webgl_geometry_spline_editor.html 9.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - catmull spline editor</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #f0f0f0;
  11. color: #444;
  12. }
  13. a {
  14. color: #08f;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <div id="container"></div>
  20. <div id="info">
  21. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - geometry - catmull spline editor
  22. </div>
  23. <script type="module">
  24. import * as THREE from '../build/three.module.js';
  25. import { GUI } from './jsm/libs/lil-gui.module.min.js';
  26. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  27. import { TransformControls } from './jsm/controls/TransformControls.js';
  28. let container;
  29. let camera, scene, renderer;
  30. const splineHelperObjects = [];
  31. let splinePointsLength = 4;
  32. const positions = [];
  33. const point = new THREE.Vector3();
  34. const raycaster = new THREE.Raycaster();
  35. const pointer = new THREE.Vector2();
  36. const onUpPosition = new THREE.Vector2();
  37. const onDownPosition = new THREE.Vector2();
  38. const geometry = new THREE.BoxGeometry( 20, 20, 20 );
  39. let transformControl;
  40. const ARC_SEGMENTS = 200;
  41. const splines = {};
  42. const params = {
  43. uniform: true,
  44. tension: 0.5,
  45. centripetal: true,
  46. chordal: true,
  47. addPoint: addPoint,
  48. removePoint: removePoint,
  49. exportSpline: exportSpline
  50. };
  51. init();
  52. function init() {
  53. container = document.getElementById( 'container' );
  54. scene = new THREE.Scene();
  55. scene.background = new THREE.Color( 0xf0f0f0 );
  56. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 10000 );
  57. camera.position.set( 0, 250, 1000 );
  58. scene.add( camera );
  59. scene.add( new THREE.AmbientLight( 0xf0f0f0 ) );
  60. const light = new THREE.SpotLight( 0xffffff, 1.5 );
  61. light.position.set( 0, 1500, 200 );
  62. light.angle = Math.PI * 0.2;
  63. light.castShadow = true;
  64. light.shadow.camera.near = 200;
  65. light.shadow.camera.far = 2000;
  66. light.shadow.bias = - 0.000222;
  67. light.shadow.mapSize.width = 1024;
  68. light.shadow.mapSize.height = 1024;
  69. scene.add( light );
  70. const planeGeometry = new THREE.PlaneGeometry( 2000, 2000 );
  71. planeGeometry.rotateX( - Math.PI / 2 );
  72. const planeMaterial = new THREE.ShadowMaterial( { color: 0x000000, opacity: 0.2 } );
  73. const plane = new THREE.Mesh( planeGeometry, planeMaterial );
  74. plane.position.y = - 200;
  75. plane.receiveShadow = true;
  76. scene.add( plane );
  77. const helper = new THREE.GridHelper( 2000, 100 );
  78. helper.position.y = - 199;
  79. helper.material.opacity = 0.25;
  80. helper.material.transparent = true;
  81. scene.add( helper );
  82. renderer = new THREE.WebGLRenderer( { antialias: true } );
  83. renderer.setPixelRatio( window.devicePixelRatio );
  84. renderer.setSize( window.innerWidth, window.innerHeight );
  85. renderer.shadowMap.enabled = true;
  86. container.appendChild( renderer.domElement );
  87. const gui = new GUI();
  88. gui.add( params, 'uniform' ).onChange( render );
  89. gui.add( params, 'tension', 0, 1 ).step( 0.01 ).onChange( function ( value ) {
  90. splines.uniform.tension = value;
  91. updateSplineOutline();
  92. render();
  93. } );
  94. gui.add( params, 'centripetal' ).onChange( render );
  95. gui.add( params, 'chordal' ).onChange( render );
  96. gui.add( params, 'addPoint' );
  97. gui.add( params, 'removePoint' );
  98. gui.add( params, 'exportSpline' );
  99. gui.open();
  100. // Controls
  101. const controls = new OrbitControls( camera, renderer.domElement );
  102. controls.damping = 0.2;
  103. controls.addEventListener( 'change', render );
  104. transformControl = new TransformControls( camera, renderer.domElement );
  105. transformControl.addEventListener( 'change', render );
  106. transformControl.addEventListener( 'dragging-changed', function ( event ) {
  107. controls.enabled = ! event.value;
  108. } );
  109. scene.add( transformControl );
  110. transformControl.addEventListener( 'objectChange', function () {
  111. updateSplineOutline();
  112. } );
  113. document.addEventListener( 'pointerdown', onPointerDown );
  114. document.addEventListener( 'pointerup', onPointerUp );
  115. document.addEventListener( 'pointermove', onPointerMove );
  116. window.addEventListener( 'resize', onWindowResize );
  117. /*******
  118. * Curves
  119. *********/
  120. for ( let i = 0; i < splinePointsLength; i ++ ) {
  121. addSplineObject( positions[ i ] );
  122. }
  123. positions.length = 0;
  124. for ( let i = 0; i < splinePointsLength; i ++ ) {
  125. positions.push( splineHelperObjects[ i ].position );
  126. }
  127. const geometry = new THREE.BufferGeometry();
  128. geometry.setAttribute( 'position', new THREE.BufferAttribute( new Float32Array( ARC_SEGMENTS * 3 ), 3 ) );
  129. let curve = new THREE.CatmullRomCurve3( positions );
  130. curve.curveType = 'catmullrom';
