transparency.html 3.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131
  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Transparency</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <script type="module">
  24. import * as THREE from '../../build/three.module.js';
  25. import {OrbitControls} from '../../examples/jsm/controls/OrbitControls.js';
  26. function main() {
  27. const canvas = document.querySelector('#c');
  28. const renderer = new THREE.WebGLRenderer({canvas});
  29. const fov = 75;
  30. const aspect = 2; // the canvas default
  31. const near = 0.1;
  32. const far = 25;
  33. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  34. camera.position.z = 4;
  35. const controls = new OrbitControls(camera, canvas);
  36. controls.target.set(0, 0, 0);
  37. controls.update();
  38. const scene = new THREE.Scene();
  39. scene.background = new THREE.Color('white');
  40. function addLight(...pos) {
  41. const color = 0xFFFFFF;
  42. const intensity = 1;
  43. const light = new THREE.DirectionalLight(color, intensity);
  44. light.position.set(...pos);
  45. scene.add(light);
  46. }
  47. addLight(-1, 2, 4);
  48. addLight( 1, -1, -2);
  49. const boxWidth = 1;
  50. const boxHeight = 1;
  51. const boxDepth = 1;
  52. const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
  53. function makeInstance(geometry, color, x, y, z) {
  54. const material = new THREE.MeshPhongMaterial({
  55. color,
  56. opacity: 0.5,
  57. transparent: true,
  58. });
  59. const cube = new THREE.Mesh(geometry, material);
  60. scene.add(cube);
  61. cube.position.set(x, y, z);
  62. return cube;
  63. }
  64. function hsl(h, s, l) {
  65. return (new THREE.Color()).setHSL(h, s, l);
  66. }
  67. {
  68. const d = 0.8;
  69. makeInstance(geometry, hsl(0 / 8, 1, .5), -d, -d, -d);
  70. makeInstance(geometry, hsl(1 / 8, 1, .5), d, -d, -d);
  71. makeInstance(geometry, hsl(2 / 8, 1, .5), -d, d, -d);
  72. makeInstance(geometry, hsl(3 / 8, 1, .5), d, d, -d);
  73. makeInstance(geometry, hsl(4 / 8, 1, .5), -d, -d, d);
  74. makeInstance(geometry, hsl(5 / 8, 1, .5), d, -d, d);
  75. makeInstance(geometry, hsl(6 / 8, 1, .5), -d, d, d);
  76. makeInstance(geometry, hsl(7 / 8, 1, .5), d, d, d);
  77. }
  78. function resizeRendererToDisplaySize(renderer) {
  79. const canvas = renderer.domElement;
  80. const width = canvas.clientWidth;
  81. const height = canvas.clientHeight;
  82. const needResize = canvas.width !== width || canvas.height !== height;
  83. if (needResize) {
  84. renderer.setSize(width, height, false);
  85. }
  86. return needResize;
  87. }
  88. let renderRequested = false;
  89. function render() {
  90. renderRequested = undefined;
  91. if (resizeRendererToDisplaySize(renderer)) {
  92. const canvas = renderer.domElement;
  93. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  94. camera.updateProjectionMatrix();
  95. }
  96. renderer.render(scene, camera);
  97. }
  98. render();
  99. function requestRenderIfNotRequested() {
  100. if (!renderRequested) {
  101. renderRequested = true;
  102. requestAnimationFrame(render);
  103. }
  104. }
  105. controls.addEventListener('change', requestRenderIfNotRequested);
  106. window.addEventListener('resize', requestRenderIfNotRequested);
  107. }
  108. main();
  109. </script>
  110. </html>