webgl_custom_attributes_lines.html 4.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - custom attributes [lines]</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - custom attributes example</div>
  11. <div id="container"></div>
  12. <script type="x-shader/x-vertex" id="vertexshader">
  13. uniform float amplitude;
  14. attribute vec3 displacement;
  15. attribute vec3 customColor;
  16. varying vec3 vColor;
  17. void main() {
  18. vec3 newPosition = position + amplitude * displacement;
  19. vColor = customColor;
  20. gl_Position = projectionMatrix * modelViewMatrix * vec4( newPosition, 1.0 );
  21. }
  22. </script>
  23. <script type="x-shader/x-fragment" id="fragmentshader">
  24. uniform vec3 color;
  25. uniform float opacity;
  26. varying vec3 vColor;
  27. void main() {
  28. gl_FragColor = vec4( vColor * color, opacity );
  29. }
  30. </script>
  31. <script type="module">
  32. import * as THREE from '../build/three.module.js';
  33. import { FontLoader } from './jsm/loaders/FontLoader.js';
  34. import { TextGeometry } from './jsm/geometries/TextGeometry.js';
  35. import Stats from './jsm/libs/stats.module.js';
  36. let renderer, scene, camera, stats;
  37. let line, uniforms;
  38. const loader = new FontLoader();
  39. loader.load( 'fonts/helvetiker_bold.typeface.json', function ( font ) {
  40. init( font );
  41. animate();
  42. } );
  43. function init( font ) {
  44. camera = new THREE.PerspectiveCamera( 30, window.innerWidth / window.innerHeight, 1, 10000 );
  45. camera.position.z = 400;
  46. scene = new THREE.Scene();
  47. scene.background = new THREE.Color( 0x050505 );
  48. uniforms = {
  49. amplitude: { value: 5.0 },
  50. opacity: { value: 0.3 },
  51. color: { value: new THREE.Color( 0xffffff ) }
  52. };
  53. const shaderMaterial = new THREE.ShaderMaterial( {
  54. uniforms: uniforms,
  55. vertexShader: document.getElementById( 'vertexshader' ).textContent,
  56. fragmentShader: document.getElementById( 'fragmentshader' ).textContent,
  57. blending: THREE.AdditiveBlending,
  58. depthTest: false,
  59. transparent: true
  60. } );
  61. const geometry = new TextGeometry( 'three.js', {
  62. font: font,
  63. size: 50,
  64. height: 15,
  65. curveSegments: 10,
  66. bevelThickness: 5,
  67. bevelSize: 1.5,
  68. bevelEnabled: true,
  69. bevelSegments: 10,
  70. } );
  71. geometry.center();
  72. const count = geometry.attributes.position.count;
  73. const displacement = new THREE.Float32BufferAttribute( count * 3, 3 );
  74. geometry.setAttribute( 'displacement', displacement );
  75. const customColor = new THREE.Float32BufferAttribute( count * 3, 3 );
  76. geometry.setAttribute( 'customColor', customColor );
  77. const color = new THREE.Color( 0xffffff );
  78. for ( let i = 0, l = customColor.count; i < l; i ++ ) {
  79. color.setHSL( i / l, 0.5, 0.5 );
  80. color.toArray( customColor.array, i * customColor.itemSize );
  81. }
  82. line = new THREE.Line( geometry, shaderMaterial );
  83. line.rotation.x = 0.2;
  84. scene.add( line );
  85. renderer = new THREE.WebGLRenderer( { antialias: true } );
  86. renderer.setPixelRatio( window.devicePixelRatio );
  87. renderer.setSize( window.innerWidth, window.innerHeight );
  88. const container = document.getElementById( 'container' );
  89. container.appendChild( renderer.domElement );
  90. stats = new Stats();
  91. container.appendChild( stats.dom );
  92. //
  93. window.addEventListener( 'resize', onWindowResize );
  94. }
  95. function onWindowResize() {
  96. camera.aspect = window.innerWidth / window.innerHeight;
  97. camera.updateProjectionMatrix();
  98. renderer.setSize( window.innerWidth, window.innerHeight );
  99. }
  100. function animate() {
  101. requestAnimationFrame( animate );
  102. render();
  103. stats.update();
  104. }
  105. function render() {
  106. const time = Date.now() * 0.001;
  107. line.rotation.y = 0.25 * time;
  108. uniforms.amplitude.value = Math.sin( 0.5 * time );
  109. uniforms.color.value.offsetHSL( 0.0005, 0, 0 );
  110. const attributes = line.geometry.attributes;
  111. const array = attributes.displacement.array;
  112. for ( let i = 0, l = array.length; i < l; i += 3 ) {
  113. array[ i ] += 0.3 * ( 0.5 - Math.random() );
  114. array[ i + 1 ] += 0.3 * ( 0.5 - Math.random() );
  115. array[ i + 2 ] += 0.3 * ( 0.5 - Math.random() );
  116. }
  117. attributes.displacement.needsUpdate = true;
  118. renderer.render( scene, camera );
  119. }
  120. </script>
  121. </body>
  122. </html>