lights-directional.html 4.1 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Lights - Directional</title>
  8. <style>
  9. html, body {
  10. margin: 0;
  11. height: 100%;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <script type="module">
  24. import * as THREE from '../../build/three.module.js';
  25. import {OrbitControls} from '../../examples/jsm/controls/OrbitControls.js';
  26. import {GUI} from '../../examples/jsm/libs/lil-gui.module.min.js';
  27. function main() {
  28. const canvas = document.querySelector('#c');
  29. const renderer = new THREE.WebGLRenderer({canvas});
  30. const fov = 45;
  31. const aspect = 2; // the canvas default
  32. const near = 0.1;
  33. const far = 100;
  34. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  35. camera.position.set(0, 10, 20);
  36. const controls = new OrbitControls(camera, canvas);
  37. controls.target.set(0, 5, 0);
  38. controls.update();
  39. const scene = new THREE.Scene();
  40. scene.background = new THREE.Color('black');
  41. {
  42. const planeSize = 40;
  43. const loader = new THREE.TextureLoader();
  44. const texture = loader.load('resources/images/checker.png');
  45. texture.wrapS = THREE.RepeatWrapping;
  46. texture.wrapT = THREE.RepeatWrapping;
  47. texture.magFilter = THREE.NearestFilter;
  48. const repeats = planeSize / 2;
  49. texture.repeat.set(repeats, repeats);
  50. const planeGeo = new THREE.PlaneGeometry(planeSize, planeSize);
  51. const planeMat = new THREE.MeshPhongMaterial({
  52. map: texture,
  53. side: THREE.DoubleSide,
  54. });
  55. const mesh = new THREE.Mesh(planeGeo, planeMat);
  56. mesh.rotation.x = Math.PI * -.5;
  57. scene.add(mesh);
  58. }
  59. {
  60. const cubeSize = 4;
  61. const cubeGeo = new THREE.BoxGeometry(cubeSize, cubeSize, cubeSize);
  62. const cubeMat = new THREE.MeshPhongMaterial({color: '#8AC'});
  63. const mesh = new THREE.Mesh(cubeGeo, cubeMat);
  64. mesh.position.set(cubeSize + 1, cubeSize / 2, 0);
  65. scene.add(mesh);
  66. }
  67. {
  68. const sphereRadius = 3;
  69. const sphereWidthDivisions = 32;
  70. const sphereHeightDivisions = 16;
  71. const sphereGeo = new THREE.SphereGeometry(sphereRadius, sphereWidthDivisions, sphereHeightDivisions);
  72. const sphereMat = new THREE.MeshPhongMaterial({color: '#CA8'});
  73. const mesh = new THREE.Mesh(sphereGeo, sphereMat);
  74. mesh.position.set(-sphereRadius - 1, sphereRadius + 2, 0);
  75. scene.add(mesh);
  76. }
  77. class ColorGUIHelper {
  78. constructor(object, prop) {
  79. this.object = object;
  80. this.prop = prop;
  81. }
  82. get value() {
  83. return `#${this.object[this.prop].getHexString()}`;
  84. }
  85. set value(hexString) {
  86. this.object[this.prop].set(hexString);
  87. }
  88. }
  89. {
  90. const color = 0xFFFFFF;
  91. const intensity = 1;
  92. const light = new THREE.DirectionalLight(color, intensity);
  93. light.position.set(0, 10, 0);
  94. light.target.position.set(-5, 0, 0);
  95. scene.add(light);
  96. scene.add(light.target);
  97. const gui = new GUI();
  98. gui.addColor(new ColorGUIHelper(light, 'color'), 'value').name('color');
  99. gui.add(light, 'intensity', 0, 2, 0.01);
  100. gui.add(light.target.position, 'x', -10, 10, .01);
  101. gui.add(light.target.position, 'z', -10, 10, .01);
  102. gui.add(light.target.position, 'y', 0, 10, .01);
  103. }
  104. function resizeRendererToDisplaySize(renderer) {
  105. const canvas = renderer.domElement;
  106. const width = canvas.clientWidth;
  107. const height = canvas.clientHeight;
  108. const needResize = canvas.width !== width || canvas.height !== height;
  109. if (needResize) {
  110. renderer.setSize(width, height, false);
  111. }
  112. return needResize;
  113. }
  114. function render() {
  115. if (resizeRendererToDisplaySize(renderer)) {
  116. const canvas = renderer.domElement;
  117. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  118. camera.updateProjectionMatrix();
  119. }
  120. renderer.render(scene, camera);
  121. requestAnimationFrame(render);
  122. }
  123. requestAnimationFrame(render);
  124. }
  125. main();
  126. </script>
  127. </html>