webgl_loader_tilt.html 2.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - tilt loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - tilt loader<br/>
  12. <a href="https://poly.google.com/view/ewUb8s99x_k" target="_blank" rel="noopener">TILTSPHERE</a> by <a href="https://poly.google.com/user/8CZPjCt8LvV" target="_blank" rel="noopener">Rosie Summers</a>
  13. </div>
  14. <!-- Import maps polyfill -->
  15. <!-- Remove this when import maps will be widely supported -->
  16. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  17. <script type="importmap">
  18. {
  19. "imports": {
  20. "three": "../build/three.module.js"
  21. }
  22. }
  23. </script>
  24. <script type="module">
  25. import * as THREE from 'three';
  26. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  27. import { TiltLoader } from './jsm/loaders/TiltLoader.js';
  28. let camera, scene, renderer;
  29. init();
  30. function init() {
  31. scene = new THREE.Scene();
  32. camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 500 );
  33. camera.position.y = 43;
  34. camera.position.z = 100;
  35. scene.add( camera );
  36. const grid = new THREE.GridHelper( 50, 50, 0xffffff, 0x555555 );
  37. scene.add( grid );
  38. renderer = new THREE.WebGL1Renderer( { antialias: true } );
  39. renderer.setPixelRatio( window.devicePixelRatio );
  40. renderer.setSize( window.innerWidth, window.innerHeight );
  41. document.body.appendChild( renderer.domElement );
  42. const loader = new TiltLoader();
  43. loader.load( './models/tilt/BRUSH_DOME.tilt', function ( object ) {
  44. // console.log( object.children.length );
  45. scene.add( object );
  46. render();
  47. } );
  48. const controls = new OrbitControls( camera, renderer.domElement );
  49. controls.addEventListener( 'change', render );
  50. controls.target.y = camera.position.y;
  51. controls.update();
  52. window.addEventListener( 'resize', onWindowResize );
  53. }
  54. function onWindowResize() {
  55. camera.aspect = window.innerWidth / window.innerHeight;
  56. camera.updateProjectionMatrix();
  57. renderer.setSize( window.innerWidth, window.innerHeight );
  58. render();
  59. }
  60. function render() {
  61. renderer.render( scene, camera );
  62. }
  63. </script>
  64. </body>
  65. </html>