load-obj-materials.html 3.4 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Load .OBJ and .MTL file</title>
  8. <style>
  9. html, body {
  10. margin: 0;
  11. height: 100%;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <script type="module">
  24. import * as THREE from '../../build/three.module.js';
  25. import {OrbitControls} from '../../examples/jsm/controls/OrbitControls.js';
  26. import {OBJLoader} from '../../examples/jsm/loaders/OBJLoader.js';
  27. import {MTLLoader} from '../../examples/jsm/loaders/MTLLoader.js';
  28. function main() {
  29. const canvas = document.querySelector('#c');
  30. const renderer = new THREE.WebGLRenderer({canvas});
  31. const fov = 45;
  32. const aspect = 2; // the canvas default
  33. const near = 0.1;
  34. const far = 100;
  35. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  36. camera.position.set(0, 10, 20);
  37. const controls = new OrbitControls(camera, canvas);
  38. controls.target.set(0, 5, 0);
  39. controls.update();
  40. const scene = new THREE.Scene();
  41. scene.background = new THREE.Color('black');
  42. {
  43. const planeSize = 40;
  44. const loader = new THREE.TextureLoader();
  45. const texture = loader.load('resources/images/checker.png');
  46. texture.wrapS = THREE.RepeatWrapping;
  47. texture.wrapT = THREE.RepeatWrapping;
  48. texture.magFilter = THREE.NearestFilter;
  49. const repeats = planeSize / 2;
  50. texture.repeat.set(repeats, repeats);
  51. const planeGeo = new THREE.PlaneGeometry(planeSize, planeSize);
  52. const planeMat = new THREE.MeshPhongMaterial({
  53. map: texture,
  54. side: THREE.DoubleSide,
  55. });
  56. const mesh = new THREE.Mesh(planeGeo, planeMat);
  57. mesh.rotation.x = Math.PI * -.5;
  58. scene.add(mesh);
  59. }
  60. {
  61. const skyColor = 0xB1E1FF; // light blue
  62. const groundColor = 0xB97A20; // brownish orange
  63. const intensity = 1;
  64. const light = new THREE.HemisphereLight(skyColor, groundColor, intensity);
  65. scene.add(light);
  66. }
  67. {
  68. const color = 0xFFFFFF;
  69. const intensity = 1;
  70. const light = new THREE.DirectionalLight(color, intensity);
  71. light.position.set(5, 10, 2);
  72. scene.add(light);
  73. scene.add(light.target);
  74. }
  75. {
  76. const mtlLoader = new MTLLoader();
  77. mtlLoader.load('resources/models/windmill/windmill.mtl', (mtl) => {
  78. mtl.preload();
  79. const objLoader = new OBJLoader();
  80. objLoader.setMaterials(mtl);
  81. objLoader.load('resources/models/windmill/windmill.obj', (root) => {
  82. scene.add(root);
  83. });
  84. });
  85. }
  86. function resizeRendererToDisplaySize(renderer) {
  87. const canvas = renderer.domElement;
  88. const width = canvas.clientWidth;
  89. const height = canvas.clientHeight;
  90. const needResize = canvas.width !== width || canvas.height !== height;
  91. if (needResize) {
  92. renderer.setSize(width, height, false);
  93. }
  94. return needResize;
  95. }
  96. function render() {
  97. if (resizeRendererToDisplaySize(renderer)) {
  98. const canvas = renderer.domElement;
  99. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  100. camera.updateProjectionMatrix();
  101. }
  102. renderer.render(scene, camera);
  103. requestAnimationFrame(render);
  104. }
  105. requestAnimationFrame(render);
  106. }
  107. main();
  108. </script>
  109. </html>