misc_controls_arcball.html 7.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - arcball controls</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - arcball controls<br/>
  12. <a href="http://www.polycount.com/forum/showthread.php?t=130641" target="_blank" rel="noopener">Cerberus(FFVII Gun) model</a> by Andrew Maximov.
  13. </div>
  14. <script type="module">
  15. import * as THREE from '../build/three.module.js';
  16. import { GUI } from './jsm/libs/lil-gui.module.min.js';
  17. import { ArcballControls } from './jsm/controls/ArcballControls.js';
  18. import { OBJLoader } from './jsm/loaders/OBJLoader.js';
  19. import { RGBELoader } from './jsm/loaders/RGBELoader.js';
  20. const cameras = [ 'Orthographic', 'Perspective' ];
  21. const cameraType = { type: 'Perspective' };
  22. const perspectiveDistance = 2.5;
  23. const orthographicDistance = 120;
  24. let camera, controls, scene, renderer, gui;
  25. let folderOptions, folderAnimations;
  26. const arcballGui = {
  27. gizmoVisible: true,
  28. setArcballControls: function () {
  29. controls = new ArcballControls( camera, renderer.domElement, scene );
  30. controls.addEventListener( 'change', render );
  31. this.gizmoVisible = true;
  32. this.populateGui();
  33. },
  34. populateGui: function () {
  35. folderOptions.add( controls, 'enabled' ).name( 'Enable controls' );
  36. folderOptions.add( controls, 'enableGrid' ).name( 'Enable Grid' );
  37. folderOptions.add( controls, 'enableRotate' ).name( 'Enable rotate' );
  38. folderOptions.add( controls, 'enablePan' ).name( 'Enable pan' );
  39. folderOptions.add( controls, 'enableZoom' ).name( 'Enable zoom' );
  40. folderOptions.add( controls, 'cursorZoom' ).name( 'Cursor zoom' );
  41. folderOptions.add( controls, 'adjustNearFar' ).name( 'adjust near/far' );
  42. folderOptions.add( controls, 'scaleFactor', 1.1, 10, 0.1 ).name( 'Scale factor' );
  43. folderOptions.add( controls, 'minDistance', 0, 50, 0.5 ).name( 'Min distance' );
  44. folderOptions.add( controls, 'maxDistance', 0, 50, 0.5 ).name( 'Max distance' );
  45. folderOptions.add( controls, 'minZoom', 0, 50, 0.5 ).name( 'Min zoom' );
  46. folderOptions.add( controls, 'maxZoom', 0, 50, 0.5 ).name( 'Max zoom' );
  47. folderOptions.add( arcballGui, 'gizmoVisible' ).name( 'Show gizmos' ).onChange( function () {
  48. controls.setGizmosVisible( arcballGui.gizmoVisible );
  49. } );
  50. folderOptions.add( controls, 'copyState' ).name( 'Copy state(ctrl+c)' );
  51. folderOptions.add( controls, 'pasteState' ).name( 'Paste state(ctrl+v)' );
  52. folderOptions.add( controls, 'reset' ).name( 'Reset' );
  53. folderAnimations.add( controls, 'enableAnimations' ).name( 'Enable anim.' );
  54. folderAnimations.add( controls, 'dampingFactor', 0, 100, 1 ).name( 'Damping' );
  55. folderAnimations.add( controls, 'wMax', 0, 100, 1 ).name( 'Angular spd' );
  56. }
  57. };
  58. init();
  59. function init() {
  60. const container = document.createElement( 'div' );
  61. document.body.appendChild( container );
  62. renderer = new THREE.WebGLRenderer( { antialias: true, alpha: true } );
  63. renderer.setPixelRatio( window.devicePixelRatio );
  64. renderer.setSize( window.innerWidth, window.innerHeight );
  65. renderer.outputEncoding = THREE.sRGBEncoding;
  66. renderer.toneMapping = THREE.ReinhardToneMapping;
  67. renderer.toneMappingExposure = 3;
  68. renderer.domElement.style.background = 'linear-gradient( 180deg, rgba( 0,0,0,1 ) 0%, rgba( 128,128,255,1 ) 100% )';
  69. container.appendChild( renderer.domElement );
  70. //
  71. scene = new THREE.Scene();
  72. scene.add( new THREE.HemisphereLight( 0x443333, 0x222233, 4 ) );
  73. camera = makePerspectiveCamera();
  74. camera.position.set( 0, 0, perspectiveDistance );
  75. const material = new THREE.MeshStandardMaterial();
  76. new OBJLoader()
  77. .setPath( 'models/obj/cerberus/' )
  78. .load( 'Cerberus.obj', function ( group ) {
  79. const textureLoader = new THREE.TextureLoader().setPath( 'models/obj/cerberus/' );
