webgl_materials_envmaps_hdr_nodes.html 7.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>threejs webgl - materials - hdr environment mapping</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info">
  12. <a href="https://threejs.org" target="_blank" rel="noopener">threejs</a> - High dynamic range (RGBE) Image-based Lighting (IBL)<br />using run-time generated pre-filtered roughness mipmaps (PMREM)<br/>
  13. Created by Prashant Sharma and <a href="http://clara.io/" target="_blank" rel="noopener">Ben Houston</a>.
  14. </div>
  15. <script type="module">
  16. import * as THREE from '../build/three.module.js';
  17. import Stats from './jsm/libs/stats.module.js';
  18. import { GUI } from './jsm/libs/lil-gui.module.min.js';
  19. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  20. import { HDRCubeTextureLoader } from './jsm/loaders/HDRCubeTextureLoader.js';
  21. import { RGBMLoader } from './jsm/loaders/RGBMLoader.js';
  22. import { DebugEnvironment } from './jsm/environments/DebugEnvironment.js';
  23. import { MeshStandardNodeMaterial } from './jsm/nodes/Nodes.js';
  24. const params = {
  25. envMap: 'HDR',
  26. roughness: 0.0,
  27. metalness: 0.0,
  28. exposure: 1.0,
  29. nodes: true,
  30. animate: true,
  31. debug: false
  32. };
  33. let container, stats;
  34. let camera, scene, renderer, controls;
  35. let torusMesh, torusMeshNode, planeMesh;
  36. let generatedCubeRenderTarget, ldrCubeRenderTarget, hdrCubeRenderTarget, rgbmCubeRenderTarget;
  37. let ldrCubeMap, hdrCubeMap, rgbmCubeMap;
  38. init();
  39. animate();
  40. function init() {
  41. container = document.createElement( 'div' );
  42. document.body.appendChild( container );
  43. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
  44. camera.position.set( 0, 0, 120 );
  45. scene = new THREE.Scene();
  46. scene.background = new THREE.Color( 0x000000 );
  47. renderer = new THREE.WebGLRenderer();
  48. renderer.physicallyCorrectLights = true;
  49. //
  50. let geometry = new THREE.TorusKnotGeometry( 18, 8, 150, 20 );
  51. let material = new THREE.MeshStandardMaterial();
  52. material.color = new THREE.Color( 0xffffff );
  53. material.roughness = params.roughness;
  54. material.metalness = params.metalness;
  55. torusMesh = new THREE.Mesh( geometry, material );
  56. scene.add( torusMesh );
  57. material = new MeshStandardNodeMaterial();
  58. material.color = new THREE.Color( 0xffffff );
  59. material.roughness = params.roughness;
  60. material.metalness = params.metalness;
  61. torusMeshNode = new THREE.Mesh( geometry, material );
  62. scene.add( torusMeshNode );
  63. geometry = new THREE.PlaneGeometry( 200, 200 );
  64. material = new THREE.MeshBasicMaterial();
  65. planeMesh = new THREE.Mesh( geometry, material );
  66. planeMesh.position.y = - 50;
  67. planeMesh.rotation.x = - Math.PI * 0.5;
  68. scene.add( planeMesh );
  69. THREE.DefaultLoadingManager.onLoad = function ( ) {
  70. pmremGenerator.dispose();
  71. };
  72. const hdrUrls = [ 'px.hdr', 'nx.hdr', 'py.hdr', 'ny.hdr', 'pz.hdr', 'nz.hdr' ];
  73. hdrCubeMap = new HDRCubeTextureLoader()
  74. .setPath( './textures/cube/pisaHDR/' )
  75. .load( hdrUrls, function () {
  76. hdrCubeRenderTarget = pmremGenerator.fromCubemap( hdrCubeMap );
  77. hdrCubeMap.magFilter = THREE.LinearFilter;
  78. hdrCubeMap.needsUpdate = true;
  79. } );
  80. const ldrUrls = [ 'px.png', 'nx.png', 'py.png', 'ny.png', 'pz.png', 'nz.png' ];
  81. ldrCubeMap = new THREE.CubeTextureLoader()
  82. .setPath( './textures/cube/pisa/' )
  83. .load( ldrUrls, function () {
  84. ldrCubeMap.encoding = THREE.sRGBEncoding;
