shadows-point-light.html 5.9 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Shadows - Spot Light w/CameraHelper</title>
  8. <style>
  9. html, body {
  10. margin: 0;
  11. height: 100%;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <script type="module">
  24. import * as THREE from '../../build/three.module.js';
  25. import {OrbitControls} from '../../examples/jsm/controls/OrbitControls.js';
  26. import {GUI} from '../../examples/jsm/libs/lil-gui.module.min.js';
  27. function main() {
  28. const canvas = document.querySelector('#c');
  29. const renderer = new THREE.WebGLRenderer({canvas});
  30. renderer.shadowMap.enabled = true;
  31. const fov = 45;
  32. const aspect = 2; // the canvas default
  33. const near = 0.1;
  34. const far = 100;
  35. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  36. camera.position.set(0, 10, 20);
  37. const controls = new OrbitControls(camera, canvas);
  38. controls.target.set(0, 5, 0);
  39. controls.update();
  40. const scene = new THREE.Scene();
  41. scene.background = new THREE.Color('black');
  42. {
  43. const planeSize = 40;
  44. const loader = new THREE.TextureLoader();
  45. const texture = loader.load('resources/images/checker.png');
  46. texture.wrapS = THREE.RepeatWrapping;
  47. texture.wrapT = THREE.RepeatWrapping;
  48. texture.magFilter = THREE.NearestFilter;
  49. const repeats = planeSize / 2;
  50. texture.repeat.set(repeats, repeats);
  51. const planeGeo = new THREE.PlaneGeometry(planeSize, planeSize);
  52. const planeMat = new THREE.MeshPhongMaterial({
  53. map: texture,
  54. side: THREE.DoubleSide,
  55. });
  56. const mesh = new THREE.Mesh(planeGeo, planeMat);
  57. mesh.receiveShadow = true;
  58. mesh.rotation.x = Math.PI * -.5;
  59. scene.add(mesh);
  60. }
  61. {
  62. const cubeSize = 4;
  63. const cubeGeo = new THREE.BoxGeometry(cubeSize, cubeSize, cubeSize);
  64. const cubeMat = new THREE.MeshPhongMaterial({color: '#8AC'});
  65. const mesh = new THREE.Mesh(cubeGeo, cubeMat);
  66. mesh.castShadow = true;
  67. mesh.receiveShadow = true;
  68. mesh.position.set(cubeSize + 1, cubeSize / 2, 0);
  69. scene.add(mesh);
  70. }
  71. {
  72. const cubeSize = 30;
  73. const cubeGeo = new THREE.BoxGeometry(cubeSize, cubeSize, cubeSize);
  74. const cubeMat = new THREE.MeshPhongMaterial({
  75. color: '#CCC',
  76. side: THREE.BackSide,
  77. });
  78. const mesh = new THREE.Mesh(cubeGeo, cubeMat);
  79. mesh.receiveShadow = true;
  80. mesh.position.set(0, cubeSize / 2 - 0.1, 0);
  81. scene.add(mesh);
  82. }
  83. {
  84. const sphereRadius = 3;
  85. const sphereWidthDivisions = 32;
  86. const sphereHeightDivisions = 16;
  87. const sphereGeo = new THREE.SphereGeometry(sphereRadius, sphereWidthDivisions, sphereHeightDivisions);
  88. const sphereMat = new THREE.MeshPhongMaterial({color: '#CA8'});
  89. const mesh = new THREE.Mesh(sphereGeo, sphereMat);
  90. mesh.castShadow = true;
  91. mesh.receiveShadow = true;
  92. mesh.position.set(-sphereRadius - 1, sphereRadius + 2, 0);
  93. scene.add(mesh);
  94. }
  95. class ColorGUIHelper {
  96. constructor(object, prop) {
  97. this.object = object;
  98. this.prop = prop;
  99. }
  100. get value() {
  101. return `#${this.object[this.prop].getHexString()}`;
  102. }
  103. set value(hexString) {
  104. this.object[this.prop].set(hexString);
  105. }
  106. }
  107. function makeXYZGUI(gui, vector3, name, onChangeFn) {
  108. const folder = gui.addFolder(name);
  109. folder.add(vector3, 'x', -10, 10).onChange(onChangeFn);
  110. folder.add(vector3, 'y', 0, 10).onChange(onChangeFn);
  111. folder.add(vector3, 'z', -10, 10).onChange(onChangeFn);
  112. // folder.open();
  113. }
  114. {
  115. const color = 0xFFFFFF;
  116. const intensity = 1;
  117. const light = new THREE.PointLight(color, intensity);
  118. light.castShadow = true;
  119. light.position.set(0, 10, 0);
  120. scene.add(light);
  121. const helper = new THREE.PointLightHelper(light);
  122. scene.add(helper);
  123. function updateCamera() {
  124. }
  125. class MinMaxGUIHelper {
  126. constructor(obj, minProp, maxProp, minDif) {
  127. this.obj = obj;
  128. this.minProp = minProp;
  129. this.maxProp = maxProp;
  130. this.minDif = minDif;
  131. }
  132. get min() {
  133. return this.obj[this.minProp];
  134. }
  135. set min(v) {
  136. this.obj[this.minProp] = v;
  137. this.obj[this.maxProp] = Math.max(this.obj[this.maxProp], v + this.minDif);
  138. }
  139. get max() {
  140. return this.obj[this.maxProp];
  141. }
  142. set max(v) {
  143. this.obj[this.maxProp] = v;
  144. this.min = this.min; // this will call the min setter
  145. }
  146. }
  147. const gui = new GUI();
  148. gui.addColor(new ColorGUIHelper(light, 'color'), 'value').name('color');
  149. gui.add(light, 'intensity', 0, 2, 0.01);
  150. gui.add(light, 'distance', 0, 40).onChange(updateCamera);
  151. {
  152. const folder = gui.addFolder('Shadow Camera');
  153. folder.open();
  154. const minMaxGUIHelper = new MinMaxGUIHelper(light.shadow.camera, 'near', 'far', 0.1);
  155. folder.add(minMaxGUIHelper, 'min', 0.1, 50, 0.1).name('near').onChange(updateCamera);
  156. folder.add(minMaxGUIHelper, 'max', 0.1, 50, 0.1).name('far').onChange(updateCamera);
  157. }
  158. makeXYZGUI(gui, light.position, 'position', updateCamera);
  159. }
  160. function resizeRendererToDisplaySize(renderer) {
  161. const canvas = renderer.domElement;
  162. const width = canvas.clientWidth;
  163. const height = canvas.clientHeight;
  164. const needResize = canvas.width !== width || canvas.height !== height;
  165. if (needResize) {
  166. renderer.setSize(width, height, false);
  167. }
  168. return needResize;
  169. }
  170. function render() {
  171. resizeRendererToDisplaySize(renderer);
  172. {
  173. const canvas = renderer.domElement;
  174. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  175. camera.updateProjectionMatrix();
  176. }
  177. renderer.render(scene, camera);
  178. requestAnimationFrame(render);
  179. }
  180. requestAnimationFrame(render);
  181. }
  182. main();
  183. </script>
  184. </html>