webgl_materials_standard_nodes.html 5.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - standard (nodes)</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl physically based material<br/>
  12. <a href="http://www.polycount.com/forum/showthread.php?t=130641" target="_blank" rel="noopener">Cerberus(FFVII Gun) model</a> by Andrew Maximov.
  13. </div>
  14. <script type="importmap">
  15. {
  16. "imports": {
  17. "three": "../build/three.module.js"
  18. }
  19. }
  20. </script>
  21. <script type="module">
  22. import * as THREE from 'three';
  23. import Stats from './jsm/libs/stats.module.js';
  24. import { GUI } from './jsm/libs/lil-gui.module.min.js';
  25. import { TrackballControls } from './jsm/controls/TrackballControls.js';
  26. import { OBJLoader } from './jsm/loaders/OBJLoader.js';
  27. import { RGBELoader } from './jsm/loaders/RGBELoader.js';
  28. import { nodeFrame } from './jsm/renderers/webgl/nodes/WebGLNodes.js';
  29. import * as Nodes from './jsm/renderers/nodes/Nodes.js';
  30. let container, stats;
  31. let camera, scene, renderer, controls;
  32. init();
  33. animate();
  34. function init() {
  35. container = document.createElement( 'div' );
  36. document.body.appendChild( container );
  37. renderer = new THREE.WebGLRenderer( { antialias: true } );
  38. renderer.setPixelRatio( window.devicePixelRatio );
  39. renderer.setSize( window.innerWidth, window.innerHeight );
  40. container.appendChild( renderer.domElement );
  41. renderer.outputEncoding = THREE.sRGBEncoding;
  42. renderer.toneMapping = THREE.ReinhardToneMapping;
  43. renderer.toneMappingExposure = 3;
  44. //
  45. scene = new THREE.Scene();
  46. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.01, 1000 );
  47. camera.position.z = 2;
  48. controls = new TrackballControls( camera, renderer.domElement );
  49. //
  50. scene.add( new THREE.HemisphereLight( 0x443333, 0x222233, 4 ) );
  51. //
  52. const material = new Nodes.MeshStandardNodeMaterial();
  53. new OBJLoader()
  54. .setPath( 'models/obj/cerberus/' )
  55. .load( 'Cerberus.obj', function ( group ) {
  56. const loader = new THREE.TextureLoader()
  57. .setPath( 'models/obj/cerberus/' );
  58. const diffuseMap = loader.load( 'Cerberus_A.jpg' );
  59. diffuseMap.wrapS = THREE.RepeatWrapping;
  60. diffuseMap.encoding = THREE.sRGBEncoding;
  61. const rmMap = loader.load( 'Cerberus_RM.jpg' );
  62. rmMap.wrapS = THREE.RepeatWrapping;
  63. const normalMap = loader.load( 'Cerberus_N.jpg' );
  64. normalMap.wrapS = THREE.RepeatWrapping;
  65. const mpMapNode = new Nodes.TextureNode( rmMap );
  66. material.colorNode = new Nodes.OperatorNode( '*', new Nodes.TextureNode( diffuseMap ), new Nodes.Vector3Node( material.color ) );
  67. // roughness is in G channel, metalness is in B channel
  68. material.roughnessNode = new Nodes.SplitNode( mpMapNode, 'g' );
  69. material.metalnessNode = new Nodes.SplitNode( mpMapNode, 'b' );
  70. material.normalNode = new Nodes.NormalMapNode( new Nodes.TextureNode( normalMap ) );
  71. group.traverse( function ( child ) {
  72. if ( child.isMesh ) {
  73. child.material = material;
  74. }
  75. } );
  76. group.position.x = - 0.45;
  77. group.rotation.y = - Math.PI / 2;
  78. scene.add( group );
  79. } );
  80. const environments = {
  81. 'Venice Sunset': { filename: 'venice_sunset_1k.hdr' },
  82. 'Overpass': { filename: 'pedestrian_overpass_1k.hdr' }
  83. };
  84. function loadEnvironment( name ) {
  85. if ( environments[ name ].texture !== undefined ) {
  86. scene.background = environments[ name ].texture;
  87. scene.environment = environments[ name ].texture;
  88. return;
  89. }
  90. const filename = environments[ name ].filename;
  91. new RGBELoader()
  92. .setPath( 'textures/equirectangular/' )
  93. .load( filename, function ( hdrEquirect ) {
  94. const hdrCubeRenderTarget = pmremGenerator.fromEquirectangular( hdrEquirect );
  95. hdrEquirect.dispose();
  96. scene.background = hdrCubeRenderTarget.texture;
  97. scene.environment = hdrCubeRenderTarget.texture;
  98. environments[ name ].texture = hdrCubeRenderTarget.texture;
  99. } );
  100. }
  101. const params = {
  102. environment: Object.keys( environments )[ 0 ]
  103. };
  104. loadEnvironment( params.environment );
  105. const gui = new GUI();
  106. gui.add( params, 'environment', Object.keys( environments ) ).onChange( function ( value ) {
  107. loadEnvironment( value );
  108. } );
  109. gui.open();
  110. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  111. pmremGenerator.compileEquirectangularShader();
  112. //
  113. stats = new Stats();
  114. container.appendChild( stats.dom );
  115. window.addEventListener( 'resize', onWindowResize );
  116. }
  117. //
  118. function onWindowResize() {
  119. renderer.setSize( window.innerWidth, window.innerHeight );
  120. camera.aspect = window.innerWidth / window.innerHeight;
  121. camera.updateProjectionMatrix();
  122. }
  123. //
  124. function animate() {
  125. requestAnimationFrame( animate );
  126. nodeFrame.update();
  127. controls.update();
  128. renderer.render( scene, camera );
  129. stats.update();
  130. }
  131. </script>
  132. </body>
  133. </html>