webxr-point-to-select-w-move.html 7.6 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - WebXR - Point to Select w/Move</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <script type="module">
  24. import * as THREE from '../../build/three.module.js';
  25. import {VRButton} from '../../examples/jsm/webxr/VRButton.js';
  26. function main() {
  27. const canvas = document.querySelector('#c');
  28. const renderer = new THREE.WebGLRenderer({canvas});
  29. renderer.xr.enabled = true;
  30. document.body.appendChild(VRButton.createButton(renderer));
  31. const fov = 75;
  32. const aspect = 2; // the canvas default
  33. const near = 0.1;
  34. const far = 50;
  35. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  36. camera.position.set(0, 1.6, 0);
  37. const scene = new THREE.Scene();
  38. // object to put pickable objects on so we can easily
  39. // separate them from non-pickable objects
  40. const pickRoot = new THREE.Object3D();
  41. scene.add(pickRoot);
  42. {
  43. const loader = new THREE.CubeTextureLoader();
  44. const texture = loader.load([
  45. 'resources/images/grid-1024.png',
  46. 'resources/images/grid-1024.png',
  47. 'resources/images/grid-1024.png',
  48. 'resources/images/grid-1024.png',
  49. 'resources/images/grid-1024.png',
  50. 'resources/images/grid-1024.png',
  51. ]);
  52. scene.background = texture;
  53. }
  54. {
  55. const color = 0xFFFFFF;
  56. const intensity = 1;
  57. const light = new THREE.DirectionalLight(color, intensity);
  58. light.position.set(-1, 2, 4);
  59. scene.add(light);
  60. }
  61. const boxWidth = 1;
  62. const boxHeight = 1;
  63. const boxDepth = 1;
  64. const boxGeometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
  65. const sphereRadius = 0.5;
  66. const sphereGeometry = new THREE.SphereGeometry(sphereRadius);
  67. function makeInstance(geometry, color, x) {
  68. const material = new THREE.MeshPhongMaterial({color});
  69. const cube = new THREE.Mesh(geometry, material);
  70. pickRoot.add(cube);
  71. cube.position.x = x;
  72. cube.position.y = 1.6;
  73. cube.position.z = -2;
  74. return cube;
  75. }
  76. const meshToMeshMap = new Map();
  77. [
  78. { x: 0, boxColor: 0x44aa88, sphereColor: 0xFF4444, },
  79. { x: 2, boxColor: 0x8844aa, sphereColor: 0x44FF44, },
  80. { x: -2, boxColor: 0xaa8844, sphereColor: 0x4444FF, },
  81. ].forEach((info) => {
  82. const {x, boxColor, sphereColor} = info;
  83. const sphere = makeInstance(sphereGeometry, sphereColor, x);
  84. const box = makeInstance(boxGeometry, boxColor, x);
  85. // hide the sphere
  86. sphere.visible = false;
  87. // map the sphere to the box
  88. meshToMeshMap.set(box, sphere);
  89. // map the box to the sphere
  90. meshToMeshMap.set(sphere, box);
  91. });
  92. class ControllerPickHelper extends THREE.EventDispatcher {
  93. constructor(scene) {
  94. super();
  95. this.raycaster = new THREE.Raycaster();
  96. this.objectToColorMap = new Map();
  97. this.controllerToObjectMap = new Map();
  98. this.tempMatrix = new THREE.Matrix4();
  99. const pointerGeometry = new THREE.BufferGeometry().setFromPoints([
  100. new THREE.Vector3(0, 0, 0),
  101. new THREE.Vector3(0, 0, -1),
  102. ]);
  103. this.controllers = [];
  104. const selectListener = (event) => {
  105. const controller = event.target;
  106. const selectedObject = this.controllerToObjectMap.get(event.target);
  107. if (selectedObject) {
  108. this.dispatchEvent({type: event.type, controller, selectedObject});
  109. }
  110. };
  111. const endListener = (event) => {
  112. const controller = event.target;
  113. this.dispatchEvent({type: event.type, controller});
  114. };
  115. for (let i = 0; i < 2; ++i) {
  116. const controller = renderer.xr.getController(i);
  117. controller.addEventListener('select', selectListener);
