webgl_loader_obj_mtl.html 3.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - OBJLoader + MTLLoader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - OBJLoader + MTLLoader
  12. </div>
  13. <!-- Import maps polyfill -->
  14. <!-- Remove this when import maps will be widely supported -->
  15. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  16. <script type="importmap">
  17. {
  18. "imports": {
  19. "three": "../build/three.module.js"
  20. }
  21. }
  22. </script>
  23. <script type="module">
  24. import * as THREE from 'three';
  25. import { MTLLoader } from './jsm/loaders/MTLLoader.js';
  26. import { OBJLoader } from './jsm/loaders/OBJLoader.js';
  27. let camera, scene, renderer;
  28. let mouseX = 0, mouseY = 0;
  29. let windowHalfX = window.innerWidth / 2;
  30. let windowHalfY = window.innerHeight / 2;
  31. init();
  32. animate();
  33. function init() {
  34. const container = document.createElement( 'div' );
  35. document.body.appendChild( container );
  36. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  37. camera.position.z = 250;
  38. // scene
  39. scene = new THREE.Scene();
  40. const ambientLight = new THREE.AmbientLight( 0xcccccc, 0.4 );
  41. scene.add( ambientLight );
  42. const pointLight = new THREE.PointLight( 0xffffff, 0.8 );
  43. camera.add( pointLight );
  44. scene.add( camera );
  45. // model
  46. const onProgress = function ( xhr ) {
  47. if ( xhr.lengthComputable ) {
  48. const percentComplete = xhr.loaded / xhr.total * 100;
  49. console.log( Math.round( percentComplete, 2 ) + '% downloaded' );
  50. }
  51. };
  52. new MTLLoader()
  53. .setPath( 'models/obj/male02/' )
  54. .load( 'male02.mtl', function ( materials ) {
  55. materials.preload();
  56. new OBJLoader()
  57. .setMaterials( materials )
  58. .setPath( 'models/obj/male02/' )
  59. .load( 'male02.obj', function ( object ) {
  60. object.position.y = - 95;
  61. scene.add( object );
  62. }, onProgress );
  63. } );
  64. //
  65. renderer = new THREE.WebGLRenderer();
  66. renderer.outputEncoding = THREE.sRGBEncoding;
  67. renderer.setPixelRatio( window.devicePixelRatio );
  68. renderer.setSize( window.innerWidth, window.innerHeight );
  69. container.appendChild( renderer.domElement );
  70. document.addEventListener( 'mousemove', onDocumentMouseMove );
  71. //
  72. window.addEventListener( 'resize', onWindowResize );
  73. }
  74. function onWindowResize() {
  75. windowHalfX = window.innerWidth / 2;
  76. windowHalfY = window.innerHeight / 2;
  77. camera.aspect = window.innerWidth / window.innerHeight;
  78. camera.updateProjectionMatrix();
  79. renderer.setSize( window.innerWidth, window.innerHeight );
  80. }
  81. function onDocumentMouseMove( event ) {
  82. mouseX = ( event.clientX - windowHalfX ) / 2;
  83. mouseY = ( event.clientY - windowHalfY ) / 2;
  84. }
  85. //
  86. function animate() {
  87. requestAnimationFrame( animate );
  88. render();
  89. }
  90. function render() {
  91. camera.position.x += ( mouseX - camera.position.x ) * .05;
  92. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  93. camera.lookAt( scene.position );
  94. renderer.render( scene, camera );
  95. }
  96. </script>
  97. </body>
  98. </html>