  131. curve.mesh = new THREE.Line( geometry.clone(), new THREE.LineBasicMaterial( {
  132. color: 0xff0000,
  133. opacity: 0.35
  134. } ) );
  135. curve.mesh.castShadow = true;
  136. splines.uniform = curve;
  137. curve = new THREE.CatmullRomCurve3( positions );
  138. curve.curveType = 'centripetal';
  139. curve.mesh = new THREE.Line( geometry.clone(), new THREE.LineBasicMaterial( {
  140. color: 0x00ff00,
  141. opacity: 0.35
  142. } ) );
  143. curve.mesh.castShadow = true;
  144. splines.centripetal = curve;
  145. curve = new THREE.CatmullRomCurve3( positions );
  146. curve.curveType = 'chordal';
  147. curve.mesh = new THREE.Line( geometry.clone(), new THREE.LineBasicMaterial( {
  148. color: 0x0000ff,
  149. opacity: 0.35
  150. } ) );
  151. curve.mesh.castShadow = true;
  152. splines.chordal = curve;
  153. for ( const k in splines ) {
  154. const spline = splines[ k ];
  155. scene.add( spline.mesh );
  156. }
  157. load( [ new THREE.Vector3( 289.76843686945404, 452.51481137238443, 56.10018915737797 ),
  158. new THREE.Vector3( - 53.56300074753207, 171.49711742836848, - 14.495472686253045 ),
  159. new THREE.Vector3( - 91.40118730204415, 176.4306956436485, - 6.958271935582161 ),
  160. new THREE.Vector3( - 383.785318791128, 491.1365363371675, 47.869296953772746 ) ] );
  161. render();
  162. }
  163. function addSplineObject( position ) {
  164. const material = new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } );
  165. const object = new THREE.Mesh( geometry, material );
  166. if ( position ) {
  167. object.position.copy( position );
  168. } else {
  169. object.position.x = Math.random() * 1000 - 500;
  170. object.position.y = Math.random() * 600;
  171. object.position.z = Math.random() * 800 - 400;
  172. }
  173. object.castShadow = true;
  174. object.receiveShadow = true;
  175. scene.add( object );
  176. splineHelperObjects.push( object );
  177. return object;
  178. }
  179. function addPoint() {
  180. splinePointsLength ++;
  181. positions.push( addSplineObject().position );
  182. updateSplineOutline();
  183. render();
  184. }
  185. function removePoint() {
  186. if ( splinePointsLength <= 4 ) {
  187. return;
  188. }
  189. const point = splineHelperObjects.pop();
  190. splinePointsLength --;
  191. positions.pop();
  192. if ( transformControl.object === point ) transformControl.detach();
  193. scene.remove( point );
  194. updateSplineOutline();
  195. render();
  196. }
  197. function updateSplineOutline() {
  198. for ( const k in splines ) {
  199. const spline = splines[ k ];
  200. const splineMesh = spline.mesh;
  201. const position = splineMesh.geometry.attributes.position;
  202. for ( let i = 0; i < ARC_SEGMENTS; i ++ ) {
  203. const t = i / ( ARC_SEGMENTS - 1 );
  204. spline.getPoint( t, point );
  205. position.setXYZ( i, point.x, point.y, point.z );
  206. }
  207. position.needsUpdate = true;
  208. }
  209. }
  210. function exportSpline() {
  211. const strplace = [];
  212. for ( let i = 0; i < splinePointsLength; i ++ ) {
  213. const p = splineHelperObjects[ i ].position;
  214. strplace.push( `new THREE.Vector3(${p.x}, ${p.y}, ${p.z})` );
  215. }
  216. console.log( strplace.join( ',\n' ) );
  217. const code = '[' + ( strplace.join( ',\n\t' ) ) + ']';
  218. prompt( 'copy and paste code', code );
  219. }
  220. function load( new_positions ) {
  221. while ( new_positions.length > positions.length ) {
  222. addPoint();
  223. }
  224. while ( new_positions.length < positions.length ) {
  225. removePoint();
  226. }
  227. for ( let i = 0; i < positions.length; i ++ ) {
  228. positions[ i ].copy( new_positions[ i ] );
  229. }
  230. updateSplineOutline();
  231. }
  232. function render() {
  233. splines.uniform.mesh.visible = params.uniform;
  234. splines.centripetal.mesh.visible = params.centripetal;
  235. splines.chordal.mesh.visible = params.chordal;
  236. renderer.render( scene, camera );
  237. }
  238. function onPointerDown( event ) {
  239. onDownPosition.x = event.clientX;
  240. onDownPosition.y = event.clientY;
  241. }
  242. function onPointerUp() {
  243. onUpPosition.x = event.clientX;
  244. onUpPosition.y = event.clientY;
  245. if ( onDownPosition.distanceTo( onUpPosition ) === 0 ) transformControl.detach();
  246. }
  247. function onPointerMove( event ) {
  248. pointer.x = ( event.clientX / window.innerWidth ) * 2 - 1;
  249. pointer.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
  250. raycaster.setFromCamera( pointer, camera );
  251. const intersects = raycaster.intersectObjects( splineHelperObjects, false );
  252. if ( intersects.length > 0 ) {
  253. const object = intersects[ 0 ].object;
  254. if ( object !== transformControl.object ) {
  255. transformControl.attach( object );
  256. }
  257. }
  258. }
  259. function onWindowResize() {
  260. camera.aspect = window.innerWidth / window.innerHeight;
  261. camera.updateProjectionMatrix();
  262. renderer.setSize( window.innerWidth, window.innerHeight );
  263. render();
  264. }
  265. </script>
  266. </body>
  267. </html>