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debug-js-clearing-logger.html 3.5 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Debug - Clearing Logger</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. #debug {
  19. position: absolute;
  20. left: 1em;
  21. top: 1em;
  22. padding: 1em;
  23. background: rgba(0, 0, 0, 0.9);
  24. color: white;
  25. font-family: monospace;
  26. pointer-events: none;
  27. }
  28. </style>
  29. </head>
  30. <body>
  31. <canvas id="c"></canvas>
  32. <div id="debug">
  33. <pre></pre>
  34. </div>
  35. </body>
  36. <script type="module">
  37. import * as THREE from '../../build/three.module.js';
  38. class ClearingLogger {
  39. constructor(elem) {
  40. this.elem = elem;
  41. this.lines = [];
  42. }
  43. log(...args) {
  44. this.lines.push([...args].join(' '));
  45. }
  46. render() {
  47. this.elem.textContent = this.lines.join('\n');
  48. this.lines = [];
  49. }
  50. }
  51. function main() {
  52. const canvas = document.querySelector('#c');
  53. const renderer = new THREE.WebGLRenderer({canvas});
  54. const fov = 75;
  55. const aspect = 2; // the canvas default
  56. const near = 0.1;
  57. const far = 50;
  58. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  59. camera.position.z = 20;
  60. const scene = new THREE.Scene();
  61. scene.background = new THREE.Color('cyan');
  62. const geometry = new THREE.SphereGeometry();
  63. const material = new THREE.MeshBasicMaterial({color: 'red'});
  64. const things = [];
  65. function rand(min, max) {
  66. if (max === undefined) {
  67. max = min;
  68. min = 0;
  69. }
  70. return Math.random() * (max - min) + min;
  71. }
  72. function createThing() {
  73. const mesh = new THREE.Mesh(geometry, material);
  74. scene.add(mesh);
  75. things.push({
  76. mesh,
  77. timer: 2,
  78. velocity: new THREE.Vector3(rand(-5, 5), rand(-5, 5), rand(-5, 5)),
  79. });
  80. }
  81. canvas.addEventListener('click', createThing);
  82. function resizeRendererToDisplaySize(renderer) {
  83. const canvas = renderer.domElement;
  84. const width = canvas.clientWidth;
  85. const height = canvas.clientHeight;
  86. const needResize = canvas.width !== width || canvas.height !== height;
  87. if (needResize) {
  88. renderer.setSize(width, height, false);
  89. }
  90. return needResize;
  91. }
  92. const logger = new ClearingLogger(document.querySelector('#debug pre'));
  93. let then = 0;
  94. function render(now) {
  95. now *= 0.001; // convert to seconds
  96. const deltaTime = now - then;
  97. then = now;
  98. if (resizeRendererToDisplaySize(renderer)) {
  99. const canvas = renderer.domElement;
  100. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  101. camera.updateProjectionMatrix();
  102. }
  103. logger.log('fps:', (1 / deltaTime).toFixed(1));
  104. logger.log('num things:', things.length);
  105. for (let i = 0; i < things.length;) {
  106. const thing = things[i];
  107. const mesh = thing.mesh;
  108. const pos = mesh.position;
  109. logger.log(
  110. 'timer:', thing.timer.toFixed(3),
  111. 'pos:', pos.x.toFixed(3), pos.y.toFixed(3), pos.z.toFixed(3));
  112. thing.timer -= deltaTime;
  113. if (thing.timer <= 0) {
  114. // remove this thing. Note we don't advance `i`
  115. things.splice(i, 1);
  116. scene.remove(mesh);
  117. } else {
  118. mesh.position.addScaledVector(thing.velocity, deltaTime);
  119. ++i;
  120. }
  121. }
  122. renderer.render(scene, camera);
  123. logger.render();
  124. requestAnimationFrame(render);
  125. }
  126. requestAnimationFrame(render);
  127. }
  128. main();
  129. </script>
  130. </html>