custom-geometry-cube-texcoords.html 4.5 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Custom Geometry - Cube - Texture Coordinates</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <script type="module">
  24. import * as THREE from '../../build/three.module.js';
  25. function main() {
  26. const canvas = document.querySelector('#c');
  27. const renderer = new THREE.WebGLRenderer({canvas});
  28. const fov = 75;
  29. const aspect = 2; // the canvas default
  30. const near = 0.1;
  31. const far = 100;
  32. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  33. camera.position.z = 5;
  34. const scene = new THREE.Scene();
  35. {
  36. const color = 0xFFFFFF;
  37. const intensity = 1;
  38. const light = new THREE.DirectionalLight(color, intensity);
  39. light.position.set(-1, 2, 4);
  40. scene.add(light);
  41. }
  42. const geometry = new THREE.Geometry();
  43. geometry.vertices.push(
  44. new THREE.Vector3(-1, -1, 1), // 0
  45. new THREE.Vector3( 1, -1, 1), // 1
  46. new THREE.Vector3(-1, 1, 1), // 2
  47. new THREE.Vector3( 1, 1, 1), // 3
  48. new THREE.Vector3(-1, -1, -1), // 4
  49. new THREE.Vector3( 1, -1, -1), // 5
  50. new THREE.Vector3(-1, 1, -1), // 6
  51. new THREE.Vector3( 1, 1, -1), // 7
  52. );
  53. /*
  54. 6----7
  55. /| /|
  56. 2----3 |
  57. | | | |
  58. | 4--|-5
  59. |/ |/
  60. 0----1
  61. */
  62. geometry.faces.push(
  63. // front
  64. new THREE.Face3(0, 3, 2),
  65. new THREE.Face3(0, 1, 3),
  66. // right
  67. new THREE.Face3(1, 7, 3),
  68. new THREE.Face3(1, 5, 7),
  69. // back
  70. new THREE.Face3(5, 6, 7),
  71. new THREE.Face3(5, 4, 6),
  72. // left
  73. new THREE.Face3(4, 2, 6),
  74. new THREE.Face3(4, 0, 2),
  75. // top
  76. new THREE.Face3(2, 7, 6),
  77. new THREE.Face3(2, 3, 7),
  78. // bottom
  79. new THREE.Face3(4, 1, 0),
  80. new THREE.Face3(4, 5, 1),
  81. );
  82. geometry.faceVertexUvs[0].push(
  83. // front
  84. [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 1), new THREE.Vector2(0, 1) ],
  85. [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 0), new THREE.Vector2(1, 1) ],
  86. // right
  87. [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 1), new THREE.Vector2(0, 1) ],
  88. [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 0), new THREE.Vector2(1, 1) ],
  89. // back
  90. [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 1), new THREE.Vector2(0, 1) ],
  91. [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 0), new THREE.Vector2(1, 1) ],
  92. // left
  93. [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 1), new THREE.Vector2(0, 1) ],
  94. [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 0), new THREE.Vector2(1, 1) ],
  95. // top
  96. [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 1), new THREE.Vector2(0, 1) ],
  97. [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 0), new THREE.Vector2(1, 1) ],
  98. // bottom
  99. [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 1), new THREE.Vector2(0, 1) ],
  100. [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 0), new THREE.Vector2(1, 1) ],
  101. );
  102. geometry.computeFaceNormals();
  103. const loader = new THREE.TextureLoader();
  104. const texture = loader.load('resources/images/star.png');
  105. function makeInstance(geometry, color, x) {
  106. const material = new THREE.MeshPhongMaterial({color, map: texture});
  107. const cube = new THREE.Mesh(geometry, material);
  108. scene.add(cube);
  109. cube.position.x = x;
  110. return cube;
  111. }
  112. const cubes = [
  113. makeInstance(geometry, 0x88FF88, 0),
  114. makeInstance(geometry, 0x8888FF, -4),
  115. makeInstance(geometry, 0xFF8888, 4),
  116. ];
  117. function resizeRendererToDisplaySize(renderer) {
  118. const canvas = renderer.domElement;
  119. const width = canvas.clientWidth;
  120. const height = canvas.clientHeight;
  121. const needResize = canvas.width !== width || canvas.height !== height;
  122. if (needResize) {
  123. renderer.setSize(width, height, false);
  124. }
  125. return needResize;
  126. }
  127. function render(time) {
  128. time *= 0.001;
  129. if (resizeRendererToDisplaySize(renderer)) {
  130. const canvas = renderer.domElement;
  131. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  132. camera.updateProjectionMatrix();
  133. }
  134. cubes.forEach((cube, ndx) => {
  135. const speed = 1 + ndx * .1;
  136. const rot = time * speed;
  137. cube.rotation.x = rot;
  138. cube.rotation.y = rot;
  139. });
  140. renderer.render(scene, camera);
  141. requestAnimationFrame(render);
  142. }
  143. requestAnimationFrame(render);
  144. }
  145. main();
  146. </script>
  147. </html>