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shadows-spot-light-with-camera-gui.html 6.5 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Shadows - Spot Light w/CameraHelper</title>
  8. <style>
  9. html, body {
  10. margin: 0;
  11. height: 100%;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <script type="module">
  24. import * as THREE from '../../build/three.module.js';
  25. import {OrbitControls} from '../../examples/jsm/controls/OrbitControls.js';
  26. import {GUI} from '../../examples/jsm/libs/lil-gui.module.min.js';
  27. function main() {
  28. const canvas = document.querySelector('#c');
  29. const renderer = new THREE.WebGLRenderer({canvas});
  30. renderer.shadowMap.enabled = true;
  31. const fov = 45;
  32. const aspect = 2; // the canvas default
  33. const near = 0.1;
  34. const far = 100;
  35. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  36. camera.position.set(0, 10, 20);
  37. const controls = new OrbitControls(camera, canvas);
  38. controls.target.set(0, 5, 0);
  39. controls.update();
  40. const scene = new THREE.Scene();
  41. scene.background = new THREE.Color('black');
  42. {
  43. const planeSize = 40;
  44. const loader = new THREE.TextureLoader();
  45. const texture = loader.load('resources/images/checker.png');
  46. texture.wrapS = THREE.RepeatWrapping;
  47. texture.wrapT = THREE.RepeatWrapping;
  48. texture.magFilter = THREE.NearestFilter;
  49. const repeats = planeSize / 2;
  50. texture.repeat.set(repeats, repeats);
  51. const planeGeo = new THREE.PlaneGeometry(planeSize, planeSize);
  52. const planeMat = new THREE.MeshPhongMaterial({
  53. map: texture,
  54. side: THREE.DoubleSide,
  55. });
  56. const mesh = new THREE.Mesh(planeGeo, planeMat);
  57. mesh.receiveShadow = true;
  58. mesh.rotation.x = Math.PI * -.5;
  59. scene.add(mesh);
  60. }
  61. {
  62. const cubeSize = 4;
  63. const cubeGeo = new THREE.BoxGeometry(cubeSize, cubeSize, cubeSize);
  64. const cubeMat = new THREE.MeshPhongMaterial({color: '#8AC'});
  65. const mesh = new THREE.Mesh(cubeGeo, cubeMat);
  66. mesh.castShadow = true;
  67. mesh.receiveShadow = true;
  68. mesh.position.set(cubeSize + 1, cubeSize / 2, 0);
  69. scene.add(mesh);
  70. }
  71. {
  72. const sphereRadius = 3;
  73. const sphereWidthDivisions = 32;
  74. const sphereHeightDivisions = 16;
  75. const sphereGeo = new THREE.SphereGeometry(sphereRadius, sphereWidthDivisions, sphereHeightDivisions);
  76. const sphereMat = new THREE.MeshPhongMaterial({color: '#CA8'});
  77. const mesh = new THREE.Mesh(sphereGeo, sphereMat);
  78. mesh.castShadow = true;
  79. mesh.receiveShadow = true;
  80. mesh.position.set(-sphereRadius - 1, sphereRadius + 2, 0);
  81. scene.add(mesh);
  82. }
  83. class ColorGUIHelper {
  84. constructor(object, prop) {
  85. this.object = object;
  86. this.prop = prop;
  87. }
  88. get value() {
  89. return `#${this.object[this.prop].getHexString()}`;
  90. }
  91. set value(hexString) {
  92. this.object[this.prop].set(hexString);
  93. }
  94. }
  95. function makeXYZGUI(gui, vector3, name, onChangeFn) {
  96. const folder = gui.addFolder(name);
  97. folder.add(vector3, 'x', -10, 10).onChange(onChangeFn);
  98. folder.add(vector3, 'y', 0, 10).onChange(onChangeFn);
  99. folder.add(vector3, 'z', -10, 10).onChange(onChangeFn);
  100. // folder.open();
  101. }
  102. {
  103. const color = 0xFFFFFF;
