress {
  29. margin: 1.5em;
  30. border: 1px solid white;
  31. width: 50vw;
  32. }
  33. #loading .progressbar {
  34. margin: 2px;
  35. background: white;
  36. height: 1em;
  37. transform-origin: top left;
  38. transform: scaleX(0);
  39. }
  40. </style>
  41. </head>
  42. <body>
  43. <canvas id="c"></canvas>
  44. <div id="loading">
  45. <div class="progress"><div class="progressbar"></div></div>
  46. </div>
  47. </body>
  48. <script type="module">
  49. import * as THREE from '../../build/three.module.js';
  50. function main() {
  51. const canvas = document.querySelector('#c');
  52. const renderer = new THREE.WebGLRenderer({canvas});
  53. const fov = 75;
  54. const aspect = 2; // the canvas default
  55. const near = 0.1;
  56. const far = 5;
  57. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  58. camera.position.z = 2;
  59. const scene = new THREE.Scene();
  60. const boxWidth = 1;
  61. const boxHeight = 1;
  62. const boxDepth = 1;
  63. const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
  64. const cubes = []; // just an array we can use to rotate the cubes
  65. const loadManager = new THREE.LoadingManager();
  66. const loader = new THREE.TextureLoader(loadManager);
  67. const materials = [
  68. new THREE.MeshBasicMaterial({map: loader.load('resources/images/flower-1.jpg')}),
  69. new THREE.MeshBasicMaterial({map: loader.load('resources/images/flower-2.jpg')}),
  70. new THREE.MeshBasicMaterial({map: loader.load('resources/images/flower-3.jpg')}),
  71. new THREE.MeshBasicMaterial({map: loader.load('resources/images/flower-4.jpg')}),
  72. new THREE.MeshBasicMaterial({map: loader.load('resources/images/flower-5.jpg')}),
  73. new THREE.MeshBasicMaterial({map: loader.load('resources/images/flower-6.jpg')}),
  74. ];
  75. const loadingElem = document.querySelector('#loading');
  76. const progressBarElem = loadingElem.querySelector('.progressbar');
  77. loadManager.onLoad = () => {
  78. loadingElem.style.display = 'none';
  79. const cube = new THREE.Mesh(geometry, materials);
  80. scene.add(cube);
  81. cubes.push(cube); // add to our list of cubes to rotate
  82. };
  83. loadManager.onProgress = (urlOfLastItemLoaded, itemsLoaded, itemsTotal) => {
  84. const progress = itemsLoaded / itemsTotal;
  85. progressBarElem.style.transform = `scaleX(${progress})`;
  86. };
  87. function resizeRendererToDisplaySize(renderer) {
  88. const canvas = renderer.domElement;
  89. const width = canvas.clientWidth;
  90. const height = canvas.clientHeight;
  91. const needResize = canvas.width !== width || canvas.height !== height;
  92. if (needResize) {
  93. renderer.setSize(width, height, false);
  94. }
  95. return needResize;
  96. }
  97. function render(time) {
  98. time *= 0.001;
  99. if (resizeRendererToDisplaySize(renderer)) {
  100. const canvas = renderer.domElement;
  101. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  102. camera.updateProjectionMatrix();
  103. }
  104. cubes.forEach((cube, ndx) => {
  105. const speed = .2 + ndx * .1;
  106. const rot = time * speed;
  107. cube.rotation.x = rot;
  108. cube.rotation.y = rot;
  109. });
  110. renderer.render(scene, camera);
  111. requestAnimationFrame(render);
  112. }
  113. requestAnimationFrame(render);
  114. }
  115. main();
  116. </script>
  117. </html>