primitives-text.html 3.9 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Primitives</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <script type="module">
  24. import * as THREE from '../../build/three.module.js';
  25. import {FontLoader} from '../../examples/jsm/loaders/FontLoader.js';
  26. import {TextGeometry} from '../../examples/jsm/geometries/TextGeometry.js';
  27. function main() {
  28. const canvas = document.querySelector('#c');
  29. const renderer = new THREE.WebGLRenderer({canvas});
  30. const fov = 40;
  31. const aspect = 2; // the canvas default
  32. const near = 0.1;
  33. const far = 1000;
  34. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  35. camera.position.z = 40;
  36. const scene = new THREE.Scene();
  37. scene.background = new THREE.Color(0xAAAAAA);
  38. {
  39. const color = 0xFFFFFF;
  40. const intensity = 1;
  41. const light = new THREE.DirectionalLight(color, intensity);
  42. light.position.set(-1, 2, 4);
  43. scene.add(light);
  44. }
  45. {
  46. const color = 0xFFFFFF;
  47. const intensity = 1;
  48. const light = new THREE.DirectionalLight(color, intensity);
  49. light.position.set(1, -2, -4);
  50. scene.add(light);
  51. }
  52. const objects = [];
  53. const spread = 15;
  54. function addObject(x, y, obj) {
  55. obj.position.x = x * spread;
  56. obj.position.y = y * spread;
  57. scene.add(obj);
  58. objects.push(obj);
  59. }
  60. function createMaterial() {
  61. const material = new THREE.MeshPhongMaterial({
  62. side: THREE.DoubleSide,
  63. });
  64. const hue = Math.random();
  65. const saturation = 1;
  66. const luminance = .5;
  67. material.color.setHSL(hue, saturation, luminance);
  68. return material;
  69. }
  70. function addSolidGeometry(x, y, geometry) {
  71. const mesh = new THREE.Mesh(geometry, createMaterial());
  72. addObject(x, y, mesh);
  73. }
  74. {
  75. const loader = new FontLoader();
  76. // promisify font loading
  77. function loadFont(url) {
  78. return new Promise((resolve, reject) => {
  79. loader.load(url, resolve, undefined, reject);
  80. });
  81. }
  82. async function doit() {
  83. const font = await loadFont('/examples/fonts/helvetiker_regular.typeface.json'); /* threejs.org: url */
  84. const geometry = new TextGeometry('three.js', {
  85. font: font,
  86. size: 3.0,
  87. height: .2,
  88. curveSegments: 12,
  89. bevelEnabled: true,
  90. bevelThickness: 0.15,
  91. bevelSize: .3,
  92. bevelSegments: 5,
  93. });
  94. addSolidGeometry(-.5, 0, geometry);
  95. const mesh = new THREE.Mesh(geometry, createMaterial());
  96. geometry.computeBoundingBox();
  97. geometry.boundingBox.getCenter(mesh.position).multiplyScalar(-1);
  98. const parent = new THREE.Object3D();
  99. parent.add(mesh);
  100. addObject(.5, 0, parent);
  101. }
  102. doit();
  103. }
  104. function resizeRendererToDisplaySize(renderer) {
  105. const canvas = renderer.domElement;
  106. const width = canvas.clientWidth;
  107. const height = canvas.clientHeight;
  108. const needResize = canvas.width !== width || canvas.height !== height;
  109. if (needResize) {
  110. renderer.setSize(width, height, false);
  111. }
  112. return needResize;
  113. }
  114. function render(time) {
  115. time *= 0.001;
  116. if (resizeRendererToDisplaySize(renderer)) {
  117. const canvas = renderer.domElement;
  118. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  119. camera.updateProjectionMatrix();
  120. }
  121. objects.forEach((obj, ndx) => {
  122. const speed = .5 + ndx * .05;
  123. const rot = time * speed;
  124. obj.rotation.x = rot;
  125. obj.rotation.y = rot;
  126. });
  127. renderer.render(scene, camera);
  128. requestAnimationFrame(render);
  129. }
  130. requestAnimationFrame(render);
  131. }
  132. main();
  133. </script>
  134. </html>