background-equirectangularmap.html 3.0 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Background Cubemap</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <script type="module">
  24. import * as THREE from '../../build/three.module.js';
  25. import {OrbitControls} from '../../examples/jsm/controls/OrbitControls.js';
  26. function main() {
  27. const canvas = document.querySelector('#c');
  28. const renderer = new THREE.WebGLRenderer({canvas});
  29. const fov = 75;
  30. const aspect = 2; // the canvas default
  31. const near = 0.1;
  32. const far = 100;
  33. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  34. camera.position.z = 3;
  35. const controls = new OrbitControls(camera, canvas);
  36. controls.target.set(0, 0, 0);
  37. controls.update();
  38. const scene = new THREE.Scene();
  39. {
  40. const color = 0xFFFFFF;
  41. const intensity = 1;
  42. const light = new THREE.DirectionalLight(color, intensity);
  43. light.position.set(-1, 2, 4);
  44. scene.add(light);
  45. }
  46. const boxWidth = 1;
  47. const boxHeight = 1;
  48. const boxDepth = 1;
  49. const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
  50. function makeInstance(geometry, color, x) {
  51. const material = new THREE.MeshPhongMaterial({color});
  52. const cube = new THREE.Mesh(geometry, material);
  53. scene.add(cube);
  54. cube.position.x = x;
  55. return cube;
  56. }
  57. const cubes = [
  58. makeInstance(geometry, 0x44aa88, 0),
  59. makeInstance(geometry, 0x8844aa, -2),
  60. makeInstance(geometry, 0xaa8844, 2),
  61. ];
  62. {
  63. const loader = new THREE.TextureLoader();
  64. const texture = loader.load(
  65. 'resources/images/equirectangularmaps/tears_of_steel_bridge_2k.jpg',
  66. () => {
  67. const rt = new THREE.WebGLCubeRenderTarget(texture.image.height);
  68. rt.fromEquirectangularTexture(renderer, texture);
  69. scene.background = rt.texture;
  70. });
  71. }
  72. function resizeRendererToDisplaySize(renderer) {
  73. const canvas = renderer.domElement;
  74. const width = canvas.clientWidth;
  75. const height = canvas.clientHeight;
  76. const needResize = canvas.width !== width || canvas.height !== height;
  77. if (needResize) {
  78. renderer.setSize(width, height, false);
  79. }
  80. return needResize;
  81. }
  82. function render(time) {
  83. time *= 0.001;
  84. if (resizeRendererToDisplaySize(renderer)) {
  85. const canvas = renderer.domElement;
  86. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  87. camera.updateProjectionMatrix();
  88. }
  89. cubes.forEach((cube, ndx) => {
  90. const speed = 1 + ndx * .1;
  91. const rot = time * speed;
  92. cube.rotation.x = rot;
  93. cube.rotation.y = rot;
  94. });
  95. renderer.render(scene, camera);
  96. requestAnimationFrame(render);
  97. }
  98. requestAnimationFrame(render);
  99. }
  100. main();
  101. </script>
  102. </html>