cleanup-simple.html 3.5 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Cleanup</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. #root {
  19. position: absolute;
  20. left: 0;
  21. top: 0;
  22. }
  23. </style>
  24. </head>
  25. <body>
  26. <canvas id="c"></canvas>
  27. </body>
  28. <script type="module">
  29. import * as THREE from '../../build/three.module.js';
  30. class ResourceTracker {
  31. constructor() {
  32. this.resources = new Set();
  33. }
  34. track(resource) {
  35. if (resource.dispose || resource instanceof THREE.Object3D) {
  36. this.resources.add(resource);
  37. }
  38. return resource;
  39. }
  40. untrack(resource) {
  41. this.resources.delete(resource);
  42. }
  43. dispose() {
  44. for (const resource of this.resources) {
  45. if (resource instanceof THREE.Object3D) {
  46. if (resource.parent) {
  47. resource.parent.remove(resource);
  48. }
  49. }
  50. if (resource.dispose) {
  51. resource.dispose();
  52. }
  53. }
  54. this.resources.clear();
  55. }
  56. }
  57. function main() {
  58. const canvas = document.querySelector('#c');
  59. const renderer = new THREE.WebGLRenderer({canvas});
  60. const fov = 75;
  61. const aspect = 2; // the canvas default
  62. const near = 0.1;
  63. const far = 5;
  64. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  65. camera.position.z = 2;
  66. const scene = new THREE.Scene();
  67. const cubes = []; // an array we can use to rotate the cubes
  68. function addStuffToScene() {
  69. const resTracker = new ResourceTracker();
  70. const track = resTracker.track.bind(resTracker);
  71. const boxWidth = 1;
  72. const boxHeight = 1;
  73. const boxDepth = 1;
  74. const geometry = track(new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth));
  75. const loader = new THREE.TextureLoader();
  76. const material = track(new THREE.MeshBasicMaterial({
  77. map: track(loader.load('resources/images/wall.jpg')),
  78. }));
  79. const cube = track(new THREE.Mesh(geometry, material));
  80. scene.add(cube);
  81. cubes.push(cube); // add to our list of cubes to rotate
  82. return resTracker;
  83. }
  84. function waitSeconds(seconds = 0) {
  85. return new Promise(resolve => setTimeout(resolve, seconds * 1000));
  86. }
  87. async function process() {
  88. for (;;) {
  89. const resTracker = addStuffToScene();
  90. await waitSeconds(2);
  91. cubes.length = 0; // remove the cubes
  92. resTracker.dispose();
  93. await waitSeconds(1);
  94. }
  95. }
  96. process();
  97. function resizeRendererToDisplaySize(renderer) {
  98. const canvas = renderer.domElement;
  99. const width = canvas.clientWidth;
  100. const height = canvas.clientHeight;
  101. const needResize = canvas.width !== width || canvas.height !== height;
  102. if (needResize) {
  103. renderer.setSize(width, height, false);
  104. }
  105. return needResize;
  106. }
  107. function render(time) {
  108. time *= 0.001;
  109. if (resizeRendererToDisplaySize(renderer)) {
  110. const canvas = renderer.domElement;
  111. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  112. camera.updateProjectionMatrix();
  113. }
  114. cubes.forEach((cube, ndx) => {
  115. const speed = .2 + ndx * .1;
  116. const rot = time * speed;
  117. cube.rotation.x = rot;
  118. cube.rotation.y = rot;
  119. });
  120. renderer.render(scene, camera);
  121. requestAnimationFrame(render);
  122. }
  123. requestAnimationFrame(render);
  124. }
  125. main();
  126. </script>
  127. </html>