webgl_instancing_performance.html 6.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - instancing - performance</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. #info {
  10. background-color: rgba(0,0,0,0.75);
  11. }
  12. .lil-gui .gui-stats {
  13. line-height: var(--widget-height);
  14. padding: var(--padding);
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <div id="info">
  20. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - instancing - performance
  21. </div>
  22. <div id="container"></div>
  23. <script type="module">
  24. import * as THREE from '../build/three.module.js';
  25. import Stats from './jsm/libs/stats.module.js';
  26. import { GUI } from './jsm/libs/lil-gui.module.min.js';
  27. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  28. import * as BufferGeometryUtils from './jsm/utils/BufferGeometryUtils.js';
  29. let container, stats, gui, guiStatsEl;
  30. let camera, controls, scene, renderer, material;
  31. // gui
  32. const Method = {
  33. INSTANCED: 'INSTANCED',
  34. MERGED: 'MERGED',
  35. NAIVE: 'NAIVE'
  36. };
  37. const api = {
  38. method: Method.INSTANCED,
  39. count: 1000
  40. };
  41. //
  42. init();
  43. initMesh();
  44. animate();
  45. //
  46. function clean() {
  47. const meshes = [];
  48. scene.traverse( function ( object ) {
  49. if ( object.isMesh ) meshes.push( object );
  50. } );
  51. for ( let i = 0; i < meshes.length; i ++ ) {
  52. const mesh = meshes[ i ];
  53. mesh.material.dispose();
  54. mesh.geometry.dispose();
  55. scene.remove( mesh );
  56. }
  57. }
  58. const randomizeMatrix = function () {
  59. const position = new THREE.Vector3();
  60. const rotation = new THREE.Euler();
  61. const quaternion = new THREE.Quaternion();
  62. const scale = new THREE.Vector3();
  63. return function ( matrix ) {
  64. position.x = Math.random() * 40 - 20;
  65. position.y = Math.random() * 40 - 20;
  66. position.z = Math.random() * 40 - 20;
  67. rotation.x = Math.random() * 2 * Math.PI;
  68. rotation.y = Math.random() * 2 * Math.PI;
  69. rotation.z = Math.random() * 2 * Math.PI;
  70. quaternion.setFromEuler( rotation );
  71. scale.x = scale.y = scale.z = Math.random() * 1;
  72. matrix.compose( position, quaternion, scale );
  73. };
  74. }();
  75. function initMesh() {
  76. clean();
  77. // make instances
  78. new THREE.BufferGeometryLoader()
  79. .setPath( 'models/json/' )
  80. .load( 'suzanne_buffergeometry.json', function ( geometry ) {
  81. material = new THREE.MeshNormalMaterial();
  82. geometry.computeVertexNormals();
  83. console.time( api.method + ' (build)' );
  84. switch ( api.method ) {
  85. case Method.INSTANCED:
  86. makeInstanced( geometry );
  87. break;
  88. case Method.MERGED:
  89. makeMerged( geometry );
  90. break;
  91. case Method.NAIVE:
  92. makeNaive( geometry );
  93. break;
  94. }
  95. console.timeEnd( api.method + ' (build)' );
  96. } );
  97. }
  98. function makeInstanced( geometry ) {
  99. const matrix = new THREE.Matrix4();
  100. const mesh = new THREE.InstancedMesh( geometry, material, api.count );
  101. for ( let i = 0; i < api.count; i ++ ) {
  102. randomizeMatrix( matrix );
  103. mesh.setMatrixAt( i, matrix );
  104. }
  105. scene.add( mesh );
  106. //
  107. const geometryByteLength = getGeometryByteLength( geometry );
  108. guiStatsEl.innerHTML = [
  109. '<i>GPU draw calls</i>: 1',
  110. '<i>GPU memory</i>: ' + formatBytes( api.count * 16 + geometryByteLength, 2 )
  111. ].join( '<br/>' );
  112. }
  113. function makeMerged( geometry ) {
  114. const geometries = [];
  115. const matrix = new THREE.Matrix4();
  116. for ( let i = 0; i < api.count; i ++ ) {
  117. randomizeMatrix( matrix );
  118. const instanceGeometry = geometry.clone();
