webgpu_nodes_playground.html 5.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - WebGPU - Selective Lights</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <link rel="stylesheet" href="fonts/open-sans/open-sans.css" type="text/css"/>
  9. <link rel="stylesheet" href="fonts/tabler-icons/tabler-icons.min.css" type="text/css"/>
  10. <!-- WebGPU (For Chrome 94-101), expires 09/01/2022 -->
  11. <meta http-equiv="origin-trial" content="AoS1pSJwCV3KRe73TO0YgJkK9FZ/qhmvKeafztp0ofiE8uoGrnKzfxGVKKICvoBfL8dgE0zpkp2g/oEJNS0fDgkAAABeeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJHUFUiLCJleHBpcnkiOjE2NTI4MzE5OTksImlzU3ViZG9tYWluIjp0cnVlfQ==">
  12. <style>
  13. body {
  14. overflow: hidden;
  15. width: 100%;
  16. height: 100%;
  17. }
  18. .renderer {
  19. position: absolute;
  20. top: 0;
  21. left: 0;
  22. height: 50%;
  23. width: 100%;
  24. }
  25. flow {
  26. position: absolute;
  27. top: 50%;
  28. left: 0;
  29. height: 50%;
  30. width: 100%;
  31. background: #222;
  32. box-shadow: inset 0 0 20px 0px #000000;
  33. }
  34. </style>
  35. </head>
  36. <body>
  37. <div id="info">
  38. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - WebGPU - Node Editor ( Playground version )<br />
  39. </div>
  40. <script type="importmap">
  41. {
  42. "imports": {
  43. "three": "../build/three.module.js"
  44. }
  45. }
  46. </script>
  47. <script type="module">
  48. import * as THREE from 'three';
  49. import WebGPURenderer from './jsm/renderers/webgpu/WebGPURenderer.js';
  50. import WebGPU from './jsm/renderers/webgpu/WebGPU.js';
  51. import { NodeEditor } from './jsm/node-editor/NodeEditor.js';
  52. import { StandardMaterialEditor } from './jsm/node-editor/materials/StandardMaterialEditor.js';
  53. import * as Nodes from './jsm/renderers/nodes/Nodes.js';
  54. import Stats from './jsm/libs/stats.module.js';
  55. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  56. import { FBXLoader } from './jsm/loaders/FBXLoader.js';
  57. let stats;
  58. let camera, scene, renderer;
  59. let model;
  60. let nodeLights;
  61. init().then( animate ).catch( error => console.error( error ) );
  62. async function init() {
  63. if ( WebGPU.isAvailable() === false ) {
  64. document.body.appendChild( WebGPU.getErrorMessage() );
  65. throw 'No WebGPU support';
  66. }
  67. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 5000 );
  68. camera.position.set( 0.0, 300, 400 * 3 );
  69. scene = new THREE.Scene();
  70. scene.background = new THREE.Color( 0x333333 );
  71. // Lights
  72. const topLight = new THREE.PointLight( 0xF4F6F0, 1 );
  73. topLight.position.set( 0, 100000, 100000 );
  74. scene.add( topLight );
  75. const backLight = new THREE.PointLight( 0x0c1445, 1.4 );
  76. backLight.position.set( - 100, 20, - 260 );
  77. scene.add( backLight );
  78. nodeLights = Nodes.LightsNode.fromLights( [ topLight, backLight ] );
  79. renderer = new WebGPURenderer();
  80. renderer.setPixelRatio( window.devicePixelRatio );
  81. renderer.setSize( window.innerWidth, window.innerHeight );
  82. document.body.appendChild( renderer.domElement );
  83. renderer.outputEncoding = THREE.sRGBEncoding;
  84. renderer.domElement.className = 'renderer';
  85. //
  86. stats = new Stats();
  87. document.body.appendChild( stats.dom );
  88. const controls = new OrbitControls( camera, renderer.domElement );
  89. controls.minDistance = 500;
  90. controls.maxDistance = 3000;
  91. window.addEventListener( 'resize', onWindowResize );
  92. onWindowResize();
  93. initEditor();
  94. return renderer.init();
  95. }
  96. function initEditor() {
  97. const nodeEditor = new NodeEditor();
  98. nodeEditor.addEventListener( 'new', () => {
  99. const materialEditor = new StandardMaterialEditor();
  100. materialEditor.setPosition( ( window.innerWidth / 2 ) - 150, 100 );
  101. nodeEditor.add( materialEditor );
  102. model.material = materialEditor.material;
  103. model.material.lightNode = nodeLights;
  104. } );
  105. nodeEditor.addEventListener( 'load', () => {
  106. const materialEditor = nodeEditor.nodes[ 0 ];
  107. materialEditor.update(); // need move to deserialization
  108. model.material = materialEditor.material;
  109. model.material.lightNode = nodeLights;
  110. } );
  111. document.body.appendChild( nodeEditor.domElement );
  112. const loaderFBX = new FBXLoader();
  113. loaderFBX.load( 'models/fbx/stanford-bunny.fbx', ( object ) => {
  114. const materialEditor = new StandardMaterialEditor();
  115. materialEditor.setPosition( ( window.innerWidth / 2 ) - 150, 100 ); // canvas position
  116. nodeEditor.add( materialEditor );
  117. model = object.children[ 0 ];
  118. model.position.set( 0, 0, 10 );
  119. model.scale.setScalar( 1 );
  120. model.material = materialEditor.material;
  121. model.material.lightNode = nodeLights;
  122. scene.add( model );
  123. } );
  124. }
  125. function onWindowResize() {
  126. const width = window.innerWidth;
  127. const height = window.innerHeight / 2;
  128. camera.aspect = width / height;
  129. camera.updateProjectionMatrix();
  130. renderer.setSize( width, height );
  131. }
  132. //
  133. function animate() {
  134. requestAnimationFrame( animate );
  135. render();
  136. stats.update();
  137. }
  138. function render() {
  139. //if ( model ) model.rotation.y = performance.now() / 5000;
  140. renderer.render( scene, camera );
  141. }
  142. </script>
  143. </body>
  144. </html>