webxr-basic.html 2.6 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - WebXR - Basic</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <script type="module">
  24. import * as THREE from '../../build/three.module.js';
  25. import {VRButton} from '../../examples/jsm/webxr/VRButton.js';
  26. function main() {
  27. const canvas = document.querySelector('#c');
  28. const renderer = new THREE.WebGLRenderer({canvas});
  29. renderer.xr.enabled = true;
  30. document.body.appendChild(VRButton.createButton(renderer));
  31. const fov = 75;
  32. const aspect = 2; // the canvas default
  33. const near = 0.1;
  34. const far = 50;
  35. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  36. camera.position.set(0, 1.6, 0);
  37. const scene = new THREE.Scene();
  38. {
  39. const color = 0xFFFFFF;
  40. const intensity = 1;
  41. const light = new THREE.DirectionalLight(color, intensity);
  42. light.position.set(-1, 2, 4);
  43. scene.add(light);
  44. }
  45. const boxWidth = 1;
  46. const boxHeight = 1;
  47. const boxDepth = 1;
  48. const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
  49. function makeInstance(geometry, color, x) {
  50. const material = new THREE.MeshPhongMaterial({color});
  51. const cube = new THREE.Mesh(geometry, material);
  52. scene.add(cube);
  53. cube.position.x = x;
  54. cube.position.y = 1.6;
  55. cube.position.z = -2;
  56. return cube;
  57. }
  58. const cubes = [
  59. makeInstance(geometry, 0x44aa88, 0),
  60. makeInstance(geometry, 0x8844aa, -2),
  61. makeInstance(geometry, 0xaa8844, 2),
  62. ];
  63. function resizeRendererToDisplaySize(renderer) {
  64. const canvas = renderer.domElement;
  65. const width = canvas.clientWidth;
  66. const height = canvas.clientHeight;
  67. const needResize = canvas.width !== width || canvas.height !== height;
  68. if (needResize) {
  69. renderer.setSize(width, height, false);
  70. }
  71. return needResize;
  72. }
  73. function render(time) {
  74. time *= 0.001;
  75. if (resizeRendererToDisplaySize(renderer)) {
  76. const canvas = renderer.domElement;
  77. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  78. camera.updateProjectionMatrix();
  79. }
  80. cubes.forEach((cube, ndx) => {
  81. const speed = 1 + ndx * .1;
  82. const rot = time * speed;
  83. cube.rotation.x = rot;
  84. cube.rotation.y = rot;
  85. });
  86. renderer.render(scene, camera);
  87. }
  88. renderer.setAnimationLoop(render);
  89. }
  90. main();
  91. </script>
  92. </html>