  119. instanceGeometry.applyMatrix4( matrix );
  120. geometries.push( instanceGeometry );
  121. }
  122. const mergedGeometry = BufferGeometryUtils.mergeBufferGeometries( geometries );
  123. scene.add( new THREE.Mesh( mergedGeometry, material ) );
  124. //
  125. guiStatsEl.innerHTML = [
  126. '<i>GPU draw calls</i>: 1',
  127. '<i>GPU memory</i>: ' + formatBytes( getGeometryByteLength( mergedGeometry ), 2 )
  128. ].join( '<br/>' );
  129. }
  130. function makeNaive( geometry ) {
  131. const matrix = new THREE.Matrix4();
  132. for ( let i = 0; i < api.count; i ++ ) {
  133. randomizeMatrix( matrix );
  134. const mesh = new THREE.Mesh( geometry, material );
  135. mesh.applyMatrix4( matrix );
  136. scene.add( mesh );
  137. }
  138. //
  139. const geometryByteLength = getGeometryByteLength( geometry );
  140. guiStatsEl.innerHTML = [
  141. '<i>GPU draw calls</i>: ' + api.count,
  142. '<i>GPU memory</i>: ' + formatBytes( api.count * 16 + geometryByteLength, 2 )
  143. ].join( '<br/>' );
  144. }
  145. function init() {
  146. const width = window.innerWidth;
  147. const height = window.innerHeight;
  148. // camera
  149. camera = new THREE.PerspectiveCamera( 70, width / height, 1, 100 );
  150. camera.position.z = 30;
  151. // renderer
  152. renderer = new THREE.WebGLRenderer( { antialias: true } );
  153. renderer.setPixelRatio( window.devicePixelRatio );
  154. renderer.setSize( width, height );
  155. renderer.outputEncoding = THREE.sRGBEncoding;
  156. container = document.getElementById( 'container' );
  157. container.appendChild( renderer.domElement );
  158. // scene
  159. scene = new THREE.Scene();
  160. scene.background = new THREE.Color( 0xffffff );
  161. // controls
  162. controls = new OrbitControls( camera, renderer.domElement );
  163. controls.autoRotate = true;
  164. // stats
  165. stats = new Stats();
  166. container.appendChild( stats.dom );
  167. // gui
  168. gui = new GUI();
  169. gui.add( api, 'method', Method ).onChange( initMesh );
  170. gui.add( api, 'count', 1, 10000 ).step( 1 ).onChange( initMesh );
  171. const perfFolder = gui.addFolder( 'Performance' );
  172. guiStatsEl = document.createElement( 'div' );
  173. guiStatsEl.classList.add( 'gui-stats' );
  174. perfFolder.$children.appendChild( guiStatsEl );
  175. perfFolder.open();
  176. // listeners
  177. window.addEventListener( 'resize', onWindowResize );
  178. Object.assign( window, { scene } );
  179. }
  180. //
  181. function onWindowResize() {
  182. const width = window.innerWidth;
  183. const height = window.innerHeight;
  184. camera.aspect = width / height;
  185. camera.updateProjectionMatrix();
  186. renderer.setSize( width, height );
  187. }
  188. function animate() {
  189. requestAnimationFrame( animate );
  190. controls.update();
  191. stats.update();
  192. render();
  193. }
  194. function render() {
  195. renderer.render( scene, camera );
  196. }
  197. //
  198. function getGeometryByteLength( geometry ) {
  199. let total = 0;
  200. if ( geometry.index ) total += geometry.index.array.byteLength;
  201. for ( const name in geometry.attributes ) {
  202. total += geometry.attributes[ name ].array.byteLength;
  203. }
  204. return total;
  205. }
  206. // Source: https://stackoverflow.com/a/18650828/1314762
  207. function formatBytes( bytes, decimals ) {
  208. if ( bytes === 0 ) return '0 bytes';
  209. const k = 1024;
  210. const dm = decimals < 0 ? 0 : decimals;
  211. const sizes = [ 'bytes', 'KB', 'MB' ];
  212. const i = Math.floor( Math.log( bytes ) / Math.log( k ) );
  213. return parseFloat( ( bytes / Math.pow( k, i ) ).toFixed( dm ) ) + ' ' + sizes[ i ];
  214. }
  215. </script>
  216. </body>
  217. </html>