responsive-update-camera.html 2.1 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Responsive update camera</title>
  8. <style>
  9. html, body {
  10. margin: 0;
  11. height: 100%;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <script type="module">
  24. import * as THREE from '../../build/three.module.js';
  25. function main() {
  26. const canvas = document.querySelector('#c');
  27. const renderer = new THREE.WebGLRenderer({canvas});
  28. const fov = 75;
  29. const aspect = 2; // the canvas default
  30. const near = 0.1;
  31. const far = 5;
  32. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  33. camera.position.z = 2;
  34. const scene = new THREE.Scene();
  35. {
  36. const color = 0xFFFFFF;
  37. const intensity = 1;
  38. const light = new THREE.DirectionalLight(color, intensity);
  39. light.position.set(-1, 2, 4);
  40. scene.add(light);
  41. }
  42. const boxWidth = 1;
  43. const boxHeight = 1;
  44. const boxDepth = 1;
  45. const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
  46. function makeInstance(geometry, color, x) {
  47. const material = new THREE.MeshPhongMaterial({color});
  48. const cube = new THREE.Mesh(geometry, material);
  49. scene.add(cube);
  50. cube.position.x = x;
  51. return cube;
  52. }
  53. const cubes = [
  54. makeInstance(geometry, 0x44aa88, 0),
  55. makeInstance(geometry, 0x8844aa, -2),
  56. makeInstance(geometry, 0xaa8844, 2),
  57. ];
  58. function render(time) {
  59. time *= 0.001;
  60. const canvas = renderer.domElement;
  61. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  62. camera.updateProjectionMatrix();
  63. cubes.forEach((cube, ndx) => {
  64. const speed = 1 + ndx * .1;
  65. const rot = time * speed;
  66. cube.rotation.x = rot;
  67. cube.rotation.y = rot;
  68. });
  69. renderer.render(scene, camera);
  70. requestAnimationFrame(render);
  71. }
  72. requestAnimationFrame(render);
  73. }
  74. main();
  75. </script>
  76. </html>