  104. const intensity = 1;
  105. const light = new THREE.SpotLight(color, intensity);
  106. light.castShadow = true;
  107. light.position.set(0, 10, 0);
  108. light.target.position.set(-4, 0, -4);
  109. scene.add(light);
  110. scene.add(light.target);
  111. const cameraHelper = new THREE.CameraHelper(light.shadow.camera);
  112. scene.add(cameraHelper);
  113. function updateCamera() {
  114. // update the light target's matrixWorld because it's needed by the helper
  115. light.target.updateMatrixWorld();
  116. // update the light's shadow camera's projection matrix
  117. light.shadow.camera.updateProjectionMatrix();
  118. // and now update the camera helper we're using to show the light's shadow camera
  119. cameraHelper.update();
  120. }
  121. updateCamera();
  122. setTimeout(updateCamera);
  123. class MinMaxGUIHelper {
  124. constructor(obj, minProp, maxProp, minDif) {
  125. this.obj = obj;
  126. this.minProp = minProp;
  127. this.maxProp = maxProp;
  128. this.minDif = minDif;
  129. }
  130. get min() {
  131. return this.obj[this.minProp];
  132. }
  133. set min(v) {
  134. this.obj[this.minProp] = v;
  135. this.obj[this.maxProp] = Math.max(this.obj[this.maxProp], v + this.minDif);
  136. }
  137. get max() {
  138. return this.obj[this.maxProp];
  139. }
  140. set max(v) {
  141. this.obj[this.maxProp] = v;
  142. this.min = this.min; // this will call the min setter
  143. }
  144. }
  145. class DegRadHelper {
  146. constructor(obj, prop) {
  147. this.obj = obj;
  148. this.prop = prop;
  149. }
  150. get value() {
  151. return THREE.MathUtils.radToDeg(this.obj[this.prop]);
  152. }
  153. set value(v) {
  154. this.obj[this.prop] = THREE.MathUtils.degToRad(v);
  155. }
  156. }
  157. const gui = new GUI();
  158. gui.addColor(new ColorGUIHelper(light, 'color'), 'value').name('color');
  159. gui.add(light, 'intensity', 0, 2, 0.01);
  160. gui.add(light, 'distance', 0, 40).onChange(updateCamera);
  161. gui.add(new DegRadHelper(light, 'angle'), 'value', 0, 90).name('angle').onChange(updateCamera);
  162. gui.add(light, 'penumbra', 0, 1, 0.01);
  163. {
  164. const folder = gui.addFolder('Shadow Camera');
  165. folder.open();
  166. const minMaxGUIHelper = new MinMaxGUIHelper(light.shadow.camera, 'near', 'far', 0.1);
  167. folder.add(minMaxGUIHelper, 'min', 0.1, 50, 0.1).name('near').onChange(updateCamera);
  168. folder.add(minMaxGUIHelper, 'max', 0.1, 50, 0.1).name('far').onChange(updateCamera);
  169. }
  170. makeXYZGUI(gui, light.position, 'position', updateCamera);
  171. makeXYZGUI(gui, light.target.position, 'target', updateCamera);
  172. }
  173. function resizeRendererToDisplaySize(renderer) {
  174. const canvas = renderer.domElement;
  175. const width = canvas.clientWidth;
  176. const height = canvas.clientHeight;
  177. const needResize = canvas.width !== width || canvas.height !== height;
  178. if (needResize) {
  179. renderer.setSize(width, height, false);
  180. }
  181. return needResize;
  182. }
  183. function render() {
  184. resizeRendererToDisplaySize(renderer);
  185. {
  186. const canvas = renderer.domElement;
  187. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  188. camera.updateProjectionMatrix();
  189. }
  190. renderer.render(scene, camera);
  191. requestAnimationFrame(render);
  192. }
  193. requestAnimationFrame(render);
  194. }
  195. main();
  196. </script>
  197. </html>