align-html-to-3d-w-sorting.html 5.6 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Align HTML Elements w/hiding</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%; /* let our container decide our size */
  15. height: 100%;
  16. display: block;
  17. }
  18. #container {
  19. position: relative; /* makes this the origin of its children */
  20. width: 100%;
  21. height: 100%;
  22. overflow: hidden;
  23. }
  24. #labels {
  25. position: absolute; /* let us position ourself inside the container */
  26. z-index: 0; /* make a new stacking context so children don't sort with rest of page */
  27. left: 0; /* make our position the top left of the container */
  28. top: 0;
  29. color: white;
  30. }
  31. #labels>div {
  32. white-space: nowrap;
  33. position: absolute; /* let us position them inside the container */
  34. left: 0; /* make their default position the top left of the container */
  35. top: 0;
  36. cursor: pointer; /* change the cursor to a hand when over us */
  37. font-size: large;
  38. user-select: none; /* don't let the text get selected */
  39. text-shadow: /* create a black outline */
  40. -1px -1px 0 #000,
  41. 0 -1px 0 #000,
  42. 1px -1px 0 #000,
  43. 1px 0 0 #000,
  44. 1px 1px 0 #000,
  45. 0 1px 0 #000,
  46. -1px 1px 0 #000,
  47. -1px 0 0 #000;
  48. }
  49. #labels>div:hover {
  50. color: red;
  51. }
  52. </style>
  53. </head>
  54. <body>
  55. <div id="container">
  56. <canvas id="c"></canvas>
  57. <div id="labels"></div>
  58. </div>
  59. </body>
  60. <script type="module">
  61. import * as THREE from '../../build/three.module.js';
  62. import {OrbitControls} from '../../examples/jsm/controls/OrbitControls.js';
  63. function main() {
  64. const canvas = document.querySelector('#c');
  65. const renderer = new THREE.WebGLRenderer({canvas});
  66. const fov = 75;
  67. const aspect = 2; // the canvas default
  68. const near = 1.1;
  69. const far = 20;
  70. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  71. camera.position.z = 7;
  72. const controls = new OrbitControls(camera, canvas);
  73. controls.target.set(0, 0, 0);
  74. controls.update();
  75. const scene = new THREE.Scene();
  76. {
  77. const color = 0xFFFFFF;
  78. const intensity = 1;
  79. const light = new THREE.DirectionalLight(color, intensity);
  80. light.position.set(-1, 2, 4);
  81. scene.add(light);
  82. }
  83. const boxWidth = 1;
  84. const boxHeight = 1;
  85. const boxDepth = 1;
  86. const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
  87. const labelContainerElem = document.querySelector('#labels');
  88. function makeInstance(geometry, color, x, name) {
  89. const material = new THREE.MeshPhongMaterial({color});
  90. const cube = new THREE.Mesh(geometry, material);
  91. scene.add(cube);
  92. cube.position.x = x;
  93. const elem = document.createElement('div');
  94. elem.textContent = name;
  95. labelContainerElem.appendChild(elem);
  96. return {cube, elem};
  97. }
  98. const cubes = [
  99. makeInstance(geometry, 0x44aa88, 0, 'Aqua Colored Box'),
  100. makeInstance(geometry, 0x8844aa, -2, 'Purple Colored Box'),
  101. makeInstance(geometry, 0xaa8844, 2, 'Gold Colored Box'),
  102. ];
  103. function resizeRendererToDisplaySize(renderer) {
  104. const canvas = renderer.domElement;
  105. const width = canvas.clientWidth;
  106. const height = canvas.clientHeight;
  107. const needResize = canvas.width !== width || canvas.height !== height;
  108. if (needResize) {
  109. renderer.setSize(width, height, false);
  110. }
  111. return needResize;
  112. }
  113. const tempV = new THREE.Vector3();
  114. const raycaster = new THREE.Raycaster();
  115. function render(time) {
  116. time *= 0.001;
  117. if (resizeRendererToDisplaySize(renderer)) {
  118. const canvas = renderer.domElement;
  119. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  120. camera.updateProjectionMatrix();
  121. }
  122. cubes.forEach((cubeInfo, ndx) => {
  123. const {cube, elem} = cubeInfo;
  124. const speed = 1 + ndx * .1;
  125. const rot = time * speed;
  126. cube.rotation.x = rot;
  127. cube.rotation.y = rot;
  128. // get the position of the center of the cube
  129. cube.updateWorldMatrix(true, false);
  130. cube.getWorldPosition(tempV);
  131. // get the normalized screen coordinate of that position
  132. // x and y will be in the -1 to +1 range with x = -1 being
  133. // on the left and y = -1 being on the bottom
  134. tempV.project(camera);
  135. // ask the raycaster for all the objects that intersect
  136. // from the eye toward this object's position
  137. raycaster.setFromCamera(tempV, camera);
  138. const intersectedObjects = raycaster.intersectObjects(scene.children);
  139. // We're visible if the first intersection is this object.
  140. const show = intersectedObjects.length && cube === intersectedObjects[0].object;
  141. if (!show || Math.abs(tempV.z) > 1) {
  142. // hide the label
  143. elem.style.display = 'none';
  144. } else {
  145. // unhide the label
  146. elem.style.display = '';
  147. // convert the normalized position to CSS coordinates
  148. const x = (tempV.x * .5 + .5) * canvas.clientWidth;
  149. const y = (tempV.y * -.5 + .5) * canvas.clientHeight;
  150. // move the elem to that position
  151. elem.style.transform = `translate(-50%, -50%) translate(${x}px,${y}px)`;
  152. // set the zIndex for sorting
  153. elem.style.zIndex = (-tempV.z * .5 + .5) * 100000 | 0;
  154. }
  155. });
  156. renderer.render(scene, camera);
  157. requestAnimationFrame(render);
  158. }
  159. requestAnimationFrame(render);
  160. }
  161. main();
  162. </script>
  163. </html>