  85. ldrCubeRenderTarget = pmremGenerator.fromCubemap( ldrCubeMap );
  86. } );
  87. const rgbmUrls = [ 'px.png', 'nx.png', 'py.png', 'ny.png', 'pz.png', 'nz.png' ];
  88. rgbmCubeMap = new RGBMLoader().setMaxRange( 16 )
  89. .setPath( './textures/cube/pisaRGBM16/' )
  90. .loadCubemap( rgbmUrls, function () {
  91. rgbmCubeRenderTarget = pmremGenerator.fromCubemap( rgbmCubeMap );
  92. } );
  93. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  94. pmremGenerator.compileCubemapShader();
  95. const envScene = new DebugEnvironment();
  96. generatedCubeRenderTarget = pmremGenerator.fromScene( envScene );
  97. renderer.setPixelRatio( window.devicePixelRatio );
  98. renderer.setSize( window.innerWidth, window.innerHeight );
  99. container.appendChild( renderer.domElement );
  100. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  101. renderer.outputEncoding = THREE.sRGBEncoding;
  102. stats = new Stats();
  103. container.appendChild( stats.dom );
  104. controls = new OrbitControls( camera, renderer.domElement );
  105. controls.minDistance = 50;
  106. controls.maxDistance = 300;
  107. window.addEventListener( 'resize', onWindowResize );
  108. const gui = new GUI();
  109. gui.add( params, 'envMap', [ 'Generated', 'LDR', 'HDR', 'RGBM16' ] );
  110. gui.add( params, 'roughness', 0, 1, 0.01 );
  111. gui.add( params, 'metalness', 0, 1, 0.01 );
  112. gui.add( params, 'exposure', 0, 2, 0.01 );
  113. gui.add( params, 'nodes', true );
  114. gui.add( params, 'animate', true );
  115. gui.add( params, 'debug', false );
  116. gui.open();
  117. }
  118. function onWindowResize() {
  119. const width = window.innerWidth;
  120. const height = window.innerHeight;
  121. camera.aspect = width / height;
  122. camera.updateProjectionMatrix();
  123. renderer.setSize( width, height );
  124. }
  125. function animate() {
  126. requestAnimationFrame( animate );
  127. stats.begin();
  128. render();
  129. stats.end();
  130. }
  131. function render() {
  132. torusMesh.visible = ! params.nodes;
  133. torusMeshNode.visible = params.nodes;
  134. torusMesh.material.roughness = params.roughness;
  135. torusMesh.material.metalness = params.metalness;
  136. torusMeshNode.material.roughness = params.roughness;
  137. torusMeshNode.material.metalness = params.metalness;
  138. let renderTarget, cubeMap;
  139. switch ( params.envMap ) {
  140. case 'Generated':
  141. renderTarget = generatedCubeRenderTarget;
  142. cubeMap = generatedCubeRenderTarget.texture;
  143. break;
  144. case 'LDR':
  145. renderTarget = ldrCubeRenderTarget;
  146. cubeMap = ldrCubeMap;
  147. break;
  148. case 'HDR':
  149. renderTarget = hdrCubeRenderTarget;
  150. cubeMap = hdrCubeMap;
  151. break;
  152. case 'RGBM16':
  153. renderTarget = rgbmCubeRenderTarget;
  154. cubeMap = rgbmCubeMap;
  155. break;
  156. }
  157. const newEnvMap = renderTarget ? renderTarget.texture : null;
  158. if ( newEnvMap && newEnvMap !== torusMesh.material.envMap ) {
  159. torusMesh.material.envMap = newEnvMap;
  160. torusMesh.material.needsUpdate = true;
  161. torusMeshNode.material.envMap = newEnvMap;
  162. torusMeshNode.material.needsUpdate = true;
  163. planeMesh.material.map = newEnvMap;
  164. planeMesh.material.needsUpdate = true;
  165. }
  166. if ( params.animate ) {
  167. torusMesh.rotation.y += 0.005;
  168. torusMeshNode.rotation.y = torusMesh.rotation.y;
  169. }
  170. planeMesh.visible = params.debug;
  171. scene.background = cubeMap;
  172. renderer.toneMappingExposure = params.exposure;
  173. renderer.render( scene, camera );
  174. }
  175. </script>
  176. </body>
  177. </html>