  118. controller.addEventListener('selectstart', selectListener);
  119. controller.addEventListener('selectend', endListener);
  120. scene.add(controller);
  121. const line = new THREE.Line(pointerGeometry);
  122. line.scale.z = 5;
  123. controller.add(line);
  124. this.controllers.push({controller, line});
  125. }
  126. }
  127. reset() {
  128. // restore the colors
  129. this.objectToColorMap.forEach((color, object) => {
  130. object.material.emissive.setHex(color);
  131. });
  132. this.objectToColorMap.clear();
  133. this.controllerToObjectMap.clear();
  134. }
  135. update(pickablesParent, time) {
  136. this.reset();
  137. for (const {controller, line} of this.controllers) {
  138. // cast a ray through the from the controller
  139. this.tempMatrix.identity().extractRotation(controller.matrixWorld);
  140. this.raycaster.ray.origin.setFromMatrixPosition(controller.matrixWorld);
  141. this.raycaster.ray.direction.set(0, 0, -1).applyMatrix4(this.tempMatrix);
  142. // get the list of objects the ray intersected
  143. const intersections = this.raycaster.intersectObjects(pickablesParent.children);
  144. if (intersections.length) {
  145. const intersection = intersections[0];
  146. // make the line touch the object
  147. line.scale.z = intersection.distance;
  148. // pick the first object. It's the closest one
  149. const pickedObject = intersection.object;
  150. // save which object this controller picked
  151. this.controllerToObjectMap.set(controller, pickedObject);
  152. // highlight the object if we haven't already
  153. if (this.objectToColorMap.get(pickedObject) === undefined) {
  154. // save its color
  155. this.objectToColorMap.set(pickedObject, pickedObject.material.emissive.getHex());
  156. // set its emissive color to flashing red/yellow
  157. pickedObject.material.emissive.setHex((time * 8) % 2 > 1 ? 0xFF2000 : 0xFF0000);
  158. }
  159. } else {
  160. line.scale.z = 5;
  161. }
  162. }
  163. }
  164. }
  165. const controllerToSelection = new Map();
  166. const pickHelper = new ControllerPickHelper(scene);
  167. pickHelper.addEventListener('selectstart', (event) => {
  168. const {controller, selectedObject} = event;
  169. const existingSelection = controllerToSelection.get(controller);
  170. if (!existingSelection) {
  171. controllerToSelection.set(controller, {
  172. object: selectedObject,
  173. parent: selectedObject.parent,
  174. });
  175. controller.attach(selectedObject);
  176. }
  177. });
  178. pickHelper.addEventListener('selectend', (event) => {
  179. const {controller} = event;
  180. const selection = controllerToSelection.get(controller);
  181. if (selection) {
  182. controllerToSelection.delete(controller);
  183. selection.parent.attach(selection.object);
  184. }
  185. });
  186. function resizeRendererToDisplaySize(renderer) {
  187. const canvas = renderer.domElement;
  188. const width = canvas.clientWidth;
  189. const height = canvas.clientHeight;
  190. const needResize = canvas.width !== width || canvas.height !== height;
  191. if (needResize) {
  192. renderer.setSize(width, height, false);
  193. }
  194. return needResize;
  195. }
  196. function render(time) {
  197. time *= 0.001;
  198. if (resizeRendererToDisplaySize(renderer)) {
  199. const canvas = renderer.domElement;
  200. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  201. camera.updateProjectionMatrix();
  202. }
  203. let ndx = 0;
  204. for (const mesh of meshToMeshMap.keys()) {
  205. const speed = 1 + ndx * .1;
  206. const rot = time * speed;
  207. mesh.rotation.x = rot;
  208. mesh.rotation.y = rot;
  209. ++ndx;
  210. }
  211. pickHelper.update(pickRoot, time);
  212. renderer.render(scene, camera);
  213. }
  214. renderer.setAnimationLoop(render);
  215. }
  216. main();
  217. </script>
  218. </html>