webgl_loader_vrm.html 3.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - vrm loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - VRMLoader<br />
  12. Alicia by
  13. <a href="https://3d.nicovideo.jp/works/td32797" target="_blank" rel="noopener">Dwango</a> /
  14. <a href="http://3d.nicovideo.jp/alicia/rule.html">License</a><br />
  15. </div>
  16. <!-- Import maps polyfill -->
  17. <!-- Remove this when import maps will be widely supported -->
  18. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  19. <script type="importmap">
  20. {
  21. "imports": {
  22. "three": "../build/three.module.js"
  23. }
  24. }
  25. </script>
  26. <script type="module">
  27. import * as THREE from 'three';
  28. import Stats from './jsm/libs/stats.module.js';
  29. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  30. import { VRMLoader } from './jsm/loaders/VRMLoader.js';
  31. let container, stats, controls;
  32. let camera, scene, renderer, light;
  33. init();
  34. animate();
  35. function init() {
  36. container = document.createElement( 'div' );
  37. document.body.appendChild( container );
  38. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
  39. camera.position.set( 0, 1.6, - 2.2 );
  40. scene = new THREE.Scene();
  41. light = new THREE.HemisphereLight( 0xbbbbff, 0x444422 );
  42. light.position.set( 0, 1, 0 );
  43. scene.add( light );
  44. // model
  45. const loader = new VRMLoader();
  46. loader.load( 'models/vrm/Alicia/AliciaSolid.vrm', function ( vrm ) {
  47. // VRMLoader doesn't support VRM Unlit extension yet so
  48. // converting all materials to THREE.MeshBasicMaterial here as workaround so far.
  49. vrm.scene.traverse( function ( object ) {
  50. if ( object.material ) {
  51. if ( Array.isArray( object.material ) ) {
  52. for ( let i = 0, il = object.material.length; i < il; i ++ ) {
  53. const material = new THREE.MeshBasicMaterial();
  54. THREE.Material.prototype.copy.call( material, object.material[ i ] );
  55. material.color.copy( object.material[ i ].color );
  56. material.map = object.material[ i ].map;
  57. object.material[ i ] = material;
  58. }
  59. } else {
  60. const material = new THREE.MeshBasicMaterial();
  61. THREE.Material.prototype.copy.call( material, object.material );
  62. material.color.copy( object.material.color );
  63. material.map = object.material.map;
  64. object.material = material;
  65. }
  66. }
  67. } );
  68. scene.add( vrm.scene );
  69. } );
  70. renderer = new THREE.WebGLRenderer( { antialias: true } );
  71. renderer.setPixelRatio( window.devicePixelRatio );
  72. renderer.setSize( window.innerWidth, window.innerHeight );
  73. renderer.outputEncoding = THREE.sRGBEncoding;
  74. container.appendChild( renderer.domElement );
  75. controls = new OrbitControls( camera, renderer.domElement );
  76. controls.minDistance = 1;
  77. controls.maxDistance = 5;
  78. controls.enableDamping = true;
  79. controls.target.set( 0, 0.9, 0 );
  80. controls.update();
  81. window.addEventListener( 'resize', onWindowResize );
  82. // stats
  83. stats = new Stats();
  84. container.appendChild( stats.dom );
  85. }
  86. function onWindowResize() {
  87. camera.aspect = window.innerWidth / window.innerHeight;
  88. camera.updateProjectionMatrix();
  89. renderer.setSize( window.innerWidth, window.innerHeight );
  90. }
  91. //
  92. function animate() {
  93. requestAnimationFrame( animate );
  94. controls.update(); // to support damping
  95. renderer.render( scene, camera );
  96. stats.update();
  97. }
  98. </script>
  99. </body>
  100. </html>