webgl_geometries_parametric.html 4.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - parametric geometries</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - parametric geometries</div>
  12. <script type="module">
  13. import * as THREE from '../build/three.module.js';
  14. import Stats from './jsm/libs/stats.module.js';
  15. import { Curves } from './jsm/curves/CurveExtras.js';
  16. import { ParametricGeometry } from './jsm/geometries/ParametricGeometry.js';
  17. import { ParametricGeometries } from './jsm/geometries/ParametricGeometries.js';
  18. let camera, scene, renderer, stats;
  19. init();
  20. animate();
  21. function init() {
  22. const container = document.getElementById( 'container' );
  23. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  24. camera.position.y = 400;
  25. scene = new THREE.Scene();
  26. //
  27. const ambientLight = new THREE.AmbientLight( 0xcccccc, 0.4 );
  28. scene.add( ambientLight );
  29. const pointLight = new THREE.PointLight( 0xffffff, 0.8 );
  30. camera.add( pointLight );
  31. scene.add( camera );
  32. //
  33. const map = new THREE.TextureLoader().load( 'textures/uv_grid_opengl.jpg' );
  34. map.wrapS = map.wrapT = THREE.RepeatWrapping;
  35. map.anisotropy = 16;
  36. const material = new THREE.MeshPhongMaterial( { map: map, side: THREE.DoubleSide } );
  37. //
  38. let geometry, object;
  39. geometry = new ParametricGeometry( ParametricGeometries.plane( 100, 100 ), 10, 10 );
  40. geometry.center();
  41. object = new THREE.Mesh( geometry, material );
  42. object.position.set( - 200, 0, 200 );
  43. scene.add( object );
  44. geometry = new ParametricGeometry( ParametricGeometries.klein, 20, 20 );
  45. object = new THREE.Mesh( geometry, material );
  46. object.position.set( 0, 0, 200 );
  47. object.scale.multiplyScalar( 5 );
  48. scene.add( object );
  49. geometry = new ParametricGeometry( ParametricGeometries.mobius, 20, 20 );
  50. object = new THREE.Mesh( geometry, material );
  51. object.position.set( 200, 0, 200 );
  52. object.scale.multiplyScalar( 30 );
  53. scene.add( object );
  54. //
  55. const GrannyKnot = new Curves.GrannyKnot();
  56. const torus = new ParametricGeometries.TorusKnotGeometry( 50, 10, 50, 20, 2, 3 );
  57. const sphere = new ParametricGeometries.SphereGeometry( 50, 20, 10 );
  58. const tube = new ParametricGeometries.TubeGeometry( GrannyKnot, 100, 3, 8, true );
  59. object = new THREE.Mesh( torus, material );
  60. object.position.set( - 200, 0, - 200 );
  61. scene.add( object );
  62. object = new THREE.Mesh( sphere, material );
  63. object.position.set( 0, 0, - 200 );
  64. scene.add( object );
  65. object = new THREE.Mesh( tube, material );
  66. object.position.set( 200, 0, - 200 );
  67. object.scale.multiplyScalar( 2 );
  68. scene.add( object );
  69. //
  70. renderer = new THREE.WebGLRenderer( { antialias: true } );
  71. renderer.setPixelRatio( window.devicePixelRatio );
  72. renderer.setSize( window.innerWidth, window.innerHeight );
  73. container.appendChild( renderer.domElement );
  74. stats = new Stats();
  75. container.appendChild( stats.dom );
  76. window.addEventListener( 'resize', onWindowResize );
  77. }
  78. function onWindowResize() {
  79. camera.aspect = window.innerWidth / window.innerHeight;
  80. camera.updateProjectionMatrix();
  81. renderer.setSize( window.innerWidth, window.innerHeight );
  82. }
  83. function animate() {
  84. requestAnimationFrame( animate );
  85. render();
  86. stats.update();
  87. }
  88. function render() {
  89. const timer = Date.now() * 0.0001;
  90. camera.position.x = Math.cos( timer ) * 800;
  91. camera.position.z = Math.sin( timer ) * 800;
  92. camera.lookAt( scene.position );
  93. scene.traverse( function ( object ) {
  94. if ( object.isMesh === true ) {
  95. object.rotation.x = timer * 5;
  96. object.rotation.y = timer * 2.5;
  97. }
  98. } );
  99. renderer.render( scene, camera );
  100. }
  101. </script>
  102. </body>
  103. </html>