webgl_loader_collada.html 2.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - collada</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info">
  12. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> collada loader<br/>
  13. Elf Girl by <a href="https://sketchfab.com/yellow09" target="_blank" rel="noopener">halloween</a>, <a href="https://creativecommons.org/licenses/by/4.0/" target="_blank" rel="noopener">CC Attribution</a>
  14. </div>
  15. <!-- Import maps polyfill -->
  16. <!-- Remove this when import maps will be widely supported -->
  17. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  18. <script type="importmap">
  19. {
  20. "imports": {
  21. "three": "../build/three.module.js"
  22. }
  23. }
  24. </script>
  25. <script type="module">
  26. import * as THREE from 'three';
  27. import Stats from './jsm/libs/stats.module.js';
  28. import { ColladaLoader } from './jsm/loaders/ColladaLoader.js';
  29. let container, stats, clock;
  30. let camera, scene, renderer, elf;
  31. init();
  32. animate();
  33. function init() {
  34. container = document.getElementById( 'container' );
  35. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 2000 );
  36. camera.position.set( 8, 10, 8 );
  37. camera.lookAt( 0, 3, 0 );
  38. scene = new THREE.Scene();
  39. clock = new THREE.Clock();
  40. // loading manager
  41. const loadingManager = new THREE.LoadingManager( function () {
  42. scene.add( elf );
  43. } );
  44. // collada
  45. const loader = new ColladaLoader( loadingManager );
  46. loader.load( './models/collada/elf/elf.dae', function ( collada ) {
  47. elf = collada.scene;
  48. } );
  49. //
  50. const ambientLight = new THREE.AmbientLight( 0xcccccc, 0.4 );
  51. scene.add( ambientLight );
  52. const directionalLight = new THREE.DirectionalLight( 0xffffff, 0.8 );
  53. directionalLight.position.set( 1, 1, 0 ).normalize();
  54. scene.add( directionalLight );
  55. //
  56. renderer = new THREE.WebGLRenderer();
  57. renderer.setPixelRatio( window.devicePixelRatio );
  58. renderer.setSize( window.innerWidth, window.innerHeight );
  59. container.appendChild( renderer.domElement );
  60. //
  61. stats = new Stats();
  62. container.appendChild( stats.dom );
  63. //
  64. window.addEventListener( 'resize', onWindowResize );
  65. }
  66. function onWindowResize() {
  67. camera.aspect = window.innerWidth / window.innerHeight;
  68. camera.updateProjectionMatrix();
  69. renderer.setSize( window.innerWidth, window.innerHeight );
  70. }
  71. function animate() {
  72. requestAnimationFrame( animate );
  73. render();
  74. stats.update();
  75. }
  76. function render() {
  77. const delta = clock.getDelta();
  78. if ( elf !== undefined ) {
  79. elf.rotation.z += delta * 0.5;
  80. }
  81. renderer.render( scene, camera );
  82. }
  83. </script>
  84. </body>
  85. </html>