  80. material.roughness = 1;
  81. material.metalness = 1;
  82. const diffuseMap = textureLoader.load( 'Cerberus_A.jpg', render );
  83. diffuseMap.encoding = THREE.sRGBEncoding;
  84. material.map = diffuseMap;
  85. material.metalnessMap = material.roughnessMap = textureLoader.load( 'Cerberus_RM.jpg', render );
  86. material.normalMap = textureLoader.load( 'Cerberus_N.jpg', render );
  87. material.map.wrapS = THREE.RepeatWrapping;
  88. material.roughnessMap.wrapS = THREE.RepeatWrapping;
  89. material.metalnessMap.wrapS = THREE.RepeatWrapping;
  90. material.normalMap.wrapS = THREE.RepeatWrapping;
  91. group.traverse( function ( child ) {
  92. if ( child.isMesh ) {
  93. child.material = material;
  94. }
  95. } );
  96. group.rotation.y = Math.PI / 2;
  97. group.position.x += 0.25;
  98. scene.add( group );
  99. render();
  100. new RGBELoader()
  101. .setPath( 'textures/equirectangular/' )
  102. .load( 'venice_sunset_1k.hdr', function ( hdrEquirect ) {
  103. hdrEquirect.mapping = THREE.EquirectangularReflectionMapping;
  104. scene.environment = hdrEquirect;
  105. render();
  106. } );
  107. window.addEventListener( 'keydown', onKeyDown );
  108. window.addEventListener( 'resize', onWindowResize );
  109. //
  110. gui = new GUI();
  111. gui.add( cameraType, 'type', cameras ).name( 'Choose Camera' ).onChange( function () {
  112. setCamera( cameraType.type );
  113. } );
  114. folderOptions = gui.addFolder( 'Arcball parameters' );
  115. folderAnimations = folderOptions.addFolder( 'Animations' );
  116. arcballGui.setArcballControls();
  117. render();
  118. } );
  119. }
  120. function makeOrthographicCamera() {
  121. const halfFovV = THREE.MathUtils.DEG2RAD * 45 * 0.5;
  122. const halfFovH = Math.atan( ( window.innerWidth / window.innerHeight ) * Math.tan( halfFovV ) );
  123. const halfW = perspectiveDistance * Math.tan( halfFovH );
  124. const halfH = perspectiveDistance * Math.tan( halfFovV );
  125. const near = 0.01;
  126. const far = 2000;
  127. const newCamera = new THREE.OrthographicCamera( - halfW, halfW, halfH, - halfH, near, far );
  128. return newCamera;
  129. }
  130. function makePerspectiveCamera() {
  131. const fov = 45;
  132. const aspect = window.innerWidth / window.innerHeight;
  133. const near = 0.01;
  134. const far = 2000;
  135. const newCamera = new THREE.PerspectiveCamera( fov, aspect, near, far );
  136. return newCamera;
  137. }
  138. function onWindowResize() {
  139. if ( camera.type == 'OrthographicCamera' ) {
  140. const halfFovV = THREE.MathUtils.DEG2RAD * 45 * 0.5;
  141. const halfFovH = Math.atan( ( window.innerWidth / window.innerHeight ) * Math.tan( halfFovV ) );
  142. const halfW = perspectiveDistance * Math.tan( halfFovH );
  143. const halfH = perspectiveDistance * Math.tan( halfFovV );
  144. camera.left = - halfW;
  145. camera.right = halfW;
  146. camera.top = halfH;
  147. camera.bottom = - halfH;
  148. } else if ( camera.type == 'PerspectiveCamera' ) {
  149. camera.aspect = window.innerWidth / window.innerHeight;
  150. }
  151. camera.updateProjectionMatrix();
  152. renderer.setSize( window.innerWidth, window.innerHeight );
  153. render();
  154. }
  155. function render() {
  156. renderer.render( scene, camera );
  157. }
  158. function onKeyDown( event ) {
  159. if ( event.key === 'c' ) {
  160. if ( event.ctrlKey || event.metaKey ) {
  161. controls.copyState();
  162. }
  163. } else if ( event.key === 'v' ) {
  164. if ( event.ctrlKey || event.metaKey ) {
  165. controls.pasteState();
  166. }
  167. }
  168. }
  169. function setCamera( type ) {
  170. if ( type == 'Orthographic' ) {
  171. camera = makeOrthographicCamera();
  172. camera.position.set( 0, 0, orthographicDistance );
  173. } else if ( type == 'Perspective' ) {
  174. camera = makePerspectiveCamera();
  175. camera.position.set( 0, 0, perspectiveDistance );
  176. }
  177. controls.setCamera( camera );
  178. render();
  179. }
  180. </script>
  181. </body>