multiple-scenes-controls.html 5.3 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Multiple Scenes - Controls</title>
  8. <style>
  9. #c {
  10. position: absolute;
  11. left: 0;
  12. top: 0;
  13. width: 100%;
  14. height: 100%;
  15. display: block;
  16. z-index: -1;
  17. }
  18. *[data-diagram] {
  19. display: inline-block;
  20. width: 5em;
  21. height: 3em;
  22. }
  23. .left {
  24. float: left;
  25. margin-right: .25em;
  26. }
  27. .right {
  28. float: right;
  29. margin-left: .25em;
  30. }
  31. p {
  32. margin: 1em auto;
  33. max-width: 500px;
  34. font-size: xx-large;
  35. }
  36. </style>
  37. </head>
  38. <body>
  39. <canvas id="c"></canvas>
  40. <p>
  41. <span data-diagram="box" class="left"></span>
  42. I love boxes. Presents come in boxes.
  43. When I find a new box I'm always excited to find out what's inside.
  44. </p>
  45. <p>
  46. <span data-diagram="pyramid" class="right"></span>
  47. When I was a kid I dreamed of going on an expedition inside a pyramid
  48. and finding a undiscovered tomb full of mummies and treasure.
  49. </p>
  50. </body>
  51. <script type="module">
  52. import * as THREE from '../../build/three.module.js';
  53. import {TrackballControls} from '../../examples/jsm/controls/TrackballControls.js';
  54. function main() {
  55. const canvas = document.querySelector('#c');
  56. const renderer = new THREE.WebGLRenderer({canvas, alpha: true});
  57. const sceneElements = [];
  58. function addScene(elem, fn) {
  59. sceneElements.push({elem, fn});
  60. }
  61. function makeScene(elem) {
  62. const scene = new THREE.Scene();
  63. const fov = 45;
  64. const aspect = 2; // the canvas default
  65. const near = 0.1;
  66. const far = 5;
  67. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  68. camera.position.set(0, 1, 2);
  69. camera.lookAt(0, 0, 0);
  70. scene.add(camera);
  71. const controls = new TrackballControls(camera, elem);
  72. controls.noZoom = true;
  73. controls.noPan = true;
  74. {
  75. const color = 0xFFFFFF;
  76. const intensity = 1;
  77. const light = new THREE.DirectionalLight(color, intensity);
  78. light.position.set(-1, 2, 4);
  79. camera.add(light);
  80. }
  81. return {scene, camera, controls};
  82. }
  83. const sceneInitFunctionsByName = {
  84. 'box': (elem) => {
  85. const {scene, camera, controls} = makeScene(elem);
  86. const geometry = new THREE.BoxGeometry(1, 1, 1);
  87. const material = new THREE.MeshPhongMaterial({color: 'red'});
  88. const mesh = new THREE.Mesh(geometry, material);
  89. scene.add(mesh);
  90. return (time, rect) => {
  91. mesh.rotation.y = time * .1;
  92. camera.aspect = rect.width / rect.height;
  93. camera.updateProjectionMatrix();
  94. controls.handleResize();
  95. controls.update();
  96. renderer.render(scene, camera);
  97. };
  98. },
  99. 'pyramid': (elem) => {
  100. const {scene, camera, controls} = makeScene(elem);
  101. const radius = .8;
  102. const widthSegments = 4;
  103. const heightSegments = 2;
  104. const geometry = new THREE.SphereGeometry(radius, widthSegments, heightSegments);
  105. const material = new THREE.MeshPhongMaterial({
  106. color: 'blue',
  107. flatShading: true,
  108. });
  109. const mesh = new THREE.Mesh(geometry, material);
  110. scene.add(mesh);
  111. return (time, rect) => {
  112. mesh.rotation.y = time * .1;
  113. camera.aspect = rect.width / rect.height;
  114. camera.updateProjectionMatrix();
  115. controls.handleResize();
  116. controls.update();
  117. renderer.render(scene, camera);
  118. };
  119. },
  120. };
  121. document.querySelectorAll('[data-diagram]').forEach((elem) => {
  122. const sceneName = elem.dataset.diagram;
  123. const sceneInitFunction = sceneInitFunctionsByName[sceneName];
  124. const sceneRenderFunction = sceneInitFunction(elem);
  125. addScene(elem, sceneRenderFunction);
  126. });
  127. function resizeRendererToDisplaySize(renderer) {
  128. const canvas = renderer.domElement;
  129. const width = canvas.clientWidth;
  130. const height = canvas.clientHeight;
  131. const needResize = canvas.width !== width || canvas.height !== height;
  132. if (needResize) {
  133. renderer.setSize(width, height, false);
  134. }
  135. return needResize;
  136. }
  137. const clearColor = new THREE.Color('#000');
  138. function render(time) {
  139. time *= 0.001;
  140. resizeRendererToDisplaySize(renderer);
  141. renderer.setScissorTest(false);
  142. renderer.setClearColor(clearColor, 0);
  143. renderer.clear(true, true);
  144. renderer.setScissorTest(true);
  145. const transform = `translateY(${window.scrollY}px)`;
  146. renderer.domElement.style.transform = transform;
  147. for (const {elem, fn} of sceneElements) {
  148. // get the viewport relative position of this element
  149. const rect = elem.getBoundingClientRect();
  150. const {left, right, top, bottom, width, height} = rect;
  151. const isOffscreen =
  152. bottom < 0 ||
  153. top > renderer.domElement.clientHeight ||
  154. right < 0 ||
  155. left > renderer.domElement.clientWidth;
  156. if (!isOffscreen) {
  157. const positiveYUpBottom = renderer.domElement.clientHeight - bottom;
  158. renderer.setScissor(left, positiveYUpBottom, width, height);
  159. renderer.setViewport(left, positiveYUpBottom, width, height);
  160. fn(time, rect);
  161. }
  162. }
  163. requestAnimationFrame(render);
  164. }
  165. requestAnimationFrame(render);
  166. }
  167. main();
  168. </script>
